

PadrãoShiny
Gênero:
100%

Felicidade base: 50
Experiência base: 163
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Sturdy: If this Pokémon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Inner Focus: This Pokémon cannot be made to flinch. Immune to Intimidate.
Mold Breaker(H): This Pokémon's Moves and their effects ignore the Abilities of other Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
117 194
229 383
72 139
139 273
31 90
58 174
72 139
139 273
81 150
157 295
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Level up Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Level up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Close Combat Level up Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Coaching Tutor | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
Counter Level up | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double Kick Level up | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Level up Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Energy Level up Machine | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Level up Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Quick Guard Level up | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Level up Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Revenge Machine | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Reversal Level up Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Smash Level up | ![]() | 40 | 100 | 15 | 50% chance to lower the alvo's Defense by 1. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Superpower Machine | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Shield
The karate chops of a Sawk that’s trained itself to the limit can cleave the ocean itself.
Sword
If you see a Sawk training in the mountains in its single-minded pursuit of strength, it’s best to quietly pass by.
Exibir mais
Alpha Sapphire
Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.
Omega Ruby
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
Y
Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.
X
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
White 2
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
Black 2
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
White
Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.
Black
The sound of Sawk punching boulders and trees can be heard all the way from the mountains where they train.
Locais de encontro
X
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 23
White 2
Pinwheel Forest (outside)
Road 15
Road 18
Victory Road 2 (unknown area 76)
Road 23
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 57
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 57
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Victory Road 2 (unknown area 76):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 23:
- Método: Walking in rustling grass
- 1% de chance
- Level 51
Exibir mais
Black 2
Pinwheel Forest (outside)
Road 15
Road 18
Victory Road 2 (unknown area 76)
Road 23
Pinwheel Forest (outside):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 57
Road 15:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 57
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road 2 (unknown area 76):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 23:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 49
White
Pinwheel Forest (outside)
Road 10
Road 10 (Victory Road gate)
Road 15
Road 18
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 15
Road 10:
- Método: Walking in rustling grass
- 1% de chance
- Level 36
Road 10 (Victory Road gate):
- Método: Walking in rustling grass
- 1% de chance
- Level 36
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 31
Black
Pinwheel Forest (outside)
Road 10
Road 10 (Victory Road gate)
Road 15
Road 18
Pinwheel Forest (outside):
- Método: Walking in dark grass
- 1% de chance
- Level 17
Road 10:
- Método: Walking in dark grass
- 1% de chance
- Level 41
Road 10 (Victory Road gate):
- Método: Walking in dark grass
- 1% de chance
- Level 41
Road 15:
- Método: Walking in dark grass
- 5% de chance
- Level 59
Road 18:
- Método: Walking in dark grass
- 1% de chance
- Level 35
Itens que segura
Ultra Moon
Black Belt
(5% de chance)
Ultra Sun
Black Belt
(5% de chance)
Exibir mais
Moon
Black Belt
(5% de chance)
Sun
Black Belt
(5% de chance)
Alpha Sapphire
Black Belt
(5% de chance)
Omega Ruby
Black Belt
(5% de chance)
Y
Black Belt
(5% de chance)
X
Black Belt
(5% de chance)
White 2
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Black 2
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
White
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Black
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Rock Smash Level 1 | ![]() | 40 | 100 | 15 | 50% chance to lower the alvo's Defense by 1. | |
Focus Energy Level 5 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Double Kick Level 10 | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Quick Guard Level 15 | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Low Sweep Level 20 | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Bulk Up Level 25 | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Retaliate Level 30 | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Brick Break Level 35 | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Counter Level 40 | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Endure Level 45 | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Reversal Level 50 | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Close Combat Level 55 | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Energy Machine | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Revenge Machine | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Superpower Machine | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Coaching Tutor | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. |