PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
130 177
250 344
81 150
157 295
63 128
121 251
63 128
121 251
58 123
112 240
63 128
121 251
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Aqua Cutter Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Aqua Jet Level up | 40 | 100 | 20 | Usually goes first. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Detect Egg | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Level up Machine | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Liquidation Level up Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Egg | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Triple Axel Machine | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pledge Machine | 80 | 100 | 10 | Use with Grass or Fire Pledge for added effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
Work Up Level up | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Descrição In-game:
Violet
The hardworking Quaxwell observes people and Pokémon from various regions and incorporates their movements into its own dance routines.
Scarlet
These Pokémon constantly run through shallow waters to train their legs, then compete with each other to see which of them kicks most gracefully.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Double Hit Level 1 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Work Up Level 7 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Wing Attack Level 10 | 60 | 100 | 35 | No additional effect. | ||
Aqua Jet Level 13 | 40 | 100 | 20 | Usually goes first. | ||
Water Pulse Level 17 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Low Sweep Level 19 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Aqua Cutter Level 23 | 70 | 100 | 20 | High critical hit ratio. | ||
Air Slash Level 27 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Focus Energy Level 32 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Acrobatics Level 38 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Liquidation Level 43 | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Feather Dance Level 48 | — | 100 | 15 | Lowers the target's Attack by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Machine | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Triple Axel Machine | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Water Pledge Machine | 80 | 100 | 10 | Use with Grass or Fire Pledge for added effect. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |