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PadrãoShiny
Gênero:
100%
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Felicidade base: 0
Experiência base: 285
Taxa de captura: 30
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Protosynthesis: Se Sunny Day estiver ativo ou o Pokémon usar um Booster Energy, o stat mais alto aumentará em 1,3x, ou em 1,5x se for a Speed.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
145 192
280 374
77 146
150 287
91 163
179 322
113 190
222 375
81 150
157 295
95 168
186 331
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Level up Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Charge Machine | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Level up Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Discharge Level up | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
Earth Power Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Lowers the target's Sp Atk by 2. | |
Electric Terrain Level up Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | |
Electro Ball Machine | ![]() | — | 100 | 10 | More power the faster the user is than the target. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gravity Level up Machine | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Heavy Slam Level up Machine Evento | ![]() | — | 100 | 10 | More power the heavier the user than the target. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | No additional effect. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magnetic Flux Level up | ![]() | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | |
Metal Sound Level up Machine Evento | ![]() | — | 85 | 40 | Lowers the target's Sp Def by 2. | |
Mirror Coat Level up | ![]() | — | 100 | 20 | If hit by special attack, returns double damage. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | No additional effect. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | |
Sand Tomb Machine | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Scorching Sands Machine | ![]() | 70 | 100 | 10 | 30% chance to burn the target. Thaws target. | |
Screech Level up Evento | ![]() | — | 85 | 40 | Lowers the target's Defense by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Spark Level up | ![]() | 65 | 100 | 20 | 30% chance to paralyze the target. | |
Spikes Machine | ![]() | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | Power doubles if the user's last Move failed. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Level up Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the target to become confused. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Shock Level up | ![]() | 40 | 100 | 30 | 10% chance to paralyze the target. | |
Thunder Wave Level up Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Tri Attack Level up Evento | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Zap Cannon Level up | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Violet
It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.
Scarlet
No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | ![]() | — | 55 | 20 | Causes the target to become confused. | |
Thunder Shock Level 1 | ![]() | 40 | 100 | 30 | 10% chance to paralyze the target. | |
Electric Terrain Level 1 | ![]() | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | |
Thunder Wave Level 1 | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Sunny Day Level 1 | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Spark Level 7 | ![]() | 65 | 100 | 20 | 30% chance to paralyze the target. | |
Bulldoze Level 14 | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Charge Beam Level 21 | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Tri Attack Level 28 | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | |
Screech Level 35 | ![]() | — | 85 | 40 | Lowers the target's Defense by 2. | |
Heavy Slam Level 42 | ![]() | — | 100 | 10 | More power the heavier the user than the target. | |
Metal Sound Level 49 | ![]() | — | 85 | 40 | Lowers the target's Sp Def by 2. | |
Discharge Level 56 | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
Earth Power Level 63 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Mirror Coat Level 70 | ![]() | — | 100 | 20 | If hit by special attack, returns double damage. | |
Gravity Level 77 | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Zap Cannon Level 84 | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. | |
Magnetic Flux Level 91 | ![]() | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Charge Machine | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Lowers the target's Sp Atk by 2. | |
Electric Terrain Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | |
Electro Ball Machine | ![]() | — | 100 | 10 | More power the faster the user is than the target. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gravity Machine | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the target. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | No additional effect. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Metal Sound Machine | ![]() | — | 85 | 40 | Lowers the target's Sp Def by 2. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | No additional effect. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Sand Tomb Machine | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | |
Scorching Sands Machine | ![]() | 70 | 100 | 10 | 30% chance to burn the target. Thaws target. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Spikes Machine | ![]() | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | Power doubles if the user's last Move failed. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. |