

PadrãoShiny
Competitivo
In-Game
Abilities
Surge Surfer: If Electric Terrain is active, this Pokémon's Speed is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
81 150
157 295
49 112
94 218
90 161
175 317
81 150
157 295
103 178
202 350
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Alluring Voice Machine | ![]() | 80 | 100 | 10 | Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Machine Egg | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Charm Level up Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disarming Voice Egg | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. | |
Discharge Level up | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. | |
Double Team Level up | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. | |
Electric Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Electric power, can't adormecer. | |
Electro Ball Level up Machine | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Out Egg | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the alvo's Sp Def by 2. | |
Feint Level up | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Tail Level up | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Level up Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Nasty Plot Level up Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Nuzzle Level up | ![]() | 20 | 100 | 20 | 100% chance to paralyze the alvo. | |
Play Nice Level up | ![]() | — | — | 20 | Lowers the alvo's Attack by 1. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals alvo 1/4 HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Quick Attack Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Spark Level up | ![]() | 65 | 100 | 20 | 30% chance to paralyze the alvo. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Sweet Kiss Level up | ![]() | — | 75 | 10 | Causes the alvo to become confused. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tail Whip Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Level up Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Level up Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Shock Level up | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Level up Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Tickle Egg | ![]() | — | 100 | 20 | Lowers the alvo's Attack and Defense by 1. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Wish Egg | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Cadeia evolutiva
![]() Baby Pokémon |
|
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.
Shield
If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.
Exibir mais
Sword
Its long tail serves as a ground to protect itself from its own high-voltage power.
Let's Go, Eevee!
When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
Let's Go, Pikachu!
When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
Ultra Moon
Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.
Ultra Sun
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Moon
It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.
Sun
It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Alpha Sapphire
This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.
Omega Ruby
If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.
Y
It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
X
When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
White 2
Its tail discharges electricity into the ground, protecting it from getting shocked.
Black 2
Its tail discharges electricity into the ground, protecting it from getting shocked.
White
Its tail discharges electricity into the ground, protecting it from getting shocked.
Black
Its tail discharges electricity into the ground, protecting it from getting shocked.
SoulSilver
If the electric pouches in its cheeks become fully charged, both ears will stand straight up.
HeartGold
When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
Platinum
Its tail discharges electricity into the ground, protecting it from getting shocked.
Pearl
It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
Diamond
It turns aggressive if it has too much electricity in its body. It discharges power through its tail.
LeafGreen
Its long tail serves as a ground to protect itself from its own high-voltage power.
FireRed
Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.
Emerald
If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.
Sapphire
This POKéMON exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness.RAICHU searches for electricity by planting its tail in the ground.
Ruby
If the electrical sacks become excessively charged, RAICHU plants its tail in the ground and discharges.Scorched patches of ground will be found near this POKéMON’s nest.
Crystal
If its electric pouches run empty, it raises its tailto gather electri city from the atmosphere.
Silver
If the electric pouches in its cheeks becomefully charged, both ears will stand straight up.
Gold
When its electric ity builds, its muscles are stimulated, and it be comes more aggres sive than usual.
Yellow
When electricity builds up inside its body, itbecomes feisty. It also glows in the dark.
Blue
Its long tail serves as a ground to protectitself from its own high voltage power.
Red
Its long tail serves as a ground to protectitself from its own high voltage power.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Psychic Ao Evoluir | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Thunder Level 1 | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Shock Level 1 | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Level 1 | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Agility Level 1 | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Quick Attack Level 1 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Double Team Level 1 | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Light Screen Level 1 | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Sweet Kiss Level 1 | ![]() | — | 75 | 10 | Causes the alvo to become confused. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Spark Level 1 | ![]() | 65 | 100 | 20 | 30% chance to paralyze the alvo. | |
Iron Tail Level 1 | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Feint Level 1 | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Nasty Plot Level 1 | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Discharge Level 1 | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. | |
Electro Ball Level 1 | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Play Nice Level 1 | ![]() | — | — | 20 | Lowers the alvo's Attack by 1. | |
Nuzzle Level 1 | ![]() | 20 | 100 | 20 | 100% chance to paralyze the alvo. | |
Thunderbolt Level 5 | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Alluring Voice Machine | ![]() | 80 | 100 | 10 | Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Machine | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. | |
Electric Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Electric power, can't adormecer. | |
Electro Ball Machine | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. |