[Cache start]
#019 - Rattata
PadrãoShiny
Categoria: Mouse Pokémon
Altura: 0,3 mPeso: 3,5 Kg
Habitat: Grassland (Habitat)
Cor: Purple
Formato:
Egg group: Field15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 51
Taxa de captura: 255
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Guts: If this Pokemon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Hustle(H): This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Base stats
HP
Atk
Def
SpA
SpD
Spe
30
56
35
25
35
72
Level 50
Level 100
90 137
170 264
54 118
105 232
36 95
67 185
27 84
49 163
36 95
67 185
69 136
134 267
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Virtual Console
6010025Tem 30% de chance de causar flinch.
Blizzard
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Crunch
Virtual Console
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dig
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Facade
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Focus Energy
Virtual Console
30Raises the user's critical hit ratio by 2.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hyper Fang
Virtual Console
80901510% chance to causar flinch.
Ice Beam
Virtual Console
901001010% chance to freeze the target.
Iron Tail
Virtual Console
100751530% chance to lower the target's Defense by 1.
Protect
Virtual Console
10Prevents Moves from affecting the user this turn.
Quick Attack
Virtual Console
4010030Usually goes first.
Rest
Virtual Console
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Substitute
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Virtual Console
701005Usually goes first. Fails if target is not attacking.
Super Fang
Virtual Console
9010Does damage equal to 1/2 target's current HP.
Tackle
Virtual Console
4010035Nenhum efeito adicional.
Tail Whip
Virtual Console
10030Lowers the foe(s) Defense by 1.
Taunt
Virtual Console
10020Target can't use status Moves its next 3 turns.
Thunder
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Virtual Console
9020Paralisa o alvo.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Virtual Console
7010020User switches out after damaging the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Bite
Level up
Egg
Virtual Console
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Virtual Console
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Virtual Console
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Counter
Egg
Virtual Console
10020If hit by physical attack, returns double damage.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Virtual Console
40Raises the user's Defense by 1.
Dig
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
Virtual Console
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
Virtual Console
30Raises the user's critical hit ratio by 2.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
Virtual Console
188015Hits 2-5 times in one turn.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
Virtual Console
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Virtual Console
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Virtual Console
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
Virtual Console
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
Virtual Console
4010030Usually goes first.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
Virtual Console
10015More power the less HP the user has left.
Rock Smash
Virtual Console
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Egg
Virtual Console
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skull Bash
Virtual Console
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Virtual Console
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
Virtual Console
4010035Nenhum efeito adicional.
Tail Whip
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
Virtual Console
6010025If the user has no item, it steals the target's.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Water Gun
Virtual Console
4010025No additional effect.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Counter
Egg
10020If hit by physical attack, returns double damage.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
Dream World
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
Dream World
20Copies a foe at 1,5x power. User must be faster.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
Dream World
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Egg
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
Egg
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Egg
Tutor
10020If hit by physical attack, returns double damage.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
9010Does damage equal to 1/2 target's current HP.
Swagger
Egg
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Tutor
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Cadeia evolutiva
Rattata
Lv. 20
Raticate
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Let's Go, Eevee!
Will chew on anything with its fangs. If you see one, you can be certain that 40 more live in the area.
Let's Go, Pikachu!
Will chew on anything with its fangs. If you see one, you can be certain that 40 more live in the area.
Exibir mais
Ultra Moon
This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.
Ultra Sun
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Moon
With their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly.
Sun
Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.
Alpha Sapphire
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
Omega Ruby
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
Y
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
X
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
White 2
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
Black 2
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
White
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Black
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
SoulSilver
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
HeartGold
It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
Platinum
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Pearl
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Diamond
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
LeafGreen
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
FireRed
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
Emerald
A RATTATA is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere.
Sapphire
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives - it will make its nest anywhere.
Ruby
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives - it will make its nest anywhere.
Crystal
This POKéMON's impressive vital­ ity allows it to live anywhere. It also multiplies very quickly.
Silver
Living wherever there is food available, it ceaselessly scav­ enges for edibles the entire day.
Gold
It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
Yellow
Will chew on any­ thing with its fangs. If you see one, it is certain that 40 more live in the area.
Blue
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
Red
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
Locais de encontro
Ultra Moon
Alola Route 1 South
Alola Route 1 South:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 11 ~ Level 14
Ultra Sun
Alola Route 1 South
Alola Route 1 South:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 11 ~ Level 14
Exibir mais
White 2
Castelia City
Castelia Sewers
Castelia Sewers (unknown area 38)
Relic Tunnel (Castelia Sewers entrance)
Castelia City:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 16
Castelia Sewers:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 17
Castelia Sewers (unknown area 38):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 17
Relic Tunnel (Castelia Sewers entrance):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
Black 2
Castelia City
Castelia Sewers
Castelia Sewers (unknown area 38)
Relic Tunnel (Castelia Sewers entrance)
Castelia City:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 16
Castelia Sewers:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 17
Castelia Sewers (unknown area 38):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 17
Relic Tunnel (Castelia Sewers entrance):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
SoulSilver
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Bell Tower (10F)
Unknown Area; all Rattata
Road 1
Road 3
Road 4
Road 7
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 2
Road 30:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 4
Road 31:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 5
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 5
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 4
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 4
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 6
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 4
Road 34:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 14
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 16
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 16
Road 46:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Bell Tower (10F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Unknown Area; all Rattata:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Road 1:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 6
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 15
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 15
Road 11:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 15
Road 22:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 7
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
HeartGold
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Bell Tower (10F)
Unknown Area; all Rattata
Road 1
Road 3
Road 4
Road 7
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Road 30:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 4
Road 31:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 5
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 5
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 4
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 4
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 6
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 4
Road 34:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 14
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Road 38:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 16
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 16
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 16
Road 46:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Bell Tower (10F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Unknown Area; all Rattata:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Road 1:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 6
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 15
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 15
Road 11:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 15
Road 22:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 7
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Platinum
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 47
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 47
Pearl
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 22
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 22
Diamond
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 22
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 22
LeafGreen
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 17
Road 18
Road 22
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 1:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Road 2 (south, towards Viridian City):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 5
Road 4:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 12
Road 9:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 18
Road 17:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Road 18:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Road 22:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 5
Pokemon Mansion (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Pokemon Mansion (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Pokemon Mansion (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Pokemon Mansion (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
FireRed
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 17
Road 18
Road 22
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 1:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Road 2 (south, towards Viridian City):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 5
Road 4:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 12
Road 9:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 18
Road 17:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Road 18:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Road 22:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 5
Pokemon Mansion (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Pokemon Mansion (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Pokemon Mansion (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Pokemon Mansion (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Crystal
Road 29
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Road 46
Road 1
Road 3
Road 4
Road 6
Road 7
Road 9
Road 11
Road 21
Road 22
Tohjo Falls
Road 29:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 2
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 5
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 5
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 4
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 8
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 7
Road 34:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 11
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 14
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Road 38:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 30% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 30% de chance
  • Level 16
Road 42:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 20% de chance
  • Level 15
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 14
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 14
Road 46:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 2
Road 1:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 3
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 5
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 5
Road 6:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 30% de chance
  • Level 13
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 30% de chance
  • Level 17
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 15
Road 11:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 5% de chance
  • Level 16
Road 21:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 25
Road 22:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 7
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Silver
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Road 1
Road 3
Road 4
Road 7
Road 8
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 4
Road 30:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 4
Road 31:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 5
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 5
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 8
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 4
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 6
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 8
Road 34:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 13
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 16
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Road 38:
  • Método: Walking in tall grass or a cave
  • Condições: 1) Not during a swarm; 2) At night
  • 30% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 16
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 1% de chance
  • Level 16
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 14
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 16
Road 46:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 2
Road 1:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 6
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 15
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 5% de chance
  • Level 17
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 13
Road 11:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 15
Road 22:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 7
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Gold
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Road 1
Road 3
Road 4
Road 7
Road 8
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 4
Road 30:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 4
Road 31:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 5
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 5
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 8
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 4
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 6
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 8
Road 34:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 13
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 16
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Road 38:
  • Método: Walking in tall grass or a cave
  • Condições: 1) Not during a swarm; 2) At night
  • 10% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 16
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 1% de chance
  • Level 16
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 14
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 16
Road 46:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 2
Road 1:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 6
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 8
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 15
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 5% de chance
  • Level 17
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 13
Road 11:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 15
Road 22:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 7
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Yellow
Road 1
Road 2 (south, towards Viridian City)
Road 3
Road 4
Road 5
Road 6
Road 7
Road 8
Road 9
Road 10
Road 11
Road 16
Road 18
Road 21
Road 22
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Road 1:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 4
Road 2 (south, towards Viridian City):
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 4
Road 3:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 12
Road 4:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 12
Road 5:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 16
Road 6:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 16
Road 7:
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 20
Road 8:
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 20
Road 9:
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 18
Road 10:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 18
Road 11:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 17
Road 16:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 24
Road 18:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 24
Road 21:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 15
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 3
Pokemon Mansion (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Pokemon Mansion (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Pokemon Mansion (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Blue
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 21
Road 22
Road 1:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 4
Road 2 (south, towards Viridian City):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 5
Road 4:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 12
Road 9:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
Road 16:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Road 21:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 23
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 2
Red
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 21
Road 22
Road 1:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 4
Road 2 (south, towards Viridian City):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 5
Road 4:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 12
Road 9:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
Road 16:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Road 21:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 23
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 2
Itens que segura
White
Chilan Berry
(5% de chance)
Black
Chilan Berry
(5% de chance)
Exibir mais
SoulSilver
Chilan Berry
(5% de chance)
HeartGold
Chilan Berry
(5% de chance)
Platinum
Chilan Berry
(5% de chance)
Pearl
Chilan Berry
(5% de chance)
Diamond
Chilan Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Take Down
Level 16
908520Tem 1/4 de recoil.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 25
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 25
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 25
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 3
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 6
4010030Usually goes first.
Focus Energy
Level 9
30Raises the user's critical hit ratio by 2.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Super Fang
Level 15
9010Does damage equal to 1/2 target's current HP.
Crunch
Level 18
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hyper Fang
Level 21
80901510% chance to causar flinch.
Sucker Punch
Level 24
701005Usually goes first. Fails if target is not attacking.
Double-Edge
Level 27
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Headbutt
Machine
701001530% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 25
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 25
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 25
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 25
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 25
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 25
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Crunch
Level 22
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 25
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 28
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 31
12010015Tem 33% de recoil.
Endeavor
Level 34
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Headbutt
Tutor
701001530% chance to causar flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Pursuit
Level 27
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 41
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Pursuit
Level 27
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 41
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Tutor
9020Paralisa o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Pursuit
Level 27
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 41
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Pursuit
Level 27
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 41
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Pursuit
Level 27
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 41
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Pursuit
Level 27
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Pursuit
Level 27
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Counter
Egg
10020If hit by physical attack, returns double damage.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Reversal
Egg
10015More power the less HP the user has left.
Screech
Egg
8540Lowers the target's Defense by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 14
80901510% chance to causar flinch.
Focus Energy
Level 23
30Raises the user's critical hit ratio by 2.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 14
80901510% chance to causar flinch.
Focus Energy
Level 23
30Raises the user's critical hit ratio by 2.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.