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#078 - Rapidash-Galar
PadrãoShiny
Categoria: Fire Horse Pokémon
Altura: 1,7 mPeso: 80,0 Kg
Habitat: Grassland (Habitat)
Cor: White
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 175
Taxa de captura: 60
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Pastel Veil: This Pokémon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Anticipation(H): Ao dar switch-in, este Pokémon "estremece" se algum Pokémon adversário tiver um Move superefetivo ou de OHKO.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
100
70
80
80
105
Level 50
Level 100
125 172
240 334
94 167
184 328
67 134
130 262
76 145
148 284
76 145
148 284
99 172
193 339
Dano recebido
×1
×1
×0
×1
×1
×¼
×1
×1
×2
×1
×1
×1
×1
×2
×½
×1
×2
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Dazzling Gleam
Level up
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Kick
Egg
3010030Ataca 2 vezes em um mesmo turno.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fairy Wind
Level up
4010030Nenhum efeito adicional.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Healing Wish
Level up
10User faints. Next hurt Pokémon is fully healed.
Heal Pulse
Level up
10Cura o alvo em 50% de seu HP máximo.
High Horsepower
Machine
959510Nenhum efeito adicional.
Horn Drill
Egg
305OHKOs the alvo. Fails if user is a lower level.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Low Kick
Machine
10020More power the heavier the alvo.
Magic Room
Machine
10For 5 turnos, all equipado items have no effect.
Megahorn
Level up
Machine
1208510Nenhum efeito adicional.
Misty Terrain
Machine
105 turnos. Can't status,-Dragon power vs grounded.
Morning Sun
Egg
5Heals the user by a weather-dependent amount.
Mystical Fire
Machine
7510010100% chance to lower the alvo's Sp Atk by 1.
Pay Day
Machine
4010020Scatters coins.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psycho Cut
Level up
Machine
7010020Tem altas chances de critical hit.
Quick Attack
Level up
4010030Geralmente ataca primeiro.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stomp
Level up
6510020Tem 30% de chance de causar flinch.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Take Down
Level up
908520Tem 1/4 de recoil.
Thrash
Egg
12010010Lasts 2-3 turnos. Confuses the user afterwards.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wonder Room
Machine
10For 5 turnos, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Ponyta-Galar
Lv. 40
Rapidash-Galar
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half.
Shield
The fastest runner becomes the leader, and it decides the herd’s pace and direction of travel.
Exibir mais
Sword
This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.
Let's Go, Eevee!
Just loves to run. If it sees something faster than itself, it will give chase at top speed.
Let's Go, Pikachu!
Just loves to run. If it sees something faster than itself, it will give chase at top speed.
Alpha Sapphire
Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Omega Ruby
Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Y
It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow.
X
Very competitive, this Pokémon will chase anything that moves fast in the hopes of racing it.
White 2
When at an all-out gallop, its blazing mane sparkles, enhancing its beautiful appearance.
Black 2
When at an all-out gallop, its blazing mane sparkles, enhancing its beautiful appearance.
White
When at an all-out gallop, its blazing mane sparkles, enhancing its beautiful appearance.
Black
When at an all-out gallop, its blazing mane sparkles, enhancing its beautiful appearance.
SoulSilver
With incredible acceleration, it reaches its top speed of 150 mph after running just 10 steps.
HeartGold
At full gallop, its four hooves barely touch the ground because it moves so incredibly fast.
Platinum
When at an all-out gallop, its blazing mane sparkles, enhancing its beautiful appearance.
Pearl
It has astounding acceleration. From a standstill, it can reach top speed within 10 steps.
Diamond
It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow.
LeafGreen
Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
FireRed
It can gallop at a top speed of 150 miles per hour. It can race as fast as a bullet train while ablaze.
Emerald
It usually canters casually in the fields and plains. But once a RAPIDASH turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Sapphire
RAPIDASH usually can be seen casually cantering in the fields and plains. However, when this POKéMON turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Ruby
RAPIDASH usually can be seen casually cantering in the fields and plains. However, when this POKéMON turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Crystal
It just loves to gallop. The faster it goes, the long­ er the swaying flames of its mane will become.
Silver
With incredible acceleration, it reaches its top speed of 150 mph after running just ten steps.
Gold
At full gallop, its four hooves barely touch the ground because it moves so incredi­ bly fast.
Yellow
Just loves to run. If it sees some­ thing faster than itself, it will give chase at top speed.
Blue
Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Red
Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Moves que aprende
Gen VIII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Megahorn
Level 1
1208510Nenhum efeito adicional.
Psycho Cut
Level 1
7010020Tem altas chances de critical hit.
Quick Attack
Level 1
4010030Geralmente ataca primeiro.
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Fairy Wind
Level 15
4010030Nenhum efeito adicional.
Agility
Level 20
30Aumenta a Speed do usuário em 2 estágios.
Psybeam
Level 25
651002010% chance to confuse the alvo.
Stomp
Level 30
6510020Tem 30% de chance de causar flinch.
Heal Pulse
Level 35
10Cura o alvo em 50% de seu HP máximo.
Take Down
Level 43
908520Tem 1/4 de recoil.
Dazzling Gleam
Level 49
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Psychic
Level 56
901001010% chance to lower the alvo's Sp Def by 1.
Healing Wish
Level 63
10User faints. Next hurt Pokémon is fully healed.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
High Horsepower
Machine
959510Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Low Kick
Machine
10020More power the heavier the alvo.
Magic Room
Machine
10For 5 turnos, all equipado items have no effect.
Megahorn
Machine
1208510Nenhum efeito adicional.
Misty Terrain
Machine
105 turnos. Can't status,-Dragon power vs grounded.
Mystical Fire
Machine
7510010100% chance to lower the alvo's Sp Atk by 1.
Pay Day
Machine
4010020Scatters coins.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psycho Cut
Machine
7010020Tem altas chances de critical hit.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wonder Room
Machine
10For 5 turnos, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.