[Cache start]
#813 - Scorbunny
PadrãoShiny
Categoria: Rabbit Pokémon
Altura: 0,3 mPeso: 4,5 Kg
Cor: White
Formato:
Egg groups: Field, Human-Like20 ciclos
Gêneros: 87,5%12,5%
Felicidade base: 50
Experiência base: 62
Taxa de captura: 45
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Blaze: Quando estiver com 1/3 ou menos de seu HP máximo, os stats ofensivos deste Pokémon serão 1,5x com ataques Fire.
Libero(H): This Pokemon's type changes to the type of the Move it is using. Once per switch-in.
Base stats
HP
Atk
Def
SpA
SpD
Spe
50
71
40
40
40
69
Level 50
Level 100
110 157
210 304
68 135
132 265
40 101
76 196
40 101
76 196
40 101
76 196
66 133
128 260
Dano recebido
×½
×1
×1
×1
×½
×1
×½
×1
×1
×½
×2
×½
×1
×1
×1
×2
×½
×2
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Bounce
Level up
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Counter
Level up
10020If hit by physical attack, returns double damage.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Double Kick
Level up
3010030Hits 2 times in one turn.
Electro Ball
Machine
10010More power the faster the user is than the target.
Ember
Level up
401002510% chance to burn the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Pledge
Machine
8010010Use com Grass ou Water Pledge para um efeito adicional.
Fire Spin
Machine
358515Traps and damages the target for 4-5 turns.
Flame Charge
Level up
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Headbutt
Level up
701001530% chance to causar flinch.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
High Jump Kick
Egg
1309010User is hurt by 50% of its HP máximo if it misses.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Level up
4010030Usually goes first.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Sand Attack
Egg
10015Lowers the target's accuracy by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Machine
Egg
9010Does damage equal to 1/2 target's current HP.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Temper Flare
Machine
7510010O Power dobra se o último Move do usuário falhou.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
U-turn
Machine
7010020User switches out after damaging the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40User switches, passing stat changes and more.
Blaze Kick
Machine
859010High critical hit ratio. 10% chance to burn.
Bounce
Level up
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Counter
Level up
10020If hit by physical attack, returns double damage.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Kick
Level up
3010030Hits 2 times in one turn.
Electro Ball
Machine
10010More power the faster the user is than the target.
Ember
Level up
401002510% chance to burn the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Pledge
Tutor
8010010Use com Grass ou Water Pledge para um efeito adicional.
Flame Charge
Level up
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Headbutt
Level up
701001530% chance to causar flinch.
Heat Wave
Machine
95901010% chance to burn the foe(s).
High Jump Kick
Egg
1309010User is hurt by 50% of its HP máximo if it misses.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Level up
4010030Usually goes first.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Sand Attack
Egg
10015Lowers the target's accuracy by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Egg
9010Does damage equal to 1/2 target's current HP.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
U-turn
Machine
7010020User switches out after damaging the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Cadeia evolutiva
Scorbunny
Lv. 16
Raboot
Lv. 35
Cinderace
3 níveis evolutivos.
Descrição In-game:
Shield
It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat.
Sword
A warm-up of running around gets fire energy coursing through this Pokémon’s body. Once that happens, it’s ready to fight at full power.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Ember
Level 6
401002510% chance to burn the target.
Quick Attack
Level 8
4010030Usually goes first.
Double Kick
Level 12
3010030Hits 2 times in one turn.
Flame Charge
Level 17
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Agility
Level 20
30Aumenta a Speed do usuário em 2 estágios.
Headbutt
Level 24
701001530% chance to causar flinch.
Counter
Level 28
10020If hit by physical attack, returns double damage.
Bounce
Level 32
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Double-Edge
Level 36
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Double-Edge
Machine
12010015Tem 33% de recoil.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Pledge
Machine
8010010Use com Grass ou Water Pledge para um efeito adicional.
Fire Spin
Machine
358515Traps and damages the target for 4-5 turns.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Temper Flare
Machine
7510010O Power dobra se o último Move do usuário falhou.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
U-turn
Machine
7010020User switches out after damaging the target.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
High Jump Kick
Egg
1309010User is hurt by 50% of its HP máximo if it misses.
Sand Attack
Egg
10015Lowers the target's accuracy by 1.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Super Fang
Egg
9010Does damage equal to 1/2 target's current HP.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Ember
Level 6
401002510% chance to burn the target.
Quick Attack
Level 8
4010030Usually goes first.
Double Kick
Level 12
3010030Hits 2 times in one turn.
Flame Charge
Level 17
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Agility
Level 20
30Aumenta a Speed do usuário em 2 estágios.
Headbutt
Level 24
701001530% chance to causar flinch.
Counter
Level 28
10020If hit by physical attack, returns double damage.
Bounce
Level 32
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Double-Edge
Level 36
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40User switches, passing stat changes and more.
Blaze Kick
Machine
859010High critical hit ratio. 10% chance to burn.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
U-turn
Machine
7010020User switches out after damaging the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Pledge
Tutor
8010010Use com Grass ou Water Pledge para um efeito adicional.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
High Jump Kick
Egg
1309010User is hurt by 50% of its HP máximo if it misses.
Sand Attack
Egg
10015Lowers the target's accuracy by 1.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Super Fang
Egg
9010Does damage equal to 1/2 target's current HP.
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