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#1024 - Terapagos-Stellar
PadrãoShiny
Pokémon lendário
Categoria: Tera Pokémon
Altura: 1,7 mPeso: 77,0 Kg
Cor: Blue
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 50
Taxa de captura: 255
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: HP +3Total: 3
Competitivo
In-Game
Abilities
Teraform Zero: Terapagos: Terastallizing ends the effects of weather and terrain. Once per battle.
Base stats
HP
Atk
Def
SpA
SpD
Spe
160
105
110
130
110
85
Level 50
Level 100
220 267
430 524
99 172
193 339
103 178
202 350
121 200
238 394
103 178
202 350
81 150
157 295
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bug Buzz
Machine
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Level up
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Headbutt
Level up
701001530% chance to causar flinch.
Heat Crash
Machine
10010More power the heavier the user than the target.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Iron Head
Machine
801001530% chance to causar flinch.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Power Gem
Machine
8010020No additional effect.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rapid Spin
Level up
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Polish
Level up
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Scorching Sands
Machine
701001030% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Starstorm
Level up
Evento
1201005Terapagos-Stellar: Stellar type, hits both foes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze target.
Water Pulse
Machine
Evento
601002020% chance to confuse the target.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Withdraw
Level up
40Raises the user's Defense by 1.
Zen Headbutt
Machine
Evento
80901520% chance to causar flinch.
Cadeia evolutiva
Terapagos-Stellar
1 nível evolutivo.
Formas alternativas
2 formas alternativas.
Descrição In-game:
Violet
It’s thought that this Pokémon lived in ancient Paldea until it got caught in seismic shifts and went extinct.
Scarlet
Terapagos protects itself using its power to transform energy into hard crystals. This Pokémon is the source of the Terastal phenomenon.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Withdraw
Level 1
40Raises the user's Defense by 1.
Tri Attack
Level 1
801001020% chance to paralyze or burn or freeze target.
Rapid Spin
Level 1
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Ancient Power
Level 10
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Headbutt
Level 20
701001530% chance to causar flinch.
Protect
Level 30
10Prevents Moves from affecting the user this turn.
Earth Power
Level 40
901001010% chance to lower the target's Sp Def by 1.
Heavy Slam
Level 50
10010More power the heavier the user than the target.
Tera Starstorm
Level 60
1201005Terapagos-Stellar: Stellar type, hits both foes.
Double-Edge
Level 70
12010015Tem 33% de recoil.
Rock Polish
Level 80
20Raises the user's Speed by 2.
Gyro Ball
Level 90
1005More power the slower the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bug Buzz
Machine
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heat Crash
Machine
10010More power the heavier the user than the target.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Iron Head
Machine
801001530% chance to causar flinch.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Scorching Sands
Machine
701001030% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
80901520% chance to causar flinch.
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