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#211 - Qwilfish-Hisui
PadrãoShiny
Categoria: Balloon Pokémon
Altura: 0,5 mPeso: 3,9 Kg
Habitat: Sea (Habitat)
Cor: Black
Formato:
Egg group: Water 220 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Poison Point: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
Swift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
Intimidate(H): On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
95
85
55
55
85
Level 50
Level 100
125 172
240 334
90 161
175 317
81 150
157 295
54 117
103 229
54 117
103 229
81 150
157 295
Dano recebido
×1
×½
×1
×1
×1
×1
×1
×1
×½
×½
×2
×1
×1
×½
×0
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
Egg
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acupressure
Level up
30Raises a random stat of the user or an ally by 2.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aqua Jet
Egg
4010020Usually goes first.
Aqua Tail
Egg
909010No additional effect.
Astonish
Egg
301001530% chance to causar flinch.
Barb Barrage
Level up
601001050% psn. 2x power if target already poisoned.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Level up
6510010Power doubles if the target's HP is 50% or less.
Bubble Beam
Egg
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Double-Edge
Machine
12010015Tem 33% de recoil.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fell Stinger
Level up
5010025Raises user's Attack by 3 if this KOes the target.
Flail
Egg
10015More power the less HP the user has left.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Haze
Machine
Egg
30Eliminates all stat changes.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Minimize
Level up
10Raises the user's evasiveness by 2.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Pin Missile
Level up
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poison Sting
Level up
151003530% chance to envenenar the target.
Poison Tail
Machine
5010025High critical hit ratio. 10% chance to envenenar.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Scale Shot
Machine
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Self-Destruct
Egg
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Spikes
Level up
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Egg
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Toxic
Level up
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Toxic Spikes
Level up
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Waterfall
Machine
801001520% chance to causar flinch.
Water Pulse
Machine
Egg
601002020% chance to confuse the target.
Cadeia evolutiva
Qwilfish-Hisui
Strong Style Move
Overqwil
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.
Shield
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Exibir mais
Sword
When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.
Alpha Sapphire
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Omega Ruby
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Y
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
X
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
White 2
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Black 2
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
White
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Black
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
SoulSilver
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
HeartGold
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Platinum
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Pearl
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Diamond
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
LeafGreen
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
FireRed
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Emerald
A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.
Sapphire
QWILFISH sucks in water, inflating itself. This POKéMON uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Ruby
QWILFISH sucks in water, inflating itself. This POKéMON uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Crystal
When faced with a larger opponent, it swallows as much water as it can to match the opponent's size.
Silver
The small spikes covering its body developed from scales. They in­ ject a toxin that causes fainting.
Gold
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Poison Sting
Level 1
151003530% chance to envenenar the target.
Harden
Level 4
30Raises the user's Defense by 1.
Bite
Level 8
6010025Tem 30% de chance de causar flinch.
Fell Stinger
Level 12
5010025Raises user's Attack by 3 if this KOes the target.
Minimize
Level 16
10Raises the user's evasiveness by 2.
Spikes
Level 20
20Hurts grounded foes on switch-in. Max 3 layers.
Brine
Level 24
6510010Power doubles if the target's HP is 50% or less.
Barb Barrage
Level 28
601001050% psn. 2x power if target already poisoned.
Pin Missile
Level 32
259520Hits 2-5 times in one turn.
Toxic Spikes
Level 36
20Poisons grounded foes on switch-in. Max 2 layers.
Stockpile
Level 40
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Spit Up
Level 40
10010More power with more uses of Stockpile.
Toxic
Level 44
9010Envenena gravemente o alvo. Poison-types não podem errar.
Crunch
Level 48
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Acupressure
Level 52
30Raises a random stat of the user or an ally by 2.
Destiny Bond
Level 56
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Machine
12010015Tem 33% de recoil.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Haze
Machine
30Eliminates all stat changes.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poison Tail
Machine
5010025High critical hit ratio. 10% chance to envenenar.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Scale Shot
Machine
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Egg
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Aqua Jet
Egg
4010020Usually goes first.
Aqua Tail
Egg
909010No additional effect.
Astonish
Egg
301001530% chance to causar flinch.
Bubble Beam
Egg
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Flail
Egg
10015More power the less HP the user has left.
Haze
Egg
30Eliminates all stat changes.
Self-Destruct
Egg
2001005Hits adjacent Pokemon. The user faints.
Supersonic
Egg
5520Causes the target to become confused.
Water Pulse
Egg
601002020% chance to confuse the target.
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