[Cache start]
#080 - Slowbro-Galar
PadrãoShiny
Categoria: Hermit Crab Pokémon
Altura: 1,6 mPeso: 70,5 Kg
Habitat: Waters-edge (Habitat)
Cor: Pink
Formato:
Egg groups: Monster, Water 120 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 172
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Quick Draw: This Pokemon has a 30% chance to Move first in its priority bracket with attacking Moves.
Own Tempo: This Pokemon cannot be confused. Immune to Intimidate.
Regenerator(H): This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
95
100
95
100
70
30
Level 50
Level 100
155 202
300 394
94 167
184 328
90 161
175 317
94 167
184 328
67 134
130 262
31 90
58 174
Dano recebido
×1
×2
×1
×1
×½
×¼
×1
×1
×2
×½
×2
×1
×1
×½
×1
×1
×1
×1
Cadeia evolutiva
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Amnesia
Level up
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Belch
Egg
1209010Cannot be selected until the user eats a Berry.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Block
Egg
5Prevents the target from switching out.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confusion
Level up
501002510% chance to confuse the target.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Haze
Machine
30Eliminates all stat changes.
Headbutt
Level up
701001530% chance to causar flinch.
Heal Pulse
Level up
10Heals the target by 50% of its HP máximo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Metronome
Machine
10Picks a random Move.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shell Side Arm
Level up
901001020% psn. Physical+contact if it would be stronger.
Skill Swap
Machine
10The user and the target troca Abilities.
Slack Off
Level up
5Heals the user by 50% of its HP máximo.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Stomp
Egg
651002030% chance to causar flinch.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Level up
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Waterfall
Machine
801001520% chance to causar flinch.
Water Pulse
Level up
Machine
601002020% chance to confuse the target.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Withdraw
Level up
40Raises the user's Defense by 1.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Amnesia
Level up
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Belch
Egg
1209010Cannot be selected until the user eats a Berry.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Block
Egg
5Prevents the target from switching out.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Level up
701001530% chance to causar flinch.
Heal Pulse
Level up
10Heals the target by 50% of its HP máximo.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pay Day
Machine
4010020Scatters coins.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Razor Shell
Machine
75951050% chance to lower the target's Defense by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shell Side Arm
Level up
901001020% psn. Physical+contact if it would be stronger.
Skill Swap
Machine
10The user and the target troca Abilities.
Slack Off
Level up
5Heals the user by 50% of its HP máximo.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stomp
Egg
651002030% chance to causar flinch.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Level up
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Level up
601002020% chance to confuse the target.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Withdraw
Level up
40Raises the user's Defense by 1.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Slowpoke-Galar
Slowbro-Galar
Usar item
Slowking-Galar
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
Sword
Slowpoke became Slowbro when a Shellder bit on to its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream.
Exibir mais
Let's Go, Eevee!
Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
Let's Go, Pikachu!
Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
Ultra Moon
Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell.
Ultra Sun
Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.
Moon
Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.
Sun
It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.
Alpha Sapphire
Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead.
Omega Ruby
Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead.
Y
When a Slowpoke went hunting in the sea, its tail was bitten by a Shellder. That made it evolve into Slowbro.
X
An attached Shellder won’t let go because of the tasty flavor that oozes out of its tail.
White 2
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
Black 2
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
White
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
Black
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
SoulSilver
Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER’s seeping poison.
HeartGold
If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
Platinum
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Pearl
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Diamond
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
LeafGreen
The SHELLDER that latches onto SLOWPOKE’s tail is said to feed on the host’s leftover scraps.
FireRed
When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.
Emerald
Its tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This forces it to reluctantly swim and catch prey.
Sapphire
SLOWBRO’s tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead.
Ruby
SLOWBRO’s tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead.
Crystal
An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.
Silver
Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.
Gold
If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordi­ nary SLOWPOKE.
Yellow
Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.
Blue
The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Red
The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Amnesia
Level 27
20Aumenta a Sp. Def do usuário em 2 estágios.
Confusion
Level 12
501002510% chance to confuse the target.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Disable
Level 15
10020For 4 turns, disables the target's last Move used.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Level 21
701001530% chance to causar flinch.
Heal Pulse
Level 45
10Heals the target by 50% of its HP máximo.
Psych Up
Level 39
10Copies the target's current stat stages.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Level 42
5For 5 turns, heavy rain powers Water Moves.
Shell Side Arm
Ao Evoluir
901001020% psn. Physical+contact if it would be stronger.
Slack Off
Level 33
5Heals the user by 50% of its HP máximo.
Surf
Level 30
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Tackle
Level 1
4010035Nenhum efeito adicional.
Water Pulse
Level 18
601002020% chance to confuse the target.
Withdraw
Level 1
40Raises the user's Defense by 1.
Yawn
Level 9
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level 24
80901520% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Haze
Machine
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Shell Side Arm
Level 1
901001020% psn. Physical+contact if it would be stronger.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Withdraw
Level 1
40Raises the user's Defense by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Yawn
Level 9
10Puts the target to adormecer after 1 turn.
Confusion
Level 12
501002510% chance to confuse the target.
Disable
Level 15
10020For 4 turns, disables the target's last Move used.
Water Pulse
Level 18
601002020% chance to confuse the target.
Headbutt
Level 21
701001530% chance to causar flinch.
Zen Headbutt
Level 24
80901520% chance to causar flinch.
Amnesia
Level 27
20Aumenta a Sp. Def do usuário em 2 estágios.
Surf
Level 30
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Slack Off
Level 33
5Heals the user by 50% of its HP máximo.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level 39
10Copies the target's current stat stages.
Rain Dance
Level 42
5For 5 turns, heavy rain powers Water Moves.
Heal Pulse
Level 45
10Heals the target by 50% of its HP máximo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hail
Machine
10For 5 turns, hail crashes down.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pay Day
Machine
4010020Scatters coins.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Razor Shell
Machine
75951050% chance to lower the target's Defense by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.