PadrãoShiny
Competitivo
In-Game
Abilities
Illuminate: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Natural Cure: This Pokemon has its non-volatile status condition cured when it switches out.
Analytic(H): This Pokemon's attacks have 1,3x power if it is the last to Move in a turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
72 139
139 273
81 150
157 295
94 167
184 328
81 150
157 295
108 183
211 361
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Level up Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Cosmic Power Level up Machine | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Dazzling Gleam Machine Virtual Console | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dream Eater Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine Virtual Console | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Flip Turn Tutor | 60 | 100 | 20 | User switches out after damaging the target. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Harden Level up Virtual Console | — | — | 30 | Raises the user's Defense by 1. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hydro Pump Level up Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Level up Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meteor Beam Tutor | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | ||
Minimize Level up | — | — | 10 | Raises the user's evasiveness by 2. | ||
Power Gem Level up Machine | 80 | 100 | 20 | No additional effect. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Cut Machine | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Virtual Console | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Recover Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Reflect Machine Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine Virtual Console | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Level up Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine Virtual Console | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine Virtual Console | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bubble Beam Virtual Console | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up Virtual Console | — | 100 | 10 | Confuses the target. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Harden Virtual Console | — | — | 30 | Raises the user's Defense by 1. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Virtual Console Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Virtual Console | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine Virtual Console | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Virtual Console | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up Virtual Console | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Recover Level up Virtual Console | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Skull Bash Virtual Console | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spotlight Level up | — | — | 15 | Target's foes' Moves are redirected to it this turn. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Virtual Console | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine Virtual Console | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Virtual Console | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Recover Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Recover Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Recover Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine Evento | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Recover Level up Evento | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Refresh Evento | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine Evento | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Descrição In-game:
Shield
Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.
Sword
This Pokémon has an organ known as its core. The organ glows in seven colors when Starmie is unleashing its potent psychic powers.
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Let's Go, Eevee!
The center section is named the core. People think it is communicating when it glows in seven colors.
Let's Go, Pikachu!
The center section is named the core. People think it is communicating when it glows in seven colors.
Ultra Moon
It rotates its geometrically shaped body to swim through the water. It always seems to be sending out mysterious radio waves.
Ultra Sun
Its sparkling core is called “the gem of the sea.” This core can be made into high-priced accessories that are traded in secret.
Moon
Its unusual body shape, reminiscent of abstract art, led local people to spread rumors that this Pokémon may be an invader from outer space.
Sun
Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it.
Alpha Sapphire
Starmie swims through water by spinning its star-shaped body as if it were a propeller on a ship. The core at the center of this Pokémon’s body glows in seven colors.
Omega Ruby
Starmie’s center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”
Y
At the center of its body is a red core, which sends mysterious radio signals into the night sky.
X
Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.
White 2
Its core shines in many colors and sends radio signals into space to communicate with something.
Black 2
Its core shines in many colors and sends radio signals into space to communicate with something.
White
At the center of its body is a red core, which sends mysterious radio signals into the night sky.
Black
At the center of its body is a red core, which sends mysterious radio signals into the night sky.
SoulSilver
Regardless of the environment it lives in, its body grows to form a symmetrical geometric shape.
HeartGold
The middle section of its body is called the core. It glows in a different color each time it is seen.
Platinum
At the center of its body is a red core, which sends mysterious radio signals into the night sky.
Pearl
At the center of its body is a red core, which sends mysterious radio signals into the night sky.
Diamond
At the center of its body is a red core, which sends mysterious radio signals into the night sky.
LeafGreen
Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.
FireRed
This POKéMON has a geometric body. Because of its body, the locals suspect that it is an alien creature.
Emerald
People in ancient times imagined that STARMIE were transformed from the reflections of stars that twinkled on gentle waves at night.
Sapphire
STARMIE swims through water by spinning its star-shaped body as if it were a propeller on a ship.The core at the center of this POKéMON’s body glows in seven colors.
Ruby
STARMIE’s center section - the core - glows brightly in seven colors. Because of its luminous nature, thisPOKéMON has been given the nickname “the gem of the sea.”
Crystal
It is said that it uses the seven- colored core ofits body to send electric waves into outer space.
Silver
Regardless of the environment it lives in, its bodygrows to form a symmetrical geo metric shape.
Gold
The center section of its body is called the core.It glows in a dif ferent color each time it is seen.
Yellow
The center section is named the core. People think itis communicating when it glows in 7 colors.
Blue
Its central core glows with the seven colors ofthe rainbow. Some people value the core as a gem.
Red
Its central core glows with the seven colors ofthe rainbow. Some people value the core as a gem.
Locais de encontro
Ultra Moon
Alola Route 7 Area
Hano Beach Area
Alola Route 7 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 23
Hano Beach Area:
- Método: Sos Encounter
- 15% de chance
- Level 22 ~ Level 25
Ultra Sun
Alola Route 7 Area
Hano Beach Area
Alola Route 7 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 23
Hano Beach Area:
- Método: Sos Encounter
- 15% de chance
- Level 22 ~ Level 25
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Moon
Alola Route 7 Area
Alola Route 7 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 19
Sun
Alola Route 7 Area
Alola Route 7 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 19
X
Road 8
Road 8:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 35
White 2
Road 13
Undella Town
Humilau City
Road 13:
- Método: Surfing in dark spots
- 1% de chance
- Level 30 ~ Level 40
Undella Town:
- Método: Surfing in dark spots
- 1% de chance
- Level 30 ~ Level 40
Humilau City:
- Método: Surfing in dark spots
- 1% de chance
- Level 35 ~ Level 45
Black 2
Road 13
Undella Town
Humilau City
Road 13:
- Método: Surfing in dark spots
- 1% de chance
- Level 30 ~ Level 40
Undella Town:
- Método: Surfing in dark spots
- 1% de chance
- Level 30 ~ Level 40
Humilau City:
- Método: Surfing in dark spots
- 1% de chance
- Level 35 ~ Level 45
White
Road 13
Road 13:
- Método: Surfing in dark spots
- 1% de chance
- Level 35 ~ Level 70
Black
Road 13
Road 13:
- Método: Surfing in dark spots
- 1% de chance
- Level 35 ~ Level 70
Itens que segura
Ultra Moon
Stardust
(50% de chance)
Star Piece
(5% de chance)
Ultra Sun
Stardust
(50% de chance)
Star Piece
(5% de chance)
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Moon
Stardust
(50% de chance)
Star Piece
(5% de chance)
Sun
Stardust
(50% de chance)
Star Piece
(5% de chance)
Alpha Sapphire
Stardust
(50% de chance)
Star Piece
(5% de chance)
Omega Ruby
Stardust
(50% de chance)
Star Piece
(5% de chance)
Y
Stardust
(50% de chance)
Star Piece
(5% de chance)
X
Stardust
(50% de chance)
Star Piece
(5% de chance)
White 2
Stardust
(50% de chance)
Star Piece
(5% de chance)
Black 2
Stardust
(50% de chance)
Star Piece
(5% de chance)
White
Stardust
(50% de chance)
Star Piece
(5% de chance)
Black
Stardust
(50% de chance)
Star Piece
(5% de chance)
SoulSilver
Stardust
(50% de chance)
Star Piece
(5% de chance)
HeartGold
Stardust
(50% de chance)
Star Piece
(5% de chance)
Platinum
Stardust
(50% de chance)
Star Piece
(5% de chance)
Pearl
Stardust
(50% de chance)
Star Piece
(5% de chance)
Diamond
Stardust
(50% de chance)
Star Piece
(5% de chance)
LeafGreen
Stardust
(50% de chance)
Star Piece
(5% de chance)
FireRed
Stardust
(50% de chance)
Star Piece
(5% de chance)
Emerald
Stardust
(50% de chance)
Star Piece
(5% de chance)
Sapphire
Stardust
(50% de chance)
Star Piece
(5% de chance)
Ruby
Stardust
(50% de chance)
Star Piece
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Hydro Pump Level 1 | 110 | 80 | 5 | No additional effect. | ||
Surf Level 1 | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Psybeam Level 1 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level 1 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Minimize Level 1 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Light Screen Level 1 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Cosmic Power Level 1 | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Brine Level 1 | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Power Gem Level 1 | 80 | 100 | 20 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Cosmic Power Machine | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power Gem Machine | 80 | 100 | 20 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Cut Machine | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Flip Turn Tutor | 60 | 100 | 20 | User switches out after damaging the target. | ||
Meteor Beam Tutor | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Hydro Pump Level 1 | 110 | 80 | 5 | No additional effect. | ||
Surf Level 1 | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Psybeam Level 1 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level 1 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Minimize Level 1 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Light Screen Level 1 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Cosmic Power Level 1 | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Brine Level 1 | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Power Gem Level 1 | 80 | 100 | 20 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Hydro Pump Level 1 | 110 | 80 | 5 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Spotlight Level 1 | — | — | 15 | Target's foes' Moves are redirected to it this turn. | ||
Confuse Ray Level 40 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Hydro Pump Level 1 | 110 | 80 | 5 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Spotlight Level 1 | — | — | 15 | Target's foes' Moves are redirected to it this turn. | ||
Confuse Ray Level 40 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Psywave Level 1 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Hydro Pump Level 1 | 110 | 80 | 5 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 22 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Hydro Pump Level 1 | 110 | 80 | 5 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 40 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 22 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 33 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 33 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 33 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 33 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Swift Level 1 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 33 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Bubble Beam Level 1 | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 37 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Bubble Beam Level 1 | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Recover Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Confuse Ray Level 37 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ice Beam Tutor | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Thunderbolt Tutor | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |