[Cache start]
#479 - Rotom
PadrãoShiny
Categoria: Plasma Pokémon
Altura: 0,3 mPeso: 0,3 Kg
Cor: Red
Formato:
Egg group: Amorphous20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 154
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpA +1Spe +1Total: 2
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
50
50
77
95
77
91
Level 50
Level 100
110 157
210 304
49 112
94 218
73 141
143 278
90 161
175 317
73 141
143 278
86 157
168 309
Dano recebido
×½
×2
×1
×½
×1
×0
×1
×½
×2
×1
×2
×1
×0
×½
×1
×1
×½
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
301001530% chance to causar flinch.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
Machine
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Level up
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Level up
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Level up
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Level up
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Trick
Level up
Machine
10010User switches its held item with the target's.
Uproar
Level up
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Level up
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Level up
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Level up
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Level up
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Trick
Level up
Machine
10010User switches its held item with the target's.
Uproar
Level up
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
Evento
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Disarming Voice
Evento
4015This Move does not check accuracy. Hits foes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Level up
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electro Ball
Level up
10010More power the faster the user is than the target.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Ominous Wind
Level up
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Level up
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Level up
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Uproar
Level up
Tutor
Evento
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
Evento
301001530% chance to causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Level up
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electro Ball
Level up
10010More power the faster the user is than the target.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Ominous Wind
Level up
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Level up
Tutor
Evento
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Level up
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
Evento
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
Evento
10010User switches its held item with the target's.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
Evento
301001530% chance to causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Level up
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electro Ball
Level up
10010More power the faster the user is than the target.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Ominous Wind
Level up
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Level up
Dream World
6020This Move does not check accuracy.
Signal Beam
Tutor
Dream World
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Level up
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Tutor
Evento
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
Dream World
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
Evento
10010User switches its held item with the target's.
Uproar
Level up
Tutor
Evento
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
301001530% chance to causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Level up
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Ominous Wind
Level up
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Level up
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Level up
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Tutor
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Will-O-Wisp
Machine
8515Queima o alvo.
Cadeia evolutiva
Rotom
1 nível evolutivo.
Formas alternativas
Descrição In-game:
Legends: Arceus
This bizarre Pokémon appears to be a will-o'-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous.
Shield
With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.
Exibir mais
Sword
One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.
Alpha Sapphire
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Omega Ruby
Research continues on this Pokémon, which could be the power source of a unique motor.
Y
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
X
Research continues on this Pokémon, which could be the power source of a unique motor.
White 2
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Black 2
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
White
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Black
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
SoulSilver
Research continues on this Pokémon, which could be the power source of a unique motor.
HeartGold
Research continues on this Pokémon, which could be the power source of a unique motor.
Platinum
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Pearl
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Diamond
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Locais de encontro
Ultra Moon
Poni Gauntlet Area
Poni Gauntlet Area:
  • Método: Island Scan
  • 100% de chance
  • Level 61
Ultra Sun
Poni Gauntlet Area
Poni Gauntlet Area:
  • Método: Island Scan
  • 100% de chance
  • Level 61
Exibir mais
Platinum
Old Chateau (2F left room)
Old Chateau (2F left room):
  • Método: Static encounter, only one chance
  • Condição: At night
  • 100% de chance
  • Level 20
Pearl
Old Chateau (2F left room)
Old Chateau (2F left room):
  • Método: Static encounter, only one chance
  • Condições: 1) Acquired National Pokédex; 2) At night
  • 100% de chance
  • Level 15
Diamond
Old Chateau (2F left room)
Old Chateau (2F left room):
  • Método: Static encounter, only one chance
  • Condições: 1) Acquired National Pokédex; 2) At night
  • 100% de chance
  • Level 15
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Double Team
Level 1
15Aumenta a evasão do usuário em 1 estágio.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Confuse Ray
Level 10
10010Confuses the target.
Charge
Level 15
20+1 SpD, user's next Electric Move 2x power.
Electro Ball
Level 20
10010More power the faster the user is than the target.
Thunder Wave
Level 25
9020Paralisa o alvo.
Shock Wave
Level 30
6020This Move does not check accuracy.
Hex
Level 35
6510010Power doubles if the target has a status ailment.
Substitute
Level 40
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Level 45
10010User switches its held item with the target's.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Uproar
Level 55
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Double Team
Level 1
15Aumenta a evasão do usuário em 1 estágio.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Confuse Ray
Level 10
10010Confuses the target.
Charge
Level 15
20+1 SpD, user's next Electric Move 2x power.
Electro Ball
Level 20
10010More power the faster the user is than the target.
Thunder Wave
Level 25
9020Paralisa o alvo.
Shock Wave
Level 30
6020This Move does not check accuracy.
Hex
Level 35
6510010Power doubles if the target has a status ailment.
Substitute
Level 40
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Level 45
10010User switches its held item with the target's.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Uproar
Level 55
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Double Team
Level 1
15Aumenta a evasão do usuário em 1 estágio.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Confuse Ray
Level 10
10010Confuses the target.
Charge
Level 15
20+1 SpD, user's next Electric Move 2x power.
Electro Ball
Level 20
10010More power the faster the user is than the target.
Thunder Wave
Level 25
9020Paralisa o alvo.
Shock Wave
Level 30
6020This Move does not check accuracy.
Hex
Level 35
6510010Power doubles if the target has a status ailment.
Substitute
Level 40
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Level 45
10010User switches its held item with the target's.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Uproar
Level 55
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Electro Ball
Level 43
10010More power the faster the user is than the target.
Hex
Level 50
6510010Power doubles if the target has a status ailment.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Electro Ball
Level 43
10010More power the faster the user is than the target.
Hex
Level 50
6510010Power doubles if the target has a status ailment.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Pain Split
Tutor
20Shares HP of user and target equally.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Electro Ball
Level 43
10010More power the faster the user is than the target.
Hex
Level 50
6510010Power doubles if the target has a status ailment.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Electro Ball
Level 43
10010More power the faster the user is than the target.
Hex
Level 50
6510010Power doubles if the target has a status ailment.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Pain Split
Tutor
20Shares HP of user and target equally.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Electro Ball
Level 43
10010More power the faster the user is than the target.
Hex
Level 50
6510010Power doubles if the target has a status ailment.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Electro Ball
Level 43
10010More power the faster the user is than the target.
Hex
Level 50
6510010Power doubles if the target has a status ailment.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Pain Split
Tutor
20Shares HP of user and target equally.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Charge
Level 43
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Charge
Level 43
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Uproar
Level 8
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Double Team
Level 15
15Aumenta a evasão do usuário em 1 estágio.
Shock Wave
Level 22
6020This Move does not check accuracy.
Ominous Wind
Level 29
60100510% chance to raise all stats by 1 (not acc/eva).
Substitute
Level 36
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Charge
Level 43
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Form Change
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Form Change
401003010% chance to paralyze the target.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.