PadrãoShiny
Competitivo
In-Game
Abilities
Oblivious: This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
Own Tempo: This Pokemon cannot be confused. Immune to Intimidate.
Regenerator(H): This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
150 197
290 384
63 128
121 251
63 128
121 251
40 101
76 196
40 101
76 196
18 73
31 141
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Level up Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Slack Off Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snowscape Machine | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Level up Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up Machine Virtual Console | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine Virtual Console | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dream Eater Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine Virtual Console | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up Virtual Console | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Level up Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Machine Virtual Console | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Pay Day Machine Virtual Console | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psych Up Level up | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine Virtual Console | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Slack Off Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Level up Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thunder Wave Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine Virtual Console | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Gun Level up Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Yawn Level up Virtual Console | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Amnesia Level up Virtual Console | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg Virtual Console | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Block Egg Tutor | — | — | 5 | Prevents the target from switching out. | ||
Body Slam Virtual Console | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Virtual Console | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Level up Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Level up Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine Virtual Console | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fissure Virtual Console | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Egg Virtual Console | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up Virtual Console | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Level up Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Virtual Console Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Virtual Console Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Nightmare Virtual Console | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Pay Day Virtual Console | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine Virtual Console | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Virtual Console | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Level up Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine Virtual Console | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Skull Bash Virtual Console | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Slack Off Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk Machine Egg Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg Virtual Console | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Strength Virtual Console | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thunder Wave Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Virtual Console | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Gun Level up Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Egg Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Block Egg Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Slack Off Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Egg Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Block Egg Tutor Dream World | — | — | 5 | Prevents the target from switching out. | ||
Brine Dream World | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up Evento | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up Evento | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Level up Evento | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Slack Off Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk Egg Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Evento | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Egg Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Yawn Level up Dream World | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Block Egg Tutor | — | — | 5 | Prevents the target from switching out. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Level up Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Slack Off Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up Evento | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Level up Evento | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up Evento | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Growl Level up Evento | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Level up Evento | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Egg Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Evento | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Gun Level up Evento | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Yawn Level up Evento | — | — | 10 | Puts the target to adormecer after 1 turn. |
Cadeia evolutiva
3 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
When this Pokémon’s tail is soaked in water, sweetness seeps from it. Slowpoke uses this trait to lure in and fish up other Pokémon.
Sword
Slow-witted and oblivious, this Pokémon won’t feel any pain if its tail gets eaten. It won’t notice when its tail grows back, either.
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Let's Go, Eevee!
Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
Let's Go, Pikachu!
Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
Ultra Moon
Although their tails, which fall off naturally, can easily be found lying around, they’re a precious ingredient for cooking.
Ultra Sun
There are some places where Slowpoke is worshiped because of a long-standing belief that whenever Slowpoke yawns, it rains.
Moon
Alolan home cooking involves drying Slowpoke tails and then simmering them into a salty stew.
Sun
Its long tail often breaks off. It doesn’t really feel any pain, though, and the tail grows back, so Slowpoke isn’t particularly bothered.
Alpha Sapphire
Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Omega Ruby
Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Y
It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.
X
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
White 2
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Black 2
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
White
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Black
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
SoulSilver
A sweet sap leaks from its tail’s tip. Although not nutritious, the tail is pleasant to chew on.
HeartGold
It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.
Platinum
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Pearl
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Diamond
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
LeafGreen
Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.
FireRed
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
Emerald
It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water’s edge.
Sapphire
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river.However, this POKéMON often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Ruby
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river.However, this POKéMON often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Crystal
It is always so absent-minded that it won't react,even if its flavorful tail is bitten.
Silver
A sweet sap leaks from its tail's tip. Although notnutritious, the tail is pleasant to chew on.
Gold
It lazes vacantly near water. If something bitesits tail, it won't even notice for a whole day.
Yellow
Incredibly slow and sluggish. It is quite contentto loll about without worrying about the time.
Blue
Incredibly slow and dopey. It takes 5 secondsfor it to feel pain when under attack.
Red
Incredibly slow and dopey. It takes 5 secondsfor it to feel pain when under attack.
Locais de encontro
Ultra Moon
Alola Route 1 Hauoli Outskirts
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Kalae Bay Area
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Alola Route 1 Hauoli Outskirts:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 4 ~ Level 7
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Alola Route 16 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Alola Route 16 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15 ~ Level 18
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 2% de chance
- Level 49 ~ Level 55
Ultra Sun
Alola Route 1 Hauoli Outskirts
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Kalae Bay Area
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Alola Route 1 Hauoli Outskirts:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 4 ~ Level 7
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Alola Route 16 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Alola Route 16 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15 ~ Level 18
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Exibir mais
Moon
Alola Route 1 Hauoli Outskirts
Alola Route 15 Main
Alola Route 16 Main
Kalae Bay Area
Alola Route 1 Hauoli Outskirts:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 5 ~ Level 7
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Alola Route 16 Main:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15 ~ Level 18
Sun
Alola Route 1 Hauoli Outskirts
Alola Route 15 Main
Alola Route 16 Main
Kalae Bay Area
Alola Route 1 Hauoli Outskirts:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 5 ~ Level 7
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Alola Route 16 Main:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15 ~ Level 18
Y
Road 12
Azure Bay
Road 12:
- Método: Walking in yellow flowers
- 10% de chance
- Level 27
Azure Bay:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
X
Road 12
Azure Bay
Road 12:
- Método: Walking in yellow flowers
- 10% de chance
- Level 27
Azure Bay:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
White
Abundant Shrine
Abundant Shrine:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 60
Black
Abundant Shrine
Abundant Shrine:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 60
SoulSilver
Slowpoke Well (1F)
Slowpoke Well (B1F)
Tohjo Falls
Safari Zone Rocky Beach
Slowpoke Well (1F):
- Método: Surfing
- 1% de chance
- Level 5 ~ Level 15
Slowpoke Well (B1F):
- Método: Surfing
- 30% de chance
- Level 15 ~ Level 25
Tohjo Falls:
- Método: Surfing
- 30% de chance
- Level 20
Safari Zone Rocky Beach:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
HeartGold
Slowpoke Well (1F)
Slowpoke Well (B1F)
Tohjo Falls
Safari Zone Rocky Beach
Slowpoke Well (1F):
- Método: Surfing
- 1% de chance
- Level 5 ~ Level 15
Slowpoke Well (B1F):
- Método: Surfing
- 30% de chance
- Level 15 ~ Level 25
Tohjo Falls:
- Método: Surfing
- 30% de chance
- Level 20
Safari Zone Rocky Beach:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
Platinum
Road 205 (east, towards Eterna City)
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 15
Pearl
Road 205 (east, towards Eterna City)
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 12
LeafGreen
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 12
Road 19
Road 20
Cinnabar Island
Viridian City
Cerulean City
Vermilion City
Celadon City
Fuchsia City
Pallet Town
Road 4
Road 6
Road 10
Road 11
Road 13
Road 21
Road 22
Road 24
Road 25
Cerulean Cave (1F)
Cerulean Cave (B1F)
Road 23
Safari Zone (middle)
Safari Zone (Area 1, east)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
S.S. Anne
Berry Forest
Icefall Cave (entrance)
Icefall Cave (waterfall)
Kindle Road
Treasure Beach
Cape Brink
Bond Bridge
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Outcast Island
Green Path
Water Path
Ruin Valley
Trainer Tower
Canyon Entrance
Tanoby Ruins
One Island
Four Island
Five Island
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 31
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Seafoam Islands (B3F):
- Método: Surfing
- 4% de chance
- Level 30 ~ Level 40
Seafoam Islands (B4F):
- Método: Surfing
- 4% de chance
- Level 30 ~ Level 40
Road 12:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 19:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 20:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Cinnabar Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Viridian City:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Cerulean City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Vermilion City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Celadon City:
- Método: Surfing
- 4% de chance
- Level 30 ~ Level 40
Fuchsia City:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Pallet Town:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 4:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 6:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Road 10:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 11:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 13:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 21:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 22:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Road 24:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 25:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Cerulean Cave (1F):
- Método: Surfing
- 1% de chance
- Level 40 ~ Level 50
Cerulean Cave (B1F):
- Método: Surfing
- 1% de chance
- Level 50 ~ Level 60
Road 23:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (middle):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (Area 1, east):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (Area 2, north):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (Area 3, west):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
S.S. Anne:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Berry Forest:
- Método: Surfing
- 5% de chance
- Level 35 ~ Level 40
Icefall Cave (entrance):
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 35
Icefall Cave (waterfall):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Kindle Road:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Treasure Beach:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Cape Brink:
- Método: Surfing
- 5% de chance
- Level 35 ~ Level 40
Bond Bridge:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Resort Gorgeous:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Water Labyrinth:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Five Isle Meadow:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Memorial Pillar:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Outcast Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Green Path:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Water Path:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Ruin Valley:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Trainer Tower:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Canyon Entrance:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 41
Tanoby Ruins:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
One Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Four Island:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 35
Five Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Crystal
Slowpoke Well (1F)
Slowpoke Well (B1F)
Tohjo Falls
Slowpoke Well (1F):
- Método: Surfing
- 10% de chance
- Level 10 ~ Level 14
Slowpoke Well (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 24
Tohjo Falls:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 24
Silver
Slowpoke Well (1F)
Slowpoke Well (B1F)
Tohjo Falls
Slowpoke Well (1F):
- Método: Surfing
- 10% de chance
- Level 10 ~ Level 14
Slowpoke Well (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 24
Tohjo Falls:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 24
Gold
Slowpoke Well (1F)
Slowpoke Well (B1F)
Tohjo Falls
Slowpoke Well (1F):
- Método: Surfing
- 10% de chance
- Level 10 ~ Level 14
Slowpoke Well (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 24
Tohjo Falls:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 24
Yellow
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Road 12
Road 13
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 30
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 31
Road 12:
- Método: Surfing
- 5% de chance
- Level 15
Road 13:
- Método: Surfing
- 5% de chance
- Level 15
Blue
Seafoam Islands (1F)
Celadon City
Road 10
Safari Zone (middle)
Safari Zone (Area 1, east)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 28
Celadon City:
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Road 10:
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (middle):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (Area 1, east):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (Area 2, north):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (Area 3, west):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Red
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Celadon City
Road 10
Safari Zone (middle)
Safari Zone (Area 1, east)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 30
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 33
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Celadon City:
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Road 10:
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (middle):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (Area 1, east):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (Area 2, north):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Safari Zone (Area 3, west):
- Método: Fishing with a Super Rod
- 25% de chance
- Level 15
Itens que segura
Ultra Moon
Lagging Tail
(5% de chance)
Ultra Sun
Lagging Tail
(5% de chance)
Exibir mais
Moon
Lagging Tail
(5% de chance)
Sun
Lagging Tail
(5% de chance)
Alpha Sapphire
Lagging Tail
(5% de chance)
Omega Ruby
Lagging Tail
(5% de chance)
Y
Lagging Tail
(5% de chance)
X
Lagging Tail
(5% de chance)
White 2
Lagging Tail
(5% de chance)
Black 2
Lagging Tail
(5% de chance)
White
Lagging Tail
(5% de chance)
Black
Lagging Tail
(5% de chance)
SoulSilver
Lagging Tail
(5% de chance)
HeartGold
Lagging Tail
(5% de chance)
Platinum
Lagging Tail
(5% de chance)
Pearl
Lagging Tail
(5% de chance)
Diamond
Lagging Tail
(5% de chance)
Emerald
Kings Rock
(5% de chance)
Sapphire
Kings Rock
(5% de chance)
Ruby
Kings Rock
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Growl Level 3 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Yawn Level 9 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Confusion Level 12 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 15 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Water Pulse Level 18 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Headbutt Level 21 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Zen Headbutt Level 24 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Amnesia Level 27 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Surf Level 30 | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Slack Off Level 33 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Psychic Level 36 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 39 | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level 42 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Heal Pulse Level 45 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snowscape Machine | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Growl Level 3 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Yawn Level 9 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Confusion Level 12 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 15 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Water Pulse Level 18 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Headbutt Level 21 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Zen Headbutt Level 24 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Amnesia Level 27 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Surf Level 30 | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Slack Off Level 33 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Psychic Level 36 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 39 | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level 42 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Heal Pulse Level 45 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Growl Level 3 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Yawn Level 9 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Confusion Level 12 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 15 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Water Pulse Level 18 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Headbutt Level 21 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Zen Headbutt Level 24 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Amnesia Level 27 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Surf Level 30 | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Slack Off Level 33 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Psychic Level 36 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 39 | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level 42 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Heal Pulse Level 45 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Wonder Room Egg | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 14 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 23 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 28 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 36 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 45 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 49 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 54 | — | — | 10 | Copies the target's current stat stages. | ||
Heal Pulse Level 58 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Wonder Room Egg | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 14 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 23 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 28 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 36 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 45 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 49 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 54 | — | — | 10 | Copies the target's current stat stages. | ||
Heal Pulse Level 58 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Wonder Room Egg | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 12 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 24 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Rest Level 30 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Surf Level 36 | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Psychic Level 42 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Amnesia Level 48 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 14 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 23 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 28 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 36 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 45 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 49 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 54 | — | — | 10 | Copies the target's current stat stages. | ||
Heal Pulse Level 58 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Wonder Room Egg | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 14 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 23 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 28 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 36 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 45 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 49 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 54 | — | — | 10 | Copies the target's current stat stages. | ||
Heal Pulse Level 58 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Wonder Room Egg | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 14 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 23 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 28 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 36 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 45 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 49 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 54 | — | — | 10 | Copies the target's current stat stages. | ||
Heal Pulse Level 58 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Wonder Room Egg | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 14 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 23 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 28 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 36 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 45 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 49 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 54 | — | — | 10 | Copies the target's current stat stages. | ||
Heal Pulse Level 58 | — | — | 10 | Heals the target by 50% of its HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Wonder Room Egg | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 11 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 15 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 20 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 29 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 34 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 39 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 53 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 57 | — | — | 10 | Copies the target's current stat stages. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 11 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 15 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 20 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 29 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 34 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 39 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 53 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 57 | — | — | 10 | Copies the target's current stat stages. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 11 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 15 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 20 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Water Pulse Level 29 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Level 34 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Slack Off Level 39 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level 53 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Psych Up Level 57 | — | — | 10 | Copies the target's current stat stages. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 15 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 20 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 29 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 34 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 15 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 20 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 29 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 34 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 13 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 24 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 29 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Amnesia Level 36 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 40 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 47 | — | — | 10 | Copies the target's current stat stages. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 15 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 20 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 29 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 34 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Yawn Level 1 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 15 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 20 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 29 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 34 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 15 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 20 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 29 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 34 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Level 1 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 6 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 15 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 20 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 29 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 34 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Flamethrower Tutor | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Beam Tutor | 90 | 100 | 10 | 10% chance to freeze the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Safeguard Egg | — | — | 25 | For 5 turns, protects user's time from status. | ||
Stomp Egg | 65 | 100 | 20 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 18 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 22 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Growl Level 27 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 33 | 40 | 100 | 25 | No additional effect. | ||
Amnesia Level 40 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fissure Machine | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level 18 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Headbutt Level 22 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Growl Level 27 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 33 | 40 | 100 | 25 | No additional effect. | ||
Amnesia Level 40 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fissure Machine | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |