PadrãoShiny
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 40
Taxa de captura: 235
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +1Total: 1
Competitivo
In-Game
Abilities
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Trace: On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
88 135
166 260
27 84
49 163
27 84
49 163
45 106
85 207
36 95
67 185
40 101
76 196
Cadeia evolutiva
4 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Alluring Voice Machine | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Machine Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Machine Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Mystical Fire Egg | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Level up Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Egg Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Level up | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg Evento | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up Evento | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Level up | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up Dream World | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Destiny Bond Egg Dream World | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor Dream World | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Level up | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Level up | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Evento | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confusion Level up Evento | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Growl Level up Evento | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine Evento | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine Evento | 60 | — | 20 | This Move does not check accuracy. | ||
Sing Evento | — | 55 | 15 | Causes the target to fall asleep. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. | ||
Wish Evento | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Cadeia evolutiva
4 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research.
Shield
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
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Sword
It is highly attuned to the emotions of people and Pokémon. It hides if it senses hostility.
Alpha Sapphire
Ralts has the ability to sense the emotions of people. If its Trainer is in a cheerful mood, this Pokémon grows cheerful and joyous in the same way.
Omega Ruby
Ralts senses the emotions of people using the horns on its head. This Pokémon rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.
Y
It is highly attuned to the emotions of people and Pokémon. It hides if it senses hostility.
X
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
White 2
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
Black 2
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
White
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
Black
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
SoulSilver
The horns on its head provide a strong power that enables it to sense people’s emotions.
HeartGold
The horns on its head provide a strong power that enables it to sense people’s emotions.
Platinum
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
Pearl
It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.
Diamond
It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.
LeafGreen
It is highly attuned to the emotions of people and POKéMON. It hides if it senses hostility.
FireRed
It is highly attuned to the emotions of people and POKéMON. It hides if it senses hostility.
Emerald
A RALTS has the power to sense the emotions of people and POKéMON with the horns on its head. It takes cover if it senses any hostility.
Sapphire
RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood,this POKéMON grows cheerful and joyous in the same way.
Ruby
RALTS senses the emotions of people using the horns on its head. This POKéMON rarely appears beforepeople. But when it does, it draws closer if it senses that the person has a positive disposition.
Locais de encontro
Ultra Moon
Alola Route 6 North
Alola Route 6 North:
- Método: Island Scan
- 100% de chance
- Level 17
Ultra Sun
Alola Route 6 North
Alola Route 6 North:
- Método: Island Scan
- 100% de chance
- Level 17
Exibir mais
Y
Road 4
Road 4:
- Método: Walking in red flowers
- 5% de chance
- Level 8
X
Road 4
Road 4:
- Método: Walking in red flowers
- 5% de chance
- Level 8
SoulSilver
Road 34
Road 34:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 11
HeartGold
Road 34
Road 34:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 11
Platinum
Road 208
Road 209
Road 212 (north, towards Hearthome City)
Road 208:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Road 209:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 19
Road 212 (north, towards Hearthome City):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 22
Pearl
Road 203
Road 204 (south, towards Jubilife City)
Road 203:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 6
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 6
Diamond
Road 203
Road 204 (south, towards Jubilife City)
Road 203:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 6
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 6
Emerald
Road 102
Road 102:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 4
Sapphire
Road 102
Road 102:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 4
Ruby
Road 102
Road 102:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 4
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Double Team Level 3 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Hypnosis Level 9 | — | 60 | 20 | Causes the target to fall asleep. | ||
Draining Kiss Level 12 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Teleport Level 15 | — | — | 20 | User switches out. | ||
Psybeam Level 18 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Life Dew Level 21 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Charm Level 24 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 30 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Heal Pulse Level 33 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Dream Eater Level 36 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Future Sight Level 39 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Alluring Voice Machine | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mystical Fire Egg | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Double Team Level 3 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Hypnosis Level 9 | — | 60 | 20 | Causes the target to fall asleep. | ||
Draining Kiss Level 12 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Teleport Level 15 | — | — | 20 | User switches out. | ||
Psybeam Level 18 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Life Dew Level 21 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Charm Level 24 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 30 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Heal Pulse Level 33 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Dream Eater Level 36 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Future Sight Level 39 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Double Team Level 3 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Hypnosis Level 9 | — | 60 | 20 | Causes the target to fall asleep. | ||
Draining Kiss Level 12 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Teleport Level 15 | — | — | 20 | User switches out. | ||
Psybeam Level 18 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Life Dew Level 21 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Charm Level 24 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 30 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Heal Pulse Level 33 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Dream Eater Level 36 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Future Sight Level 39 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 4 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 6 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 9 | — | — | 20 | User switches out. | ||
Disarming Voice Level 11 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Lucky Chant Level 14 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 17 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 19 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Draining Kiss Level 22 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Calm Mind Level 24 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 27 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 29 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 32 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 34 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 37 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 39 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 42 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Egg | — | — | 10 | The user and the target troca Abilities. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 4 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 6 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 9 | — | — | 20 | User switches out. | ||
Disarming Voice Level 11 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Lucky Chant Level 14 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 17 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 19 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Draining Kiss Level 22 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Calm Mind Level 24 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 27 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 29 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 32 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 34 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 37 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 39 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 42 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Egg | — | — | 10 | The user and the target troca Abilities. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Lucky Chant Level 17 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 21 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 23 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 28 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 32 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 34 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 39 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 43 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 45 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 49 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 54 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Egg | — | — | 10 | The user and the target troca Abilities. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 4 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 6 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 9 | — | — | 20 | User switches out. | ||
Disarming Voice Level 11 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Lucky Chant Level 14 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 17 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 19 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Draining Kiss Level 22 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Calm Mind Level 24 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 27 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 29 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 32 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 34 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 37 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 39 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 42 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Egg | — | — | 10 | The user and the target troca Abilities. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Lucky Chant Level 17 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 21 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 23 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 28 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 32 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 34 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 39 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 43 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 45 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 50 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 54 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Egg | — | — | 10 | The user and the target troca Abilities. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Lucky Chant Level 17 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 21 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 23 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 28 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 32 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 34 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 39 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 43 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 45 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 50 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 54 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Egg | — | — | 10 | The user and the target troca Abilities. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Lucky Chant Level 17 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 21 | 60 | — | 20 | This Move does not check accuracy. | ||
Calm Mind Level 23 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 28 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 32 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 34 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 39 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 43 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 45 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Lucky Chant Level 17 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 21 | 60 | — | 20 | This Move does not check accuracy. | ||
Calm Mind Level 23 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 28 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 32 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 34 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 39 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 43 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 45 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Lucky Chant Level 17 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magical Leaf Level 21 | 60 | — | 20 | This Move does not check accuracy. | ||
Calm Mind Level 23 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 28 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 32 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 34 | 120 | 100 | 10 | Hits two turns after being used. | ||
Charm Level 39 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Hypnosis Level 43 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 45 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 31 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 36 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 41 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 46 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 31 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 36 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 41 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 46 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 31 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 36 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 41 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 46 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 31 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 36 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 41 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 46 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 31 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 36 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 41 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 46 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |