

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
58 123
112 240
40 101
76 196
40 101
76 196
40 101
76 196
31 90
58 174
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Acid Spray Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | |
Agility Level up Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bug Bite Machine | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Bug Buzz Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Cross Poison Level up | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. Tem 10% de chance de envenenar. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disable Egg | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Fury Swipes Level up | ![]() | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Infestation Level up | ![]() | 20 | 100 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Lunge Machine Egg | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Megahorn Egg | ![]() | 120 | 85 | 10 | Nenhum efeito adicional. | |
Night Shade Level up Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Night Slash Egg | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Pin Missile Level up | ![]() | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
Poison Jab Level up Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poison Sting Level up | ![]() | 15 | 100 | 35 | 30% chance to envenenar the alvo. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rage Powder Egg | ![]() | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Level up Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Sneak Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokémon. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Sticky Web Level up | ![]() | — | — | 20 | Lowers Speed of grounded foes by 1 on switch-in. | |
String Shot Level up | ![]() | — | 95 | 40 | Reduz a Speed dos adversários em 2 estágios. | |
Struggle Bug Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sucker Punch Level up | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Toxic Spikes Machine | ![]() | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | |
Toxic Thread Level up | ![]() | — | 100 | 20 | Lowers the alvo's Speed by 1 and poisons it. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Descrição In-game:
Ultra Moon
Although the poison from its fangs isn’t that strong, it’s potent enough to weaken prey that gets caught in its web.
Ultra Sun
With threads from its mouth, it fashions sturdy webs that won’t break even if you set a rock on them.
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Moon
Some fishermen weave its sturdy thread into nets to catch fish Pokémon.
Sun
It waits intently until its preferred prey, Cutiefly, gets caught in its web. In fact, it’s quite a patient Pokémon.
Alpha Sapphire
The web spun by Spinarak can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
Omega Ruby
The web spun by Spinarak can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
Y
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
X
It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.
White 2
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
Black 2
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
White
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
Black
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
SoulSilver
It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.
HeartGold
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
Platinum
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
Pearl
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
Diamond
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
LeafGreen
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
FireRed
It spins a web using fine--but durable-- thread. It then waits patiently for prey to be trapped.
Emerald
The web it spins can be considered its second nervous system. It is said that a SPINARAK determines its prey by the tiny vibrations it feels through the web.
Sapphire
The web spun by SPINARAK can be considered its second nervous system. It is said that this POKéMON candetermine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
Ruby
The web spun by SPINARAK can be considered its second nervous system. It is said that this POKéMON candetermine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
Crystal
If prey becomes ensnared in its nest of spunstring, it waits motionlessly until it becomes dark.
Silver
It spins a web using fine--but durable--thread.It then waits pa tiently for prey to be trapped.
Gold
It lies still in the same pose for days in its web,waiting for its unsuspecting prey to wander close.
Locais de encontro
Ultra Moon
Alola Route 1 East
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 2 ~ Level 3
Ultra Sun
Alola Route 1 East
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 2 ~ Level 3
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Moon
Alola Route 1 East
Alola Route 1 South
Alola Route 1 West
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 2 ~ Level 3
Alola Route 1 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 10 ~ Level 13
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 3 ~ Level 5
Sun
Alola Route 1 East
Alola Route 1 South
Alola Route 1 West
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 2 ~ Level 3
Alola Route 1 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 10 ~ Level 13
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 3 ~ Level 5
HeartGold
Road 30
Road 31
Road 37
Road 2 (south, towards Viridian City)
Road 2 (north, towards Pewter City)
Road 30:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 2
Road 31:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 3
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 2 (north, towards Pewter City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
LeafGreen
Pattern Bush
Pattern Bush:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
FireRed
Pattern Bush
Pattern Bush:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14
Emerald
Safari Zone (expansion south)
Safari Zone (expansion south):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Crystal
Road 29
Road 30
Road 31
Road 34
Road 35
National Park
Road 36
Road 37
Road 38
Road 39
Road 2 (south, towards Viridian City)
Road 29:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 30:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 31:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 34:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 35:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
National Park:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 14
Road 36:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 37:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 38:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 39:
- Método: Headbutting a normal encounter rate tree
- 15% de chance
- Level 10
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 3
Gold
Road 30
Road 31
Road 37
Road 2 (south, towards Viridian City)
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 4
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 3
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Sting Level 1 | ![]() | 15 | 100 | 35 | 30% chance to envenenar the alvo. | |
String Shot Level 1 | ![]() | — | 95 | 40 | Reduz a Speed dos adversários em 2 estágios. | |
Absorb Level 5 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Infestation Level 8 | ![]() | 20 | 100 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Scary Face Level 12 | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Night Shade Level 15 | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Shadow Sneak Level 19 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Fury Swipes Level 22 | ![]() | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
Sucker Punch Level 26 | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Agility Level 29 | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Pin Missile Level 33 | ![]() | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
Psychic Level 36 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Poison Jab Level 40 | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Cross Poison Level 44 | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. Tem 10% de chance de envenenar. | |
Sticky Web Level 47 | ![]() | — | — | 20 | Lowers Speed of grounded foes by 1 on switch-in. | |
Toxic Thread Level 51 | ![]() | — | 100 | 20 | Lowers the alvo's Speed by 1 and poisons it. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bug Bite Machine | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Bug Buzz Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokémon. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Struggle Bug Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Toxic Spikes Machine | ![]() | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Disable Egg | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Lunge Egg | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Megahorn Egg | ![]() | 120 | 85 | 10 | Nenhum efeito adicional. | |
Night Slash Egg | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Rage Powder Egg | ![]() | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. |