[Cache start]
#020 - Raticate
PadrãoShiny
Categoria: Mouse Pokémon
Altura: 0,7 mPeso: 18,5 Kg
Habitat: Grassland (Habitat)
Cor: Brown
Formato:
Egg group: Field15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 145
Taxa de captura: 127
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Guts: If this Pokemon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Hustle(H): This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Base stats
HP
Atk
Def
SpA
SpD
Spe
55
81
60
50
70
97
Level 50
Level 100
115 162
220 314
77 146
150 287
58 123
112 240
49 112
94 218
67 134
130 262
91 163
179 322
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Virtual Console
6010025Tem 30% de chance de causar flinch.
Blizzard
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Counter
Virtual Console
10020If hit by physical attack, returns double damage.
Crunch
Virtual Console
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dig
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Facade
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Focus Energy
Virtual Console
30Raises the user's critical hit ratio by 2.
Fury Swipes
Virtual Console
188015Hits 2-5 times in one turn.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hyper Beam
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Virtual Console
80901510% chance to causar flinch.
Ice Beam
Virtual Console
901001010% chance to freeze the target.
Iron Tail
Virtual Console
100751530% chance to lower the target's Defense by 1.
Protect
Virtual Console
10Prevents Moves from affecting the user this turn.
Quick Attack
Virtual Console
4010030Usually goes first.
Rest
Virtual Console
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Substitute
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Virtual Console
701005Usually goes first. Fails if target is not attacking.
Super Fang
Virtual Console
9010Does damage equal to 1/2 target's current HP.
Swords Dance
Virtual Console
20Raises the user's Attack by 2.
Tackle
Virtual Console
4010035Nenhum efeito adicional.
Tail Whip
Virtual Console
10030Lowers the foe(s) Defense by 1.
Taunt
Virtual Console
10020Target can't use status Moves its next 3 turns.
Thunder
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Virtual Console
9020Paralisa o alvo.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Virtual Console
7010020User switches out after damaging the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Bite
Level up
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Virtual Console
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Virtual Console
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Counter
Egg
10020If hit by physical attack, returns double damage.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Virtual Console
509530Nenhum efeito adicional.
Defense Curl
Virtual Console
40Raises the user's Defense by 1.
Dig
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
Virtual Console
30Raises the user's critical hit ratio by 2.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
Virtual Console
80901510% chance to causar flinch.
Ice Beam
Machine
Virtual Console
901001010% chance to freeze the target.
Icy Wind
Virtual Console
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Virtual Console
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
Virtual Console
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
Virtual Console
4010030Usually goes first.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Roar
Machine
Virtual Console
20Forces the target to switch to a random ally.
Rock Smash
Virtual Console
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
Virtual Console
10010Lowers the target's Speed by 2.
Screech
Egg
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skull Bash
Virtual Console
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Strength
Virtual Console
8010015Nenhum efeito adicional.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Virtual Console
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
Virtual Console
4010035Nenhum efeito adicional.
Tail Whip
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
Virtual Console
6010025If the user has no item, it steals the target's.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Water Gun
Virtual Console
4010025No additional effect.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Counter
Egg
10020If hit by physical attack, returns double damage.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Final Gambit
Egg
1005Does damage equal to the user's HP. User faints.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Reversal
Egg
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Screech
Egg
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Last Resort
Egg
Tutor
1401005Fails unless each known Move has been used.
Me First
Egg
20Copies a foe at 1,5x power. User must be faster.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
Egg
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Egg
Tutor
10020If hit by physical attack, returns double damage.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Level up
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flame Wheel
Egg
601002510% chance to burn the target. Thaws user.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
Evento
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Refresh
Evento
20User cures its burn, envenenar, or paralisar.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Scary Face
Level up
Evento
10010Lowers the target's Speed by 2.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Evento
9010Does damage equal to 1/2 target's current HP.
Swagger
Egg
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Tutor
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Egg
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Cadeia evolutiva
Rattata
Lv. 20
Raticate
2 níveis evolutivos.
Formas alternativas
Descrição In-game:
Let's Go, Eevee!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Let's Go, Pikachu!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Exibir mais
Ultra Moon
Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.
Ultra Sun
People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola.
Moon
Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off.
Sun
Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.
Alpha Sapphire
Raticate’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Omega Ruby
Raticate’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Y
The webs on its hind legs enable it to cross rivers. It searches wide areas for food.
X
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
White 2
With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.
Black 2
With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.
White
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Black
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
SoulSilver
Its whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down.
HeartGold
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.
Platinum
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Pearl
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Diamond
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
LeafGreen
It uses its whiskers to maintain its balance. It apparently slows down if they are cut off.
FireRed
Its rear feet have three toes each. They are webbed, enabling it to swim across rivers.
Emerald
A RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Sapphire
RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Ruby
RATICATE’s sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Crystal
The webs on its hind legs enable it to cross rivers. It search­ es wide areas for food.
Silver
Its whiskers help it to maintain balance. Its fangs never stop grow­ ing, so it gnaws to pare them down.
Gold
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnaw­ ing on them.
Yellow
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Blue
It uses its whis­ kers to maintain its balance. It apparently slows down if they are cut off.
Red
It uses its whis­ kers to maintain its balance. It apparently slows down if they are cut off.
Locais de encontro
Ultra Moon
Heahea Beach Area
Heahea Beach Area:
  • Método: Receive as a gift
  • 100% de chance
  • Level 20
White 2
Dreamyard
Dreamyard (B1F)
Strange House (1F)
Strange House (B1F)
Relic Tunnel (Relic Castle entrance)
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 67
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Relic Tunnel (Relic Castle entrance):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Exibir mais
Black 2
Dreamyard
Dreamyard (B1F)
Strange House (1F)
Strange House (B1F)
Relic Tunnel (Relic Castle entrance)
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 67
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Relic Tunnel (Relic Castle entrance):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
White
Dreamyard
Dreamyard (B1F)
Dreamyard:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 48
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 50
Black
Dreamyard
Dreamyard (B1F)
Dreamyard:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 48
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 50
SoulSilver
Union Cave (B2F)
Burned Tower (1F)
Road 38
Road 39
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Road 47
Road 26
Road 27
Road 7
Road 9
Road 10
Tohjo Falls
Safari Zone Plains
Safari Zone Mountain
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Road 38:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 17
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Road 47:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 33
Road 26:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 30
Road 27:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 30
Road 7:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 19
Road 9:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 18
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Safari Zone Plains:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Safari Zone Mountain:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
HeartGold
Union Cave (B2F)
Burned Tower (1F)
Road 38
Road 39
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Road 47
Road 26
Road 27
Road 7
Road 9
Road 10
Tohjo Falls
Safari Zone Plains
Safari Zone Mountain
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Road 38:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 17
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Road 47:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 33
Road 26:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 30
Road 27:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Road 7:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 19
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 15
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 18
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Safari Zone Plains:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Safari Zone Mountain:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
Platinum
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 49
Road 226:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 49
Pearl
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 52
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 51
Diamond
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 52
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 51
LeafGreen
Road 16
Road 17
Road 18
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Road 17:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Road 18:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Pokemon Mansion (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Pokemon Mansion (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Pokemon Mansion (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Pokemon Mansion (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 38
FireRed
Road 16
Road 17
Road 18
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Road 17:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Road 18:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Pokemon Mansion (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Pokemon Mansion (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Pokemon Mansion (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Pokemon Mansion (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 38
Crystal
Union Cave (B2F)
Burned Tower (1F)
Road 38
Road 39
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Road 43
Road 26
Road 27
Road 1
Road 3
Road 4
Road 6
Road 7
Road 9
Road 10
Road 11
Road 21
Tohjo Falls
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 21
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Road 38:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 16
Road 42:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 16
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 16
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 14
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 30
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 18
Road 43:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 17
Road 26:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 30
Road 27:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 30
Road 1:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 6
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 10
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 10
Road 6:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 15
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 18
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 18
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 15
Road 11:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 16
Road 21:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 20
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 22
Silver
Union Cave (B2F)
Burned Tower (1F)
Road 38
Road 39
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Road 26
Road 27
Road 7
Road 9
Road 10
Tohjo Falls
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 22
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Road 38:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 30% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 17
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 30
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Road 26:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 4% de chance
  • Level 30
Road 27:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 30
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 19
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 15
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 18
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 22
Gold
Union Cave (B2F)
Burned Tower (1F)
Road 38
Road 39
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Road 26
Road 27
Road 7
Road 9
Road 10
Tohjo Falls
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 22
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Road 38:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 30% de chance
  • Level 16
Road 39:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 17
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 30
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Road 26:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 4% de chance
  • Level 30
Road 27:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 30
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 19
Road 9:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 15
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 18
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 22
Yellow
Road 9
Road 10
Road 11
Road 16
Road 18
Road 21
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 9:
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 20
Road 10:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Road 11:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 17
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Road 18:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Road 21:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 15
Pokemon Mansion (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Pokemon Mansion (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Pokemon Mansion (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Pokemon Mansion (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 46
Blue
Road 16
Road 17
Road 18
Road 21
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Road 17:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Road 18:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Road 21:
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 30
Red
Road 16
Road 17
Road 18
Road 21
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Road 17:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Road 18:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Road 21:
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 30
Itens que segura
White
Chilan Berry
(5% de chance)
Black
Chilan Berry
(5% de chance)
Exibir mais
SoulSilver
Chilan Berry
(5% de chance)
HeartGold
Chilan Berry
(5% de chance)
Platinum
Chilan Berry
(5% de chance)
Pearl
Chilan Berry
(5% de chance)
Diamond
Chilan Berry
(5% de chance)
LeafGreen
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
FireRed
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Scary Face
Level 1
10010Lowers the target's Speed by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Take Down
Level 16
908520Tem 1/4 de recoil.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 29
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scary Face
Level 1
10010Lowers the target's Speed by 2.
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 29
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scary Face
Level 1
10010Lowers the target's Speed by 2.
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Assurance
Level 19
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Sucker Punch
Level 29
701005Usually goes first. Fails if target is not attacking.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Counter
Level 1
10020If hit by physical attack, returns double damage.
Fury Swipes
Level 1
188015Hits 2-5 times in one turn.
Tail Whip
Level 3
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 6
4010030Usually goes first.
Focus Energy
Level 9
30Raises the user's critical hit ratio by 2.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Super Fang
Level 15
9010Does damage equal to 1/2 target's current HP.
Crunch
Level 18
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hyper Fang
Level 26
80901510% chance to causar flinch.
Sucker Punch
Level 34
701005Usually goes first. Fails if target is not attacking.
Double-Edge
Level 42
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Headbutt
Machine
701001530% chance to causar flinch.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 29
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 29
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 29
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 29
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 29
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 29
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 4
4010030Usually goes first.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Bite
Level 10
6010025Tem 30% de chance de causar flinch.
Pursuit
Level 13
4010020If a foe is switching out, hits it at 2x power.
Hyper Fang
Level 16
80901510% chance to causar flinch.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Assurance
Level 29
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Super Fang
Level 34
9010Does damage equal to 1/2 target's current HP.
Double-Edge
Level 39
12010015Tem 33% de recoil.
Endeavor
Level 44
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Headbutt
Tutor
701001530% chance to causar flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Pursuit
Level 30
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 40
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 50
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Pursuit
Level 30
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 40
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 50
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Pursuit
Level 30
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 40
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 50
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Pursuit
Level 30
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 40
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 50
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Pursuit
Level 30
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 40
9010Does damage equal to 1/2 target's current HP.
Endeavor
Level 50
1005Reduz o HP do alvo para mesmo HP do usuário.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Pursuit
Level 30
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 40
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Machine
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 13
80901510% chance to causar flinch.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Pursuit
Level 30
4010020If a foe is switching out, hits it at 2x power.
Super Fang
Level 40
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Machine
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ice Beam
Tutor
901001010% chance to freeze the target.
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 14
80901510% chance to causar flinch.
Focus Energy
Level 27
30Raises the user's critical hit ratio by 2.
Super Fang
Level 41
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 7
4010030Usually goes first.
Hyper Fang
Level 14
80901510% chance to causar flinch.
Focus Energy
Level 27
30Raises the user's critical hit ratio by 2.
Super Fang
Level 41
9010Does damage equal to 1/2 target's current HP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
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