[Cache start]
#338 - Solrock
PadrãoShiny
Categoria: Meteorite Pokémon
Altura: 1,2 mPeso: 154,0 Kg
Habitat: Cave (Habitat)
Cor: Red
Formato:
Egg group: Mineral25 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 161
Taxa de captura: 45
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
90
95
85
55
65
70
Level 50
Level 100
150 197
290 384
90 161
175 317
81 150
157 295
54 117
103 229
63 128
121 251
67 134
130 262
Dano recebido
×2
×2
×1
×1
×1
×1
×½
×½
×2
×2
×2
×1
×½
×½
×½
×1
×2
×2
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
Machine
20Raises the user's Defense and Sp Def by 1.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Machine
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Level up
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Morning Sun
Level up
5Heals the user by a weather-dependent amount.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Polish
Level up
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sand Tomb
Machine
358515Traps and damages the target for 4-5 turns.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Level up
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
Evento
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Level up
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Level up
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
Evento
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Level up
Machine
Evento
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Stone Edge
Level up
Machine
Evento
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Level up
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
Dream World
501002510% chance to confuse the target.
Cosmic Power
Level up
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Level up
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Morning Sun
Dream World
5Heals the user by a weather-dependent amount.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
Dream World
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Level up
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Evento
40User switches, passing stat changes and more.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
Evento
501002510% chance to confuse the target.
Cosmic Power
Level up
Evento
20Raises the user's Defense and Sp Def by 1.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
Tutor
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Level up
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Harden
Level up
Evento
30Raises the user's Defense by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mimic
Tutor
10The last Move the target used replaces this one.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Level up
Tutor
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
Evento
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
Evento
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Solrock
1 nível evolutivo.
Descrição In-game:
Shield
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Sword
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Exibir mais
Alpha Sapphire
Sunlight is the source of Solrock’s power. It is said to possess the ability to read the emotions of others. This Pokémon gives off intense heat while rotating its body.
Omega Ruby
Solrock is a new species of Pokémon that is said to have fallen from space. It floats in air and moves silently. In battle, this Pokémon releases intensely bright light.
Y
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
X
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
White 2
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Black 2
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
White
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Black
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
SoulSilver
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
HeartGold
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Platinum
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Pearl
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Diamond
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
LeafGreen
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
FireRed
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
Emerald
Solar energy is the source of this POKéMON’s power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light.
Sapphire
Sunlight is the source of SOLROCK’s power. It is said to possess the ability to read the emotions of others. This POKéMON gives off intense heat while rotating its body.
Ruby
SOLROCK is a new species of POKéMON that is said to have fallen from space. It floats in air and moves silently. In battle, this POKéMON releases intensely bright light.
Locais de encontro
Y
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 17
X
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 17
Exibir mais
White 2
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Road 22
Giant Chasm (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Road 13:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Black 2
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Road 22
Giant Chasm (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Road 13:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
White
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
Giant Chasm (forest):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 60
Road 13:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Black
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
Giant Chasm (forest):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 60
Road 13:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Platinum
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 40
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 18
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 37
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 18
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 28
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 45
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 41
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 40
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 52
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 35
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 36
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 39
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 52
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 56
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 35
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Ruby in slot 2
  • 4% de chance
  • Level 36
Emerald
Meteor Falls
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Meteor Falls:
  • Método: Surfing
  • 1% de chance
  • Level 5 ~ Level 15
Meteor Falls (back):
  • Método: Surfing
  • 1% de chance
  • Level 5 ~ Level 15
Meteor Falls (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 5 ~ Level 15
Meteor Falls (back/small room):
  • Método: Surfing
  • 1% de chance
  • Level 5 ~ Level 15
Ruby
Meteor Falls
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Meteor Falls:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Meteor Falls (back):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 39
Meteor Falls (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 39
Meteor Falls (back/small room):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 39
Itens que segura
Ultra Moon
Sun Stone
(5% de chance)
Stardust
(50% de chance)
Ultra Sun
Sun Stone
(5% de chance)
Stardust
(50% de chance)
Exibir mais
Moon
Sun Stone
(5% de chance)
Stardust
(50% de chance)
Sun
Sun Stone
(5% de chance)
Stardust
(50% de chance)
Alpha Sapphire
Sun Stone
(5% de chance)
Stardust
(50% de chance)
Omega Ruby
Sun Stone
(5% de chance)
Stardust
(50% de chance)
Y
Sun Stone
(5% de chance)
X
Sun Stone
(5% de chance)
White 2
Sun Stone
(5% de chance)
Comet Shard
(1% de chance)
Black 2
Sun Stone
(5% de chance)
Comet Shard
(1% de chance)
White
Sun Stone
(5% de chance)
Comet Shard
(1% de chance)
Black
Sun Stone
(5% de chance)
Comet Shard
(1% de chance)
SoulSilver
Sun Stone
(5% de chance)
HeartGold
Sun Stone
(5% de chance)
Platinum
Sun Stone
(5% de chance)
Pearl
Sun Stone
(5% de chance)
Diamond
Sun Stone
(5% de chance)
LeafGreen
Sun Stone
(5% de chance)
FireRed
Sun Stone
(5% de chance)
Emerald
Sun Stone
(5% de chance)
Sapphire
Sun Stone
(5% de chance)
Ruby
Sun Stone
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Morning Sun
Level 1
5Heals the user by a weather-dependent amount.
Flare Blitz
Level 1
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Rock Polish
Level 10
20Raises the user's Speed by 2.
Rock Slide
Level 15
75901030% chance to make the foe(s) flinch.
Zen Headbutt
Level 20
80901520% chance to causar flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 30
901001010% chance to lower the target's Sp Def by 1.
Stone Edge
Level 35
100805High critical hit ratio.
Solar Beam
Level 40
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Wonder Room
Level 45
10For 5 turns, all Defense and Sp Def stats switch.
Explosion
Level 50
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Machine
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sand Tomb
Machine
358515Traps and damages the target for 4-5 turns.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Morning Sun
Level 1
5Heals the user by a weather-dependent amount.
Flare Blitz
Level 1
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Rock Polish
Level 10
20Raises the user's Speed by 2.
Rock Slide
Level 15
75901030% chance to make the foe(s) flinch.
Zen Headbutt
Level 20
80901520% chance to causar flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 30
901001010% chance to lower the target's Sp Def by 1.
Stone Edge
Level 35
100805High critical hit ratio.
Solar Beam
Level 40
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Wonder Room
Level 45
10For 5 turns, all Defense and Sp Def stats switch.
Explosion
Level 50
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Flare Blitz
Level 1
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Fire Spin
Level 5
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 9
20Raises the user's Speed by 2.
Psywave
Level 13
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 17
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 21
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 29
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 33
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 37
100805High critical hit ratio.
Solar Beam
Level 41
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 45
2501005Hits adjacent Pokemon. The user faints.
Wonder Room
Level 49
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Flare Blitz
Level 1
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Fire Spin
Level 5
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 9
20Raises the user's Speed by 2.
Psywave
Level 13
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 17
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 21
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 29
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 33
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 37
100805High critical hit ratio.
Solar Beam
Level 41
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 45
2501005Hits adjacent Pokemon. The user faints.
Wonder Room
Level 49
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 5
509015No additional effect.
Fire Spin
Level 9
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 13
20Raises the user's Speed by 2.
Psywave
Level 17
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 21
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 25
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 29
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 33
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 37
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 41
100805High critical hit ratio.
Solar Beam
Level 45
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Wonder Room
Level 53
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Fire Spin
Level 5
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 9
20Raises the user's Speed by 2.
Psywave
Level 13
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 17
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 21
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 29
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 33
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 37
100805High critical hit ratio.
Solar Beam
Level 41
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 45
2501005Hits adjacent Pokemon. The user faints.
Wonder Room
Level 49
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Fire Spin
Level 12
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Rock Slide
Level 45
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 53
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Wonder Room
Level 64
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 5
509015No additional effect.
Fire Spin
Level 9
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 13
20Raises the user's Speed by 2.
Psywave
Level 17
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 21
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 25
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 29
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 33
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 37
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 41
100805High critical hit ratio.
Solar Beam
Level 45
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Wonder Room
Level 53
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Fire Spin
Level 12
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Rock Slide
Level 45
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 53
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Fire Spin
Level 12
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Rock Slide
Level 45
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 53
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Fire Spin
Level 12
358515Traps and damages the target for 4-5 turns.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Rock Slide
Level 45
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 53
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Fire Spin
Level 19
358515Traps and damages the target for 4-5 turns.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Rock Slide
Level 37
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 43
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Fire Spin
Level 19
358515Traps and damages the target for 4-5 turns.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Rock Slide
Level 37
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 43
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Psych Up
Tutor
10Copies the target's current stat stages.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Fire Spin
Level 19
358515Traps and damages the target for 4-5 turns.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Rock Slide
Level 37
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 43
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Fire Spin
Level 19
358515Traps and damages the target for 4-5 turns.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Rock Slide
Level 37
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 43
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Fire Spin
Level 19
358515Traps and damages the target for 4-5 turns.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Rock Slide
Level 37
75901030% chance to make the foe(s) flinch.
Solar Beam
Level 43
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mimic
Tutor
10The last Move the target used replaces this one.
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
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