PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
90 137
170 264
54 118
105 232
36 95
67 185
27 84
49 163
36 95
67 185
69 136
134 267
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bite Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Crunch Virtual Console | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dig Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Focus Energy Virtual Console | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Virtual Console | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Virtual Console | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Virtual Console | 40 | 100 | 30 | Usually goes first. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Virtual Console | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Virtual Console | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tackle Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Virtual Console | 70 | 100 | 20 | User switches out after damaging the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Level up Egg Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Virtual Console | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Virtual Console | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg Virtual Console | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Virtual Console | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg Virtual Console | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Focus Energy Level up Virtual Console | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg Virtual Console | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up Virtual Console | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Virtual Console Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Virtual Console Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Egg Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up Virtual Console | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up Virtual Console | 40 | 100 | 30 | Usually goes first. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg Virtual Console | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Virtual Console | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg Virtual Console | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Skull Bash Virtual Console | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Virtual Console Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Gun Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Egg Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor Dream World | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Egg Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg Dream World | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up Dream World | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Egg Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Machine Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Egg Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Level up | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Egg Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Formas alternativas
1 forma alternativa.
Descrição In-game:
Let's Go, Eevee!
Will chew on anything with its fangs. If you see one, you can be certain that 40 more live in the area.
Let's Go, Pikachu!
Will chew on anything with its fangs. If you see one, you can be certain that 40 more live in the area.
Exibir mais
Ultra Moon
This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.
Ultra Sun
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Moon
With their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly.
Sun
Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.
Alpha Sapphire
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
Omega Ruby
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
Y
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
X
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
White 2
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
Black 2
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
White
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Black
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
SoulSilver
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
HeartGold
It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
Platinum
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Pearl
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Diamond
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
LeafGreen
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
FireRed
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
Emerald
A RATTATA is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere.
Sapphire
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around.It is not picky about where it lives - it will make its nest anywhere.
Ruby
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around.It is not picky about where it lives - it will make its nest anywhere.
Crystal
This POKéMON's impressive vital ity allows it tolive anywhere. It also multiplies very quickly.
Silver
Living wherever there is food available, itceaselessly scav enges for edibles the entire day.
Gold
It eats anything. Wherever food is available, it willsettle down and produce offspring continuously.
Yellow
Will chew on any thing with its fangs. If you seeone, it is certain that 40 more live in the area.
Blue
Bites anything when it attacks. Small and veryquick, it is a common sight in many places.
Red
Bites anything when it attacks. Small and veryquick, it is a common sight in many places.
Locais de encontro
Ultra Moon
Alola Route 1 South
Alola Route 1 South:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 11 ~ Level 14
Ultra Sun
Alola Route 1 South
Alola Route 1 South:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 11 ~ Level 14
Exibir mais
White 2
Castelia City
Castelia Sewers
Castelia Sewers (unknown area 38)
Relic Tunnel (Castelia Sewers entrance)
Castelia City:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Castelia Sewers:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Castelia Sewers (unknown area 38):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Relic Tunnel (Castelia Sewers entrance):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Black 2
Castelia City
Castelia Sewers
Castelia Sewers (unknown area 38)
Relic Tunnel (Castelia Sewers entrance)
Castelia City:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Castelia Sewers:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Castelia Sewers (unknown area 38):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Relic Tunnel (Castelia Sewers entrance):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
SoulSilver
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Bell Tower (10F)
Unknown Area; all Rattata
Road 1
Road 3
Road 4
Road 7
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 2
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 5
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Road 32:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 4
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 4
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Road 33:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 4
Road 34:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 13
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 14
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 16
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 16
Road 46:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 4
Bell Tower (10F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Unknown Area; all Rattata:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 6
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 7:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 15
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 15
Road 11:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Road 22:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 7
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
HeartGold
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Bell Tower (10F)
Unknown Area; all Rattata
Road 1
Road 3
Road 4
Road 7
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 4
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 5
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Road 32:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 4
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 4
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Road 33:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 4
Road 34:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 13
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 14
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Road 38:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 16
Road 39:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 16
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 16
Road 46:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 4
Bell Tower (10F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Unknown Area; all Rattata:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 6
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 7:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 15
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 15
Road 11:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Road 22:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 7
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Platinum
Road 225
Road 226
Road 225:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 47
Road 226:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 47
Pearl
Road 225
Road 226
Road 225:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 22
Road 226:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 22
Diamond
Road 225
Road 226
Road 225:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 22
Road 226:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 22
LeafGreen
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 17
Road 18
Road 22
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 1:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 12
Road 9:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Road 16:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Road 17:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Road 22:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Pokemon Mansion (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
FireRed
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 17
Road 18
Road 22
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 1:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 12
Road 9:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Road 16:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Road 17:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Road 22:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Pokemon Mansion (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Crystal
Road 29
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Road 46
Road 1
Road 3
Road 4
Road 6
Road 7
Road 9
Road 11
Road 21
Road 22
Tohjo Falls
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 2
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 5
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 5
Road 32:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 5
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 4
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 8
Road 33:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 7
Road 34:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 11
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 15
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 14
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Road 38:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 16
Road 39:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 16
Road 42:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 20% de chance
- Level 15
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 14
Road 46:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 2
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 3
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 5
Road 6:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 13
Road 7:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 17
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 15
Road 11:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 16
Road 21:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 25
Road 22:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 7
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Silver
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Road 1
Road 3
Road 4
Road 7
Road 8
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 4
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 5
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 5
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 5
Road 32:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 8
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 4
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Road 33:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 8
Road 34:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 13
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Road 38:
- Método: Walking in tall grass or a cave
- Condições: 1) Not during a swarm; 2) At night
- 30% de chance
- Level 16
Road 39:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 1% de chance
- Level 16
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Road 46:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 2
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 7:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 15
Road 8:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 17
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 13
Road 11:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 15
Road 22:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 7
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Gold
Road 29
Road 30
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Road 34
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 38
Road 39
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Road 46
Road 1
Road 3
Road 4
Road 7
Road 8
Road 9
Road 11
Road 22
Tohjo Falls
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 4
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 5
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 5
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 5
Road 32:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 8
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 4
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Road 33:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 8
Road 34:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 13
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 24
Road 38:
- Método: Walking in tall grass or a cave
- Condições: 1) Not during a swarm; 2) At night
- 10% de chance
- Level 16
Road 39:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 1% de chance
- Level 16
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Road 46:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 2
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Road 7:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 15
Road 8:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 17
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 13
Road 11:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 15
Road 22:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 7
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Yellow
Road 1
Road 2 (south, towards Viridian City)
Road 3
Road 4
Road 5
Road 6
Road 7
Road 8
Road 9
Road 10
Road 11
Road 16
Road 18
Road 21
Road 22
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Road 1:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 4
Road 3:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 12
Road 4:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 12
Road 5:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Road 6:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Road 7:
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 20
Road 8:
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 20
Road 9:
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 18
Road 10:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 18
Road 11:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
Road 16:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24
Road 18:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24
Road 21:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Road 22:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 3
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Blue
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 21
Road 22
Road 1:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 12
Road 9:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Road 16:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 22
Road 21:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 23
Road 22:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 2
Red
Road 1
Road 2 (south, towards Viridian City)
Road 4
Road 9
Road 16
Road 21
Road 22
Road 1:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 12
Road 9:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Road 16:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 22
Road 21:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 23
Road 22:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 2
Itens que segura
White
Chilan Berry
(5% de chance)
Black
Chilan Berry
(5% de chance)
Exibir mais
SoulSilver
Chilan Berry
(5% de chance)
HeartGold
Chilan Berry
(5% de chance)
Platinum
Chilan Berry
(5% de chance)
Pearl
Chilan Berry
(5% de chance)
Diamond
Chilan Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Take Down Level 16 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Assurance Level 19 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Sucker Punch Level 25 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Assurance Level 19 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Sucker Punch Level 25 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Assurance Level 19 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Sucker Punch Level 25 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 6 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 9 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Super Fang Level 15 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Crunch Level 18 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 24 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Double-Edge Level 27 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crunch Level 22 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Super Fang Level 28 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 31 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 34 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 13 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 20 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Pursuit Level 27 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Endeavor Level 41 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 13 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 20 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Pursuit Level 27 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Endeavor Level 41 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 13 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 20 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Pursuit Level 27 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Endeavor Level 41 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 13 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 20 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Pursuit Level 27 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Endeavor Level 41 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 13 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 20 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Pursuit Level 27 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Endeavor Level 41 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 13 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 20 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Pursuit Level 27 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 13 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 20 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Pursuit Level 27 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Flame Wheel Egg | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 14 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 23 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 7 | 40 | 100 | 30 | Usually goes first. | ||
Hyper Fang Level 14 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Focus Energy Level 23 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |