

PadrãoShiny
Categoria: Darkness Pokémon
Altura: 0,5 mPeso: 11,0 Kg
Habitat: Cave (Habitat)
Cor:
Purple
Formato: 

Egg group: Human-Like25 ciclos
Gêneros:
50,0%
50,0%


Felicidade base: 35
Experiência base: 133
Taxa de captura: 45
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +1Def +1Total: 2
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
110 157
210 304
72 139
139 273
72 139
139 273
63 128
121 251
63 128
121 251
49 112
94 218
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Detect Level up | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disable Level up | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Out Level up | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flatter Egg | ![]() | — | 100 | 15 | Raises the alvo's Sp Atk by 1 and confuses it. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Level up Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Fury Swipes Level up | ![]() | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gravity Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Knock Off Level up Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Lash Out Machine | ![]() | 75 | 100 | 5 | 2x power if the user had a stat lowered neste turno. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Metal Burst Egg | ![]() | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | |
Metal Claw Machine | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Night Shade Level up Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Phantom Force Machine | ![]() | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poltergeist Machine | ![]() | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | |
Power Gem Level up Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Quash Level up | ![]() | — | 100 | 15 | Força o alvo a se mover por último neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recover Egg | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Scratch Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Shadow Ball Level up Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Shadow Claw Level up Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Shadow Sneak Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sucker Punch Egg | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Egg | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Zen Headbutt Level up Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
2 níveis evolutivos.
Descrição In-game:
Shield
It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
Sword
This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away.
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Ultra Moon
Materials from gems it has eaten float to the surface of its body and can form an infinite number of patterns among individuals.
Ultra Sun
It digs through the ground with its hard claws and crunches down gems with its thick pointy teeth. Carbink is its favorite food.
Moon
This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away.
Sun
It’s a fiend for gemstones, so it stalks Carbink. Unfortunately, Gabite almost always grabs them first.
Alpha Sapphire
Sableye digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon’s body surface.
Omega Ruby
Sableye lead quiet lives deep inside caverns. They are feared, however, because these Pokémon are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.
Y
It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
X
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
White 2
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Black 2
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
White
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Black
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
SoulSilver
It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
HeartGold
It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
Platinum
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Pearl
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Diamond
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
LeafGreen
It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
FireRed
It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
Emerald
It digs branching holes in caves using its sharp claws in search of food--raw gems. A SABLEYE lurks in darkness and is seen only rarely.
Sapphire
SABLEYE digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rockscrystallize and rise up to the POKéMON’s body surface.
Ruby
SABLEYE lead quiet lives deep inside caverns. They are feared, however, because these POKéMON are thought tosteal the spirits of people when their eyes burn with a sinister glow in the darkness.
Locais de encontro
Ultra Moon
Ten Carat Hill Inside
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Ten Carat Hill Inside:
- Método: Sos Encounter
- 15% de chance
- Level 11 ~ Level 14
Vast Poni Canyon Inside:
- Método: Sos Encounter
- 15% de chance
- Level 42 ~ Level 45
Vast Poni Canyon Northwest:
- Método: Sos Encounter
- 15% de chance
- Level 42 ~ Level 45
Ultra Sun
Ten Carat Hill Inside
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Ten Carat Hill Inside:
- Método: Sos Encounter
- 15% de chance
- Level 11 ~ Level 14
Vast Poni Canyon Inside:
- Método: Sos Encounter
- 15% de chance
- Level 42 ~ Level 45
Vast Poni Canyon Northwest:
- Método: Sos Encounter
- 15% de chance
- Level 42 ~ Level 45
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Moon
Ten Carat Hill Inside
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Ten Carat Hill Inside:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 13
Vast Poni Canyon Inside:
- Método: Sos Encounter
- 15% de chance
- Level 41 ~ Level 44
Vast Poni Canyon Northwest:
- Método: Sos Encounter
- 15% de chance
- Level 41 ~ Level 44
Sun
Ten Carat Hill Inside
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Ten Carat Hill Inside:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 13
Vast Poni Canyon Inside:
- Método: Sos Encounter
- 15% de chance
- Level 41 ~ Level 44
Vast Poni Canyon Northwest:
- Método: Sos Encounter
- 15% de chance
- Level 41 ~ Level 44
Y
Reflection Cave (unknown area 305)
Reflection Cave (unknown area 306)
Reflection Cave (unknown area 307)
Reflection Cave (unknown area 308)
Reflection Cave (unknown area 305):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Reflection Cave (unknown area 306):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Reflection Cave (unknown area 307):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Reflection Cave (unknown area 308):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
X
Reflection Cave (unknown area 305)
Reflection Cave (unknown area 306)
Reflection Cave (unknown area 307)
Reflection Cave (unknown area 308)
Reflection Cave (unknown area 305):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Reflection Cave (unknown area 306):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Reflection Cave (unknown area 307):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Reflection Cave (unknown area 308):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
White
Challengers Cave (1F)
Challengers Cave (B1F)
Challengers Cave (B2F)
Challengers Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Challengers Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Challengers Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Black
Challengers Cave (1F)
Challengers Cave (B1F)
Challengers Cave (B2F)
Challengers Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Challengers Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Challengers Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
HeartGold
Road 9
Road 9:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 15
Platinum
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 31
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 31
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 32
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 32
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 32
Pearl
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 33
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 33
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 33
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 34
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 34
Diamond
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 33
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 33
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 33
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 34
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 34
Emerald
Granite Cave (B1F)
Granite Cave (B2F)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (B2F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 11
Granite Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 10
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Victory Road (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Sky Pillar (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Sky Pillar (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Sky Pillar (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Sapphire
Granite Cave (B1F)
Granite Cave (B2F)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (B2F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 11
Granite Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 10
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Victory Road (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Sky Pillar (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Sky Pillar (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 53
Sky Pillar (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Leer Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Astonish Level 3 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Shadow Sneak Level 9 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Fake Out Level 12 | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Disable Level 15 | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Detect Level 18 | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Night Shade Level 21 | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Fury Swipes Level 24 | ![]() | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
Knock Off Level 27 | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Quash Level 30 | ![]() | — | 100 | 15 | Força o alvo a se mover por último neste turno. | |
Shadow Claw Level 33 | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Mean Look Level 36 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Power Gem Level 39 | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Zen Headbutt Level 42 | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. | |
Shadow Ball Level 45 | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Foul Play Level 48 | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gravity Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Lash Out Machine | ![]() | 75 | 100 | 5 | 2x power if the user had a stat lowered neste turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metal Claw Machine | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Phantom Force Machine | ![]() | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poltergeist Machine | ![]() | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Flatter Egg | ![]() | — | 100 | 15 | Raises the alvo's Sp Atk by 1 and confuses it. | |
Metal Burst Egg | ![]() | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | |
Recover Egg | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Sucker Punch Egg | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Torment Egg | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. |