[Cache start]
#325 - Spoink
PadrãoShiny
Categoria: Bounce Pokémon
Altura: 0,7 mPeso: 30,6 Kg
Habitat: Mountain (Habitat)
Cor: Black
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 66
Taxa de captura: 255
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpD +1Total: 1
Competitivo
In-Game
Abilities
Thick Fat: Moves do tipo Fire e Ice causam metade do dano contra este Pokémon.
Own Tempo: This Pokemon cannot be confused. Immune to Intimidate.
Gluttony(H): This Pokemon eats Berries at 1/2 HP máximo or less instead of their usual 1/4 HP máximo.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
25
35
70
80
60
Level 50
Level 100
120 167
230 324
27 84
49 163
36 95
67 185
67 134
130 262
76 145
148 284
58 123
112 240
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Level up
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confuse Ray
Level up
Machine
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Night Shade
Machine
10015Does damage equal to the user's level.
Payback
Level up
5010010Power doubles if the user Moves after the target.
Power Gem
Level up
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
Machine
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Level up
5010015User must be asleep. 30% chance to flinch target.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Splash
Level up
40No competitive use.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
Egg
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Machine
Egg
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bounce
Level up
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Odor Sleuth
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Power Gem
Level up
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Level up
Tutor
5010015User must be asleep. 30% chance to flinch target.
Splash
Level up
40No competitive use.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Level up
Egg
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bounce
Level up
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Odor Sleuth
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Power Gem
Level up
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Level up
Tutor
5010015User must be asleep. 30% chance to flinch target.
Splash
Level up
40No competitive use.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Level up
Egg
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bounce
Level up
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Odor Sleuth
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Power Gem
Level up
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
Dream World
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
Dream World
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Egg
Tutor
Dream World
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Level up
Tutor
5010015User must be asleep. 30% chance to flinch target.
Splash
Level up
40No competitive use.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Level up
Egg
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bounce
Level up
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Tutor
701001530% chance to causar flinch.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Odor Sleuth
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Power Gem
Level up
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Level up
Tutor
5010015User must be asleep. 30% chance to flinch target.
Splash
Level up
40No competitive use.
Substitute
Machine
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Level up
Egg
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Level up
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Level up
10010Confuses the target.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Level up
15Bounces back certain non-damaging Moves.
Mimic
Tutor
10The last Move the target used replaces this one.
Odor Sleuth
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Tutor
10Copies the target's current stat stages.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Level up
Tutor
5010015User must be asleep. 30% chance to flinch target.
Splash
Level up
Evento
40No competitive use.
Substitute
Egg
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
10010User switches its held item with the target's.
Uproar
Evento
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Cadeia evolutiva
Spoink
Lv. 32
Grumpig
2 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Omega Ruby
Spoink bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokémon cannot afford to stop bouncing—if it stops, its heart will stop.
Exibir mais
Y
It bounces around on its tail to keep its heart pumping. It carries a pearl from Clamperl on its head.
X
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
White 2
Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
Black 2
Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
White
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Black
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
SoulSilver
It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.
HeartGold
It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.
Platinum
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Pearl
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Diamond
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
LeafGreen
It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
FireRed
It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
Emerald
A POKéMON that manipulates psychic power at will. It doesn’t stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
Sapphire
SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Ruby
SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.
Locais de encontro
Y
Road 8
Road 8:
  • Método: Walking in yellow flowers
  • 10% de chance
  • Level 15
X
Road 8
Road 8:
  • Método: Walking in yellow flowers
  • 10% de chance
  • Level 15
Exibir mais
Black 2
Reversal Mountain (unknown area 48)
Reversal Mountain (unknown area 49)
Reversal Mountain (unknown area 50)
Reversal Mountain (unknown area 51)
Reversal Mountain (unknown area 52)
Reversal Mountain (unknown area 53)
Reversal Mountain (unknown area 54)
Reversal Mountain (unknown area 55)
Reversal Mountain (unknown area 56)
Reversal Mountain (unknown area 57)
Reversal Mountain (unknown area 58)
Reversal Mountain (unknown area 59)
Reversal Mountain (unknown area 60)
Reversal Mountain (unknown area 48):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 49):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 50):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 31
Reversal Mountain (unknown area 51):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 52):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 53):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 54):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 55):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 56):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 31
Reversal Mountain (unknown area 57):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 58):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 59):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Reversal Mountain (unknown area 60):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
SoulSilver
Ilex Forest
Viridian Forest
Ilex Forest:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 6
Viridian Forest:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 3
HeartGold
Ilex Forest
Viridian Forest
Ilex Forest:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 6
Viridian Forest:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 3
Platinum
Road 214
Road 214:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 21
Pearl
Road 214
Road 214:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 22
Diamond
Road 214
Road 214:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 22
Emerald
Jagged Pass
Jagged Pass:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Sapphire
Jagged Pass
Jagged Pass:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Ruby
Jagged Pass
Jagged Pass:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Itens que segura
White 2
Persim Berry
(50% de chance)
Black 2
Persim Berry
(50% de chance)
Exibir mais
White
Tanga Berry
(5% de chance)
Black
Tanga Berry
(5% de chance)
SoulSilver
Tanga Berry
(5% de chance)
HeartGold
Tanga Berry
(5% de chance)
Platinum
Tanga Berry
(5% de chance)
Pearl
Tanga Berry
(5% de chance)
Diamond
Tanga Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Confusion
Level 7
501002510% chance to confuse the target.
Growl
Level 10
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 18
10Copies the target's current stat stages.
Confuse Ray
Level 22
10010Confuses the target.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Power Gem
Level 29
8010020No additional effect.
Snore
Level 33
5010015User must be asleep. 30% chance to flinch target.
Psyshock
Level 38
8010010Damages target based on Defense, not Sp Def.
Payback
Level 40
5010010Power doubles if the user Moves after the target.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Bounce
Level 50
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confuse Ray
Machine
10010Confuses the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Night Shade
Machine
10015Does damage equal to the user's level.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Confusion
Level 7
501002510% chance to confuse the target.
Growl
Level 10
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Power Gem
Level 29
8010020No additional effect.
Snore
Level 33
5010015User must be asleep. 30% chance to flinch target.
Psyshock
Level 38
8010010Damages target based on Defense, not Sp Def.
Payback
Level 40
5010010Power doubles if the user Moves after the target.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Bounce
Level 50
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Power Gem
Level 29
8010020No additional effect.
Snore
Level 33
5010015User must be asleep. 30% chance to flinch target.
Psyshock
Level 38
8010010Damages target based on Defense, not Sp Def.
Payback
Level 40
5010010Power doubles if the user Moves after the target.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Bounce
Level 50
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Egg
10The user and the target troca Abilities.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Power Gem
Level 29
8010020No additional effect.
Snore
Level 33
5010015User must be asleep. 30% chance to flinch target.
Psyshock
Level 38
8010010Damages target based on Defense, not Sp Def.
Payback
Level 40
5010010Power doubles if the user Moves after the target.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Bounce
Level 50
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Egg
10The user and the target troca Abilities.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Snore
Level 29
5010015User must be asleep. 30% chance to flinch target.
Power Gem
Level 33
8010020No additional effect.
Psyshock
Level 38
8010010Damages target based on Defense, not Sp Def.
Payback
Level 40
5010010Power doubles if the user Moves after the target.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Bounce
Level 50
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Egg
10The user and the target troca Abilities.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Power Gem
Level 29
8010020No additional effect.
Snore
Level 33
5010015User must be asleep. 30% chance to flinch target.
Psyshock
Level 38
8010010Damages target based on Defense, not Sp Def.
Payback
Level 40
5010010Power doubles if the user Moves after the target.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Bounce
Level 50
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Egg
10The user and the target troca Abilities.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Snore
Level 29
5010015User must be asleep. 30% chance to flinch target.
Psyshock
Level 34
8010010Damages target based on Defense, not Sp Def.
Payback
Level 41
5010010Power doubles if the user Moves after the target.
Psychic
Level 46
901001010% chance to lower the target's Sp Def by 1.
Power Gem
Level 48
8010020No additional effect.
Bounce
Level 53
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Skill Swap
Egg
10The user and the target troca Abilities.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Snore
Level 29
5010015User must be asleep. 30% chance to flinch target.
Power Gem
Level 33
8010020No additional effect.
Psyshock
Level 38
8010010Damages target based on Defense, not Sp Def.
Payback
Level 40
5010010Power doubles if the user Moves after the target.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Bounce
Level 50
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Skill Swap
Egg
10The user and the target troca Abilities.
Trick
Egg
10010User switches its held item with the target's.
Whirlwind
Egg
20Forces the target to switch to a random ally.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Snore
Level 29
5010015User must be asleep. 30% chance to flinch target.
Payback
Level 34
5010010Power doubles if the user Moves after the target.
Psychic
Level 41
901001010% chance to lower the target's Sp Def by 1.
Power Gem
Level 46
8010020No additional effect.
Bounce
Level 48
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Substitute
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Egg
10010User switches its held item with the target's.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Snore
Level 29
5010015User must be asleep. 30% chance to flinch target.
Payback
Level 34
5010010Power doubles if the user Moves after the target.
Psychic
Level 41
901001010% chance to lower the target's Sp Def by 1.
Power Gem
Level 46
8010020No additional effect.
Bounce
Level 48
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Substitute
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Egg
10010User switches its held item with the target's.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 14
651002010% chance to confuse the target.
Psych Up
Level 15
10Copies the target's current stat stages.
Confuse Ray
Level 18
10010Confuses the target.
Magic Coat
Level 21
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 26
80901520% chance to causar flinch.
Rest
Level 29
5User sleeps 2 turns and restores HP and status.
Snore
Level 29
5010015User must be asleep. 30% chance to flinch target.
Payback
Level 34
5010010Power doubles if the user Moves after the target.
Psychic
Level 41
901001010% chance to lower the target's Sp Def by 1.
Power Gem
Level 46
8010020No additional effect.
Bounce
Level 48
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Headbutt
Tutor
701001530% chance to causar flinch.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Substitute
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Egg
10010User switches its held item with the target's.
Zen Headbutt
Egg
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 16
651002010% chance to confuse the target.
Psych Up
Level 19
10Copies the target's current stat stages.
Confuse Ray
Level 25
10010Confuses the target.
Magic Coat
Level 28
15Bounces back certain non-damaging Moves.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Rest
Level 37
5User sleeps 2 turns and restores HP and status.
Snore
Level 37
5010015User must be asleep. 30% chance to flinch target.
Bounce
Level 43
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Substitute
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Egg
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 16
651002010% chance to confuse the target.
Psych Up
Level 19
10Copies the target's current stat stages.
Confuse Ray
Level 25
10010Confuses the target.
Magic Coat
Level 28
15Bounces back certain non-damaging Moves.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Rest
Level 37
5User sleeps 2 turns and restores HP and status.
Snore
Level 37
5010015User must be asleep. 30% chance to flinch target.
Bounce
Level 43
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Psych Up
Tutor
10Copies the target's current stat stages.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Substitute
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Egg
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 16
651002010% chance to confuse the target.
Psych Up
Level 19
10Copies the target's current stat stages.
Confuse Ray
Level 25
10010Confuses the target.
Magic Coat
Level 28
15Bounces back certain non-damaging Moves.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Rest
Level 37
5User sleeps 2 turns and restores HP and status.
Snore
Level 37
5010015User must be asleep. 30% chance to flinch target.
Bounce
Level 43
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Extrasensory
Egg
801002010% chance to causar flinch.
Future Sight
Egg
12010010Hits two turns after being used.
Substitute
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Egg
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 16
651002010% chance to confuse the target.
Psych Up
Level 19
10Copies the target's current stat stages.
Confuse Ray
Level 25
10010Confuses the target.
Magic Coat
Level 28
15Bounces back certain non-damaging Moves.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Rest
Level 37
5User sleeps 2 turns and restores HP and status.
Snore
Level 37
5010015User must be asleep. 30% chance to flinch target.
Bounce
Level 43
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Splash
Level 1
40No competitive use.
Psywave
Level 7
10015Random damage equal to 0,5x-1,5x user's level.
Odor Sleuth
Level 10
40Fighting, Normal hit Ghost. Evasiveness ignored.
Psybeam
Level 16
651002010% chance to confuse the target.
Psych Up
Level 19
10Copies the target's current stat stages.
Confuse Ray
Level 25
10010Confuses the target.
Magic Coat
Level 28
15Bounces back certain non-damaging Moves.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Rest
Level 37
5User sleeps 2 turns and restores HP and status.
Snore
Level 37
5010015User must be asleep. 30% chance to flinch target.
Bounce
Level 43
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
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