PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
68 135
132 265
67 134
130 262
40 101
76 196
76 145
148 284
73 141
143 278
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bite Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Virtual Console | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Counter Virtual Console | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Crunch Virtual Console | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Virtual Console | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Focus Energy Virtual Console | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Fury Swipes Virtual Console | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Fang Virtual Console | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Virtual Console | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Virtual Console | 40 | 100 | 30 | Usually goes first. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Virtual Console | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Virtual Console | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swords Dance Virtual Console | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Virtual Console | 70 | 100 | 20 | User switches out after damaging the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Final Gambit Egg | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Egg Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
2 níveis evolutivos.
Formas alternativas
2 formas alternativas.
Descrição In-game:
Let's Go, Eevee!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Let's Go, Pikachu!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Exibir mais
Ultra Moon
Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.
Ultra Sun
People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola.
Moon
Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off.
Sun
Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.
Alpha Sapphire
Raticate’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Omega Ruby
Raticate’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Y
The webs on its hind legs enable it to cross rivers. It searches wide areas for food.
X
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
White 2
With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.
Black 2
With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.
White
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Black
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
SoulSilver
Its whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down.
HeartGold
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.
Platinum
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Pearl
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Diamond
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
LeafGreen
It uses its whiskers to maintain its balance. It apparently slows down if they are cut off.
FireRed
Its rear feet have three toes each. They are webbed, enabling it to swim across rivers.
Emerald
A RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Sapphire
RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs.It may even chew on the walls of houses.
Ruby
RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs.It may even chew on the walls of houses.
Crystal
The webs on its hind legs enable it to crossrivers. It search es wide areas for food.
Silver
Its whiskers help it to maintain balance. Its fangsnever stop grow ing, so it gnaws to pare them down.
Gold
Gnaws on anything with its tough fangs. It can eventopple concrete buildings by gnaw ing on them.
Yellow
Its hind feet are webbed. They act as flippers, soit can swim in rivers and hunt for prey.
Blue
It uses its whis kers to maintain its balance.It apparently slows down if they are cut off.
Red
It uses its whis kers to maintain its balance.It apparently slows down if they are cut off.
Locais de encontro
Ultra Moon
Alola Route 8 Main
Alola Route 10 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Mount Lanakila Base
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Tapu Village Area
Alola Route 8 Main:
- Método: Sos Encounter
- 15% de chance
- Level 17 ~ Level 20
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 26 ~ Level 29
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32 ~ Level 35
Alola Route 16 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 21 ~ Level 24
Mount Lanakila Base:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Ultra Sun
Alola Route 8 Main
Alola Route 10 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Mount Lanakila Base
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Tapu Village Area
Alola Route 8 Main:
- Método: Sos Encounter
- 15% de chance
- Level 17 ~ Level 20
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 26 ~ Level 29
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32 ~ Level 35
Alola Route 16 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 21 ~ Level 24
Mount Lanakila Base:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Exibir mais
Moon
Alola Route 10 Area
Alola Route 11 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 Main
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Ancient Poni Path Area
Malie City Outer Cape
Poni Gauntlet Area
Poni Grove Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Poni Wilds Area
Tapu Village Area
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24 ~ Level 27
Alola Route 11 Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 20 ~ Level 23
Ancient Poni Path Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Malie City Outer Cape:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Poni Gauntlet Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 56 ~ Level 59
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 52 ~ Level 55
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Poni Wilds Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Sun
Alola Route 10 Area
Alola Route 11 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 Main
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Ancient Poni Path Area
Malie City Outer Cape
Poni Gauntlet Area
Poni Grove Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Poni Wilds Area
Tapu Village Area
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24 ~ Level 27
Alola Route 11 Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 20 ~ Level 23
Ancient Poni Path Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Malie City Outer Cape:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Poni Gauntlet Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 56 ~ Level 59
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 52 ~ Level 55
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Poni Wilds Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Itens que segura
Ultra Moon
Pecha Berry
(5% de chance)
Ultra Sun
Pecha Berry
(5% de chance)
Exibir mais
Moon
Pecha Berry
(5% de chance)
Sun
Pecha Berry
(5% de chance)
Moves que aprende
Gen VII
Sun/Moon
Ultra Sun/Ultra Moon
Let's Go, Pikachu!/Let's Go, Eevee!
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scary Face Level 1 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Swords Dance Level 1 | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Assurance Level 19 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Crunch Level 24 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Sucker Punch Level 29 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 39 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 44 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scary Face Level 1 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Swords Dance Level 1 | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 10 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Hyper Fang Level 16 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Assurance Level 19 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Crunch Level 24 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Sucker Punch Level 29 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Super Fang Level 34 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Double-Edge Level 39 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 44 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Swords Dance Level 1 | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Counter Level 1 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Fury Swipes Level 1 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Tail Whip Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Attack Level 6 | 40 | 100 | 30 | Usually goes first. | ||
Focus Energy Level 9 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Super Fang Level 15 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Crunch Level 18 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hyper Fang Level 26 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Sucker Punch Level 34 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Double-Edge Level 42 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |