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#989 - Sandy Shocks
PadrãoShiny
Categoria: Paradox Pokémon
Altura: 2,3 mPeso: 60,0 Kg
Cor: Gray
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 285
Taxa de captura: 30
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Protosynthesis: Se Sunny Day estiver ativo ou o Pokémon usar um Booster Energy, o stat mais alto aumentará em 1,3x, ou em 1,5x se for a Speed.
Base stats
HP
Atk
Def
SpA
SpD
Spe
85
81
97
121
85
101
Level 50
Level 100
145 192
280 374
77 146
150 287
91 163
179 322
113 190
222 375
81 150
157 295
95 168
186 331
Dano recebido
×1
×1
×1
×0
×1
×1
×1
×½
×1
×2
×2
×2
×1
×½
×1
×½
×½
×2
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Level up
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Earth Power
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Level up
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Heavy Slam
Level up
Machine
Evento
10010More power the heavier the user than the target.
High Horsepower
Machine
959510No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Metal Sound
Level up
Machine
Evento
8540Lowers the target's Sp Def by 2.
Mirror Coat
Level up
10020If hit by special attack, returns double damage.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sand Tomb
Machine
358515Traps and damages the target for 4-5 turns.
Scorching Sands
Machine
701001030% chance to burn the target. Thaws target.
Screech
Level up
Evento
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spark
Level up
651002030% chance to paralyze the target.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Supersonic
Level up
5520Causes the target to become confused.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Tri Attack
Level up
Evento
801001020% chance to paralyze or burn or freeze target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Cadeia evolutiva
Sandy Shocks
1 nível evolutivo.
Descrição In-game:
Violet
It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.
Scarlet
No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Supersonic
Level 1
5520Causes the target to become confused.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Thunder Wave
Level 1
9020Paralisa o alvo.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Spark
Level 7
651002030% chance to paralyze the target.
Bulldoze
Level 14
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Level 21
50901070% chance to raise the user's Sp Atk by 1.
Tri Attack
Level 28
801001020% chance to paralyze or burn or freeze target.
Screech
Level 35
8540Lowers the target's Defense by 2.
Heavy Slam
Level 42
10010More power the heavier the user than the target.
Metal Sound
Level 49
8540Lowers the target's Sp Def by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Earth Power
Level 63
901001010% chance to lower the target's Sp Def by 1.
Mirror Coat
Level 70
10020If hit by special attack, returns double damage.
Gravity
Level 77
55 turns: no Ground immunities, 1,67x accuracy.
Zap Cannon
Level 84
120505100% chance to paralyze the target.
Magnetic Flux
Level 91
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Heavy Slam
Machine
10010More power the heavier the user than the target.
High Horsepower
Machine
959510No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sand Tomb
Machine
358515Traps and damages the target for 4-5 turns.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scorching Sands
Machine
701001030% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
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