

PadrãoShiny
Competitivo
In-Game
Abilities
Intimidate: On switch-in, this Pokémon lowers the Attack of opponents by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
72 139
139 273
49 112
94 218
40 101
76 196
40 101
76 196
76 145
148 284
Moves que aprende
SV
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Level up Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Level up Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Astonish Egg | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Brave Bird Level up Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Double-Edge Machine Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Level up | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dual Wingbeat Machine | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. | |
Endeavor Level up Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feather Dance Machine Egg | ![]() | — | 100 | 15 | Lowers the alvo's Attack by 2. | |
Final Gambit Level up | ![]() | — | 100 | 5 | Does damage equal to the user's HP. User faints. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Fury Attack Egg | ![]() | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hurricane Machine | ![]() | 110 | 70 | 10 | 30% chance to confuse alvo. Can't miss in rain. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Quick Attack Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Sand Attack Egg | ![]() | — | 100 | 15 | Lowers the alvo's accuracy by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tailwind Machine | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Take Down Level up Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Uproar Machine Egg | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Whirlwind Level up | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Level up | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. |
Descrição In-game:
Legends: Arceus
They form remarkably large flocks and are constantly fighting amongst themselves. I suspect that those with magnificent plumes on their heads are the strong ones.
Alpha Sapphire
It lives in forests and fields. Squabbles over territory occur when flocks collide.
Exibir mais
Omega Ruby
They maintain huge flocks, although fierce scuffles break out between various flocks.
Y
It lives in forests and fields. Squabbles over territory occur when flocks collide.
X
They maintain huge flocks, although fierce scuffles break out between various flocks.
White 2
Recognizing their own weakness, they always live in a group. When alone, a Staravia cries noisily.
Black 2
Recognizing their own weakness, they always live in a group. When alone, a Staravia cries noisily.
White
Recognizing their own weakness, they always live in a group. When alone, a Staravia cries noisily.
Black
Recognizing their own weakness, they always live in a group. When alone, a Staravia cries noisily.
SoulSilver
They maintain huge flocks, although fierce scuffles break out between various flocks.
HeartGold
They maintain huge flocks, although fierce scuffles break out between various flocks.
Platinum
Recognizing their own weakness, they always live in a group. When alone, a STARAVIA cries noisily.
Pearl
It lives in forests and fields. Squabbles over territory occur when flocks collide.
Diamond
It flies around forests and fields in search of bug Pokémon. It stays within a huge flock.
Locais de encontro
Moon
Alola Route 10 Area
Alola Route 10 Area:
- Método: Island Scan
- 100% de chance
- Level 27
Sun
Alola Route 10 Area
Alola Route 10 Area:
- Método: Island Scan
- 100% de chance
- Level 27
Exibir mais
Y
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 23
X
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 23
Platinum
Sendoff Spring
Trophy Garden
Lake Valor
Valor Lakefront
Road 209
Road 210 (south, towards Solaceon Town)
Road 212 (north, towards Hearthome City)
Road 215
Sendoff Spring:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Trophy Garden:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24
Lake Valor:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 40
Valor Lakefront:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 28
Road 209:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 18
Road 210 (south, towards Solaceon Town):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19
Road 212 (north, towards Hearthome City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 21
Road 215:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 21
Pearl
Sendoff Spring
Trophy Garden
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Valor Lakefront
Road 209
Road 212 (north, towards Hearthome City)
Sendoff Spring:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Trophy Garden:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 16
Lake Verity (before Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 4
Lake Verity (after Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 4
Lake Valor:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 35
Valor Lakefront:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 22
Road 209:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Road 212 (north, towards Hearthome City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Diamond
Sendoff Spring
Trophy Garden
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Valor Lakefront
Road 209
Road 212 (north, towards Hearthome City)
Sendoff Spring:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Trophy Garden:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 16
Lake Verity (before Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 4
Lake Verity (after Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 4
Lake Valor:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 35
Valor Lakefront:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 22
Road 209:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Road 212 (north, towards Hearthome City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Itens que segura
White 2
Yache Berry
(5% de chance)
Black 2
Yache Berry
(5% de chance)
Exibir mais
White
Yache Berry
(5% de chance)
Black
Yache Berry
(5% de chance)
SoulSilver
Yache Berry
(5% de chance)
HeartGold
Yache Berry
(5% de chance)
Platinum
Yache Berry
(5% de chance)
Pearl
Yache Berry
(5% de chance)
Diamond
Yache Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Quick Attack Level 1 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Wing Attack Level 9 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Double Team Level 13 | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endeavor Level 18 | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Whirlwind Level 23 | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Aerial Ace Level 28 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Take Down Level 33 | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Agility Level 38 | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Brave Bird Level 43 | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Final Gambit Level 48 | ![]() | — | 100 | 5 | Does damage equal to the user's HP. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Brave Bird Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dual Wingbeat Machine | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feather Dance Machine | ![]() | — | 100 | 15 | Lowers the alvo's Attack by 2. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hurricane Machine | ![]() | 110 | 70 | 10 | 30% chance to confuse alvo. Can't miss in rain. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Machine | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. |