PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
90 137
170 264
54 118
105 232
36 95
67 185
27 84
49 163
36 95
67 185
69 136
134 267
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bite Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Crunch Virtual Console | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Virtual Console | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Focus Energy Virtual Console | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Virtual Console | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Virtual Console | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Virtual Console | 40 | 100 | 30 | Usually goes first. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Virtual Console | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Virtual Console | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tackle Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Virtual Console | 70 | 100 | 20 | User switches out after damaging the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Egg Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Let's Go, Eevee!
Will chew on anything with its fangs. If you see one, you can be certain that 40 more live in the area.
Let's Go, Pikachu!
Will chew on anything with its fangs. If you see one, you can be certain that 40 more live in the area.
Exibir mais
Ultra Moon
This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.
Ultra Sun
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Moon
With their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly.
Sun
Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.
Alpha Sapphire
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
Omega Ruby
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
Y
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
X
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
White 2
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
Black 2
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
White
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Black
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
SoulSilver
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
HeartGold
It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
Platinum
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Pearl
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Diamond
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
LeafGreen
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
FireRed
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
Emerald
A RATTATA is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere.
Sapphire
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around.It is not picky about where it lives - it will make its nest anywhere.
Ruby
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around.It is not picky about where it lives - it will make its nest anywhere.
Crystal
This POKéMON's impressive vital ity allows it tolive anywhere. It also multiplies very quickly.
Silver
Living wherever there is food available, itceaselessly scav enges for edibles the entire day.
Gold
It eats anything. Wherever food is available, it willsettle down and produce offspring continuously.
Yellow
Will chew on any thing with its fangs. If you seeone, it is certain that 40 more live in the area.
Blue
Bites anything when it attacks. Small and veryquick, it is a common sight in many places.
Red
Bites anything when it attacks. Small and veryquick, it is a common sight in many places.
Locais de encontro
Ultra Moon
Alola Route 1 East
Alola Route 1 West
Alola Route 2 North
Alola Route 2 South
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 8 Main
Kalae Bay Area
Verdant Cavern Trial Site
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 2 ~ Level 3
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 35% de chance
- Level 2 ~ Level 3
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7 ~ Level 10
Alola Route 2 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 6 ~ Level 9
Alola Route 4 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11 ~ Level 14
Alola Route 6 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 6 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 8 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 17 ~ Level 20
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 15 ~ Level 18
Verdant Cavern Trial Site:
- Método: Bubbling Spots
- 100% de chance
- Level 10
Ultra Sun
Alola Route 1 East
Alola Route 1 West
Alola Route 2 North
Alola Route 2 South
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 8 Main
Kalae Bay Area
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 2 ~ Level 3
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 35% de chance
- Level 2 ~ Level 3
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7 ~ Level 10
Alola Route 2 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 6 ~ Level 9
Alola Route 4 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11 ~ Level 14
Alola Route 6 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 6 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 8 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 17 ~ Level 20
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 15 ~ Level 18
Exibir mais
Moon
Alola Route 1 East
Alola Route 1 Hauoli Outskirts
Alola Route 1 South
Alola Route 1 West
Alola Route 2 North
Alola Route 2 South
Alola Route 3 North
Alola Route 3 South
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 8 Main
Hauoli City Shopping District
Kalae Bay Area
Verdant Cavern Trial Site
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 2 ~ Level 3
Alola Route 1 Hauoli Outskirts:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 5 ~ Level 7
Alola Route 1 South:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 10 ~ Level 13
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 3 ~ Level 5
Alola Route 2 North:
- Método: Bubbling Spots
- 70% de chance
- Level 9 ~ Level 10
Alola Route 2 South:
- Método: Bubbling Spots
- 70% de chance
- Level 9 ~ Level 10
Alola Route 3 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Alola Route 3 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Alola Route 4 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11 ~ Level 14
Alola Route 6 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 6 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 8 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 17 ~ Level 20
Hauoli City Shopping District:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 5 ~ Level 8
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 15 ~ Level 18
Verdant Cavern Trial Site:
- Método: Bubbling Spots
- 100% de chance
- Level 11
Sun
Alola Route 1 East
Alola Route 1 Hauoli Outskirts
Alola Route 1 South
Alola Route 1 West
Alola Route 2 North
Alola Route 2 South
Alola Route 3 North
Alola Route 3 South
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 8 Main
Hauoli City Shopping District
Kalae Bay Area
Verdant Cavern Trial Site
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 2 ~ Level 3
Alola Route 1 Hauoli Outskirts:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 5 ~ Level 7
Alola Route 1 South:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 10 ~ Level 13
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 3 ~ Level 5
Alola Route 2 North:
- Método: Bubbling Spots
- 70% de chance
- Level 9 ~ Level 10
Alola Route 2 South:
- Método: Bubbling Spots
- 70% de chance
- Level 9 ~ Level 10
Alola Route 3 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Alola Route 3 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Alola Route 4 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11 ~ Level 14
Alola Route 6 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 6 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14 ~ Level 17
Alola Route 8 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 17 ~ Level 20
Hauoli City Shopping District:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 5 ~ Level 8
Kalae Bay Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 15 ~ Level 18
Verdant Cavern Trial Site:
- Método: Bubbling Spots
- 100% de chance
- Level 11
Itens que segura
Ultra Moon
Pecha Berry
(5% de chance)
Ultra Sun
Pecha Berry
(5% de chance)
Exibir mais
Moon
Pecha Berry
(5% de chance)
Sun
Pecha Berry
(5% de chance)
Moves que aprende
Gen VII
Sun/Moon
Ultra Sun/Ultra Moon
Let's Go, Pikachu!/Let's Go, Eevee!
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Assurance Level 19 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Sucker Punch Level 25 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Snatch Egg | — | — | 10 | User steals certain support Moves to use itself. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Assurance Level 19 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Sucker Punch Level 25 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Snatch Egg | — | — | 10 | User steals certain support Moves to use itself. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 6 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 9 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Super Fang Level 15 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Crunch Level 18 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 24 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Double-Edge Level 27 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |