PadrãoShiny
Competitivo
In-Game
Abilities
Wandering Spirit: Pokemon making contact with this Pokemon have their Ability swapped with this one.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
118 165
226 320
90 161
175 317
135 216
265 427
49 112
94 218
99 172
193 339
31 90
58 174
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Brutal Swing Level up Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Crafty Shield Level up | — | — | 10 | Protects allies from Status Moves this turn. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Level up Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Split Level up | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Power Split Level up | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Level up Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sand Tomb Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Level up Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Slam Level up | 80 | 75 | 20 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
Yamask-Galar |
|
2 níveis evolutivos.
Descrição In-game:
Shield
Never touch its shadowlike body, or you’ll be shown the horrific memories behind the picture carved into it.
Sword
A powerful curse was woven into an ancient painting. After absorbing the spirit of a Yamask, the painting began to move.
Moves que aprende
Gen VIII
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Haze Level 1 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 1 | — | 100 | 15 | Does damage equal to the user's level. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Scary Face Level 1 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Claw Level 1 | 70 | 100 | 15 | High critical hit ratio. | ||
Disable Level 12 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Brutal Swing Level 16 | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Crafty Shield Level 20 | — | — | 10 | Protects allies from Status Moves this turn. | ||
Hex Level 24 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Mean Look Level 28 | — | — | 5 | Prevents the target from switching out. | ||
Slam Level 32 | 80 | 75 | 20 | No additional effect. | ||
Curse Level 38 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 44 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Earthquake Level 50 | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Guard Split Level 56 | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Power Split Level 56 | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Destiny Bond Level 62 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sand Tomb Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. |