[Cache start]
#020 - Raticate-Alola
PadrãoShiny
Categoria: Mouse Pokémon
Altura: 0,7 mPeso: 25,5 Kg
Habitat: Grassland (Habitat)
Cor: Black
Formato:
Egg group: Field15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 145
Taxa de captura: 127
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Gluttony: This Pokemon eats Berries at 1/2 HP máximo or less instead of their usual 1/4 HP máximo.
Hustle: This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Thick Fat(H): Moves do tipo Fire e Ice causam metade do dano contra este Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
75
71
70
40
80
77
Level 50
Level 100
135 182
260 354
68 135
132 265
67 134
130 262
40 101
76 196
76 145
148 284
73 141
143 278
Dano recebido
×2
×½
×1
×1
×2
×4
×1
×1
×0
×1
×1
×1
×1
×1
×0
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Virtual Console
6010025Tem 30% de chance de causar flinch.
Blizzard
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Virtual Console
20Aumenta o Attack e Defense do usuário em 1 estágio.
Counter
Virtual Console
10020If hit by physical attack, returns double damage.
Crunch
Virtual Console
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Virtual Console
8010015Tem 20% de chance de causar flinch.
Dig
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Facade
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Focus Energy
Virtual Console
30Raises the user's critical hit ratio by 2.
Fury Swipes
Virtual Console
188015Hits 2-5 times in one turn.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hyper Beam
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Virtual Console
80901510% chance to causar flinch.
Ice Beam
Virtual Console
901001010% chance to freeze the target.
Iron Tail
Virtual Console
100751530% chance to lower the target's Defense by 1.
Protect
Virtual Console
10Prevents Moves from affecting the user this turn.
Quick Attack
Virtual Console
4010030Usually goes first.
Rest
Virtual Console
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Virtual Console
901001030% chance to envenenar the target.
Substitute
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Virtual Console
701005Usually goes first. Fails if target is not attacking.
Super Fang
Virtual Console
9010Does damage equal to 1/2 target's current HP.
Swords Dance
Virtual Console
20Raises the user's Attack by 2.
Tackle
Virtual Console
4010035Nenhum efeito adicional.
Tail Whip
Virtual Console
10030Lowers the foe(s) Defense by 1.
Taunt
Virtual Console
10020Target can't use status Moves its next 3 turns.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Virtual Console
7010020User switches out after damaging the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Counter
Egg
10020If hit by physical attack, returns double damage.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quash
Machine
10015Forces the target to Move last this turn.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Tutor
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snatch
Egg
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stockpile
Egg
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swallow
Egg
10Heals the user based on uses of Stockpile.
Switcheroo
Egg
10010User switches its held item with the target's.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Rattata-Alola
Lv. 20
Raticate-Alola
2 níveis evolutivos.
Formas alternativas
2 formas alternativas.
Descrição In-game:
Let's Go, Eevee!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Let's Go, Pikachu!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Exibir mais
Ultra Moon
Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.
Ultra Sun
People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola.
Moon
Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off.
Sun
Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.
Alpha Sapphire
Raticate’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Omega Ruby
Raticate’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Y
The webs on its hind legs enable it to cross rivers. It searches wide areas for food.
X
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
White 2
With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.
Black 2
With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.
White
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Black
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
SoulSilver
Its whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down.
HeartGold
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.
Platinum
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Pearl
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Diamond
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
LeafGreen
It uses its whiskers to maintain its balance. It apparently slows down if they are cut off.
FireRed
Its rear feet have three toes each. They are webbed, enabling it to swim across rivers.
Emerald
A RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Sapphire
RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Ruby
RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Crystal
The webs on its hind legs enable it to cross rivers. It search­ es wide areas for food.
Silver
Its whiskers help it to maintain balance. Its fangs never stop grow­ ing, so it gnaws to pare them down.
Gold
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnaw­ ing on them.
Yellow
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Blue
It uses its whis­ kers to maintain its balance. It apparently slows down if they are cut off.
Red
It uses its whis­ kers to maintain its balance. It apparently slows down if they are cut off.
Locais de encontro
Ultra Moon
Alola Route 8 Main
Alola Route 10 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Mount Lanakila Base
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Tapu Village Area
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 17 ~ Level 20
Alola Route 10 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 26 ~ Level 29
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 15 Main:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 16 East:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32 ~ Level 35
Alola Route 16 West:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 32 ~ Level 35
Alola Route 17 Northeast:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 33 ~ Level 36
Alola Route 17 West:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 33 ~ Level 36
Akala Outskirts Area:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21 ~ Level 24
Mount Lanakila Base:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 30 ~ Level 33
Poni Plains Center:
  • Método: Bubbling Spots
  • 70% de chance
  • Level 54 ~ Level 57
Poni Plains East:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains West:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Ultra Sun
Alola Route 8 Main
Alola Route 10 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Mount Lanakila Base
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Tapu Village Area
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 17 ~ Level 20
Alola Route 10 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 26 ~ Level 29
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 15 Main:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 16 East:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32 ~ Level 35
Alola Route 16 West:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 32 ~ Level 35
Alola Route 17 Northeast:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 33 ~ Level 36
Alola Route 17 West:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 33 ~ Level 36
Akala Outskirts Area:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21 ~ Level 24
Mount Lanakila Base:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 30 ~ Level 33
Poni Plains Center:
  • Método: Bubbling Spots
  • 70% de chance
  • Level 54 ~ Level 57
Poni Plains East:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains West:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Exibir mais
Moon
Alola Route 10 Area
Alola Route 11 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 Main
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Ancient Poni Path Area
Malie City Outer Cape
Poni Gauntlet Area
Poni Grove Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Poni Wilds Area
Tapu Village Area
Alola Route 10 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 24 ~ Level 27
Alola Route 11 Area:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 24 ~ Level 27
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 28 ~ Level 31
Alola Route 15 Main:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 16 Main:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 17 Northeast:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 31 ~ Level 34
Alola Route 17 West:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 31 ~ Level 34
Akala Outskirts Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 20 ~ Level 23
Ancient Poni Path Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 40 ~ Level 43
Malie City Outer Cape:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 24 ~ Level 27
Poni Gauntlet Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 56 ~ Level 59
Poni Grove Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 52 ~ Level 55
Poni Plains Center:
  • Método: Bubbling Spots
  • 70% de chance
  • Level 54 ~ Level 57
Poni Plains East:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains West:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Poni Wilds Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 40 ~ Level 43
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 28 ~ Level 31
Sun
Alola Route 10 Area
Alola Route 11 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 Main
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Ancient Poni Path Area
Malie City Outer Cape
Poni Gauntlet Area
Poni Grove Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Poni Wilds Area
Tapu Village Area
Alola Route 10 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 24 ~ Level 27
Alola Route 11 Area:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 24 ~ Level 27
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 28 ~ Level 31
Alola Route 15 Main:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 16 Main:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 30 ~ Level 33
Alola Route 17 Northeast:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 31 ~ Level 34
Alola Route 17 West:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 31 ~ Level 34
Akala Outskirts Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 20 ~ Level 23
Ancient Poni Path Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 40 ~ Level 43
Malie City Outer Cape:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 24 ~ Level 27
Poni Gauntlet Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 56 ~ Level 59
Poni Grove Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 52 ~ Level 55
Poni Plains Center:
  • Método: Bubbling Spots
  • 70% de chance
  • Level 54 ~ Level 57
Poni Plains East:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 54 ~ Level 57
Poni Plains West:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Poni Wilds Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 40 ~ Level 43
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 28 ~ Level 31
Itens que segura
Ultra Moon
Pecha Berry
(5% de chance)
Ultra Sun
Pecha Berry
(5% de chance)
Exibir mais
Moon
Pecha Berry
(5% de chance)
Sun
Pecha Berry
(5% de chance)
Moves que aprende
Gen VII
Sun/Moon
Ultra Sun/Ultra Moon
Let's Go, Pikachu!/Let's Go, Eevee!
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scary Face
Level 1
10010Lowers the target's Speed by 2.
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 29
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quash
Machine
10015Forces the target to Move last this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scary Face
Level 1
10010Lowers the target's Speed by 2.
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 29
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quash
Machine
10015Forces the target to Move last this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Counter
Level 1
10020If hit by physical attack, returns double damage.
Fury Swipes
Level 1
188015Hits 2-5 times in one turn.
Tail Whip
Level 3
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 6
4010030Usually goes first.
Focus Energy
Level 9
30Raises the user's critical hit ratio by 2.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Super Fang
Level 15
9010Does damage equal to 1/2 target's current HP.
Crunch
Level 18
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hyper Fang
Level 26
80901510% chance to causar flinch.
Sucker Punch
Level 34
701005Usually goes first. Fails if target is not attacking.
Double-Edge
Level 42
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Headbutt
Machine
701001530% chance to causar flinch.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
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