[Cache start]
#079 - Slowpoke-Galar
PadrãoShiny
Categoria: Dopey Pokémon
Altura: 1,2 mPeso: 36,0 Kg
Habitat: Waters-edge (Habitat)
Cor: Pink
Formato:
Egg groups: Monster, Water 120 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 63
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: HP +1Total: 1
Competitivo
In-Game
Abilities
Gluttony: This Pokemon eats Berries at 1/2 HP máximo or less instead of their usual 1/4 HP máximo.
Own Tempo: This Pokemon cannot be confused. Immune to Intimidate.
Regenerator(H): This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
90
65
65
40
40
15
Level 50
Level 100
150 197
290 384
63 128
121 251
63 128
121 251
40 101
76 196
40 101
76 196
18 73
31 141
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Amnesia
Level up
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Belch
Egg
1209010Cannot be selected until the user eats a Berry.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Block
Egg
5Prevents the target from switching out.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confusion
Level up
501002510% chance to confuse the target.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Level up
701001530% chance to causar flinch.
Heal Pulse
Level up
10Heals the target by 50% of its HP máximo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Slack Off
Level up
5Heals the user by 50% of its HP máximo.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Stomp
Egg
651002030% chance to causar flinch.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Level up
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Waterfall
Machine
801001520% chance to causar flinch.
Water Pulse
Level up
Machine
601002020% chance to confuse the target.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Amnesia
Level up
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Belch
Egg
1209010Cannot be selected until the user eats a Berry.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Block
Egg
5Prevents the target from switching out.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Future Sight
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Level up
701001530% chance to causar flinch.
Heal Pulse
Level up
10Heals the target by 50% of its HP máximo.
Hydro Pump
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Pay Day
Machine
4010020Scatters coins.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Slack Off
Level up
5Heals the user by 50% of its HP máximo.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stomp
Egg
651002030% chance to causar flinch.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Level up
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Water Pulse
Level up
601002020% chance to confuse the target.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Slowpoke-Galar
Slowbro-Galar
Usar item
Slowking-Galar
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
When this Pokémon’s tail is soaked in water, sweetness seeps from it. Slowpoke uses this trait to lure in and fish up other Pokémon.
Sword
Slow-witted and oblivious, this Pokémon won’t feel any pain if its tail gets eaten. It won’t notice when its tail grows back, either.
Exibir mais
Let's Go, Eevee!
Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
Let's Go, Pikachu!
Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
Ultra Moon
Although their tails, which fall off naturally, can easily be found lying around, they’re a precious ingredient for cooking.
Ultra Sun
There are some places where Slowpoke is worshiped because of a long-standing belief that whenever Slowpoke yawns, it rains.
Moon
Alolan home cooking involves drying Slowpoke tails and then simmering them into a salty stew.
Sun
Its long tail often breaks off. It doesn’t really feel any pain, though, and the tail grows back, so Slowpoke isn’t particularly bothered.
Alpha Sapphire
Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Omega Ruby
Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Y
It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.
X
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
White 2
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Black 2
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
White
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Black
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
SoulSilver
A sweet sap leaks from its tail’s tip. Although not nutritious, the tail is pleasant to chew on.
HeartGold
It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.
Platinum
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Pearl
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Diamond
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
LeafGreen
Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.
FireRed
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
Emerald
It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water’s edge.
Sapphire
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Ruby
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Crystal
It is always so absent-minded that it won't react, even if its flavorful tail is bitten.
Silver
A sweet sap leaks from its tail's tip. Although not nutritious, the tail is pleasant to chew on.
Gold
It lazes vacantly near water. If something bites its tail, it won't even notice for a whole day.
Yellow
Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
Blue
Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
Red
Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Growl
Level 3
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Acid
Level 6
401003010% chance to lower the foe(s) Sp Def by 1.
Yawn
Level 9
10Puts the target to adormecer after 1 turn.
Confusion
Level 12
501002510% chance to confuse the target.
Disable
Level 15
10020For 4 turns, disables the target's last Move used.
Water Pulse
Level 18
601002020% chance to confuse the target.
Headbutt
Level 21
701001530% chance to causar flinch.
Zen Headbutt
Level 24
80901520% chance to causar flinch.
Amnesia
Level 27
20Aumenta a Sp. Def do usuário em 2 estágios.
Surf
Level 30
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Slack Off
Level 33
5Heals the user by 50% of its HP máximo.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level 39
10Copies the target's current stat stages.
Rain Dance
Level 42
5For 5 turns, heavy rain powers Water Moves.
Heal Pulse
Level 45
10Heals the target by 50% of its HP máximo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Belch
Egg
1209010Cannot be selected until the user eats a Berry.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Block
Egg
5Prevents the target from switching out.
Stomp
Egg
651002030% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Growl
Level 3
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Acid
Level 6
401003010% chance to lower the foe(s) Sp Def by 1.
Yawn
Level 9
10Puts the target to adormecer after 1 turn.
Confusion
Level 12
501002510% chance to confuse the target.
Disable
Level 15
10020For 4 turns, disables the target's last Move used.
Water Pulse
Level 18
601002020% chance to confuse the target.
Headbutt
Level 21
701001530% chance to causar flinch.
Zen Headbutt
Level 24
80901520% chance to causar flinch.
Amnesia
Level 27
20Aumenta a Sp. Def do usuário em 2 estágios.
Surf
Level 30
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Slack Off
Level 33
5Heals the user by 50% of its HP máximo.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level 39
10Copies the target's current stat stages.
Rain Dance
Level 42
5For 5 turns, heavy rain powers Water Moves.
Heal Pulse
Level 45
10Heals the target by 50% of its HP máximo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Future Sight
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hail
Machine
10For 5 turns, hail crashes down.
Hydro Pump
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Pay Day
Machine
4010020Scatters coins.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Belch
Egg
1209010Cannot be selected until the user eats a Berry.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Block
Egg
5Prevents the target from switching out.
Stomp
Egg
651002030% chance to causar flinch.
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