PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
114 161
218 312
63 129
123 254
67 134
130 262
44 105
83 205
54 117
103 229
45 107
87 210
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Level up Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Glide Tutor | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Pain Split Level up | — | — | 20 | Shares HP of user and target equally. | ||
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Razor Leaf Level up | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Level up Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Level up | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Skitter Smack Tutor | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trick Level up Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick-or-Treat Level up | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Worry Seed Level up | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Bullet Seed Level up | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Pain Split Level up Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Razor Leaf Level up | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Level up Tutor | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Level up | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Level up Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick-or-Treat Level up | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Worry Seed Level up Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Bullet Seed Level up | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Pain Split Level up Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Razor Leaf Level up | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seed Bomb Level up Tutor | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Level up | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Level up Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick-or-Treat Level up | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Worry Seed Level up Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Cadeia evolutiva
2 níveis evolutivos.
Formas alternativas
3 formas alternativas.
Descrição In-game:
Shield
The light that streams out from the holes in the pumpkin can hypnotize and control the people and Pokémon that see it.
Sword
Spirits that wander this world are placed into Pumpkaboo’s body. They’re then moved on to the afterlife.
Exibir mais
Alpha Sapphire
It is said to carry wandering spirits to the place where they belong so they can move on.
Omega Ruby
The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.
Y
It is said to carry wandering spirits to the place where they belong so they can move on.
X
The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.
Locais de encontro
Y
Road 16
Road 16:
- Método: Walking on rough terrain
- 10% de chance
- Level 36
X
Road 16
Road 16:
- Método: Walking on rough terrain
- 10% de chance
- Level 36
Moves que aprende
Gen VIII
Gen VII
Gen VI
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Shadow Sneak Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Confuse Ray Level 8 | — | 100 | 10 | Confuses the target. | ||
Razor Leaf Level 12 | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Leech Seed Level 16 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Scary Face Level 24 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Worry Seed Level 28 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Seed Bomb Level 32 | 80 | 100 | 15 | No additional effect. | ||
Trick-or-Treat Level 36 | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Trick Level 40 | — | 100 | 10 | User switches its held item with the target's. | ||
Pain Split Level 44 | — | — | 20 | Shares HP of user and target equally. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Grassy Glide Tutor | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | ||
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Skitter Smack Tutor | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Trick Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Scary Face Level 4 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Worry Seed Level 11 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Razor Leaf Level 16 | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Leech Seed Level 20 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Bullet Seed Level 26 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Shadow Sneak Level 30 | 40 | 100 | 30 | Usually goes first. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Trick-or-Treat Level 40 | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Pain Split Level 42 | — | — | 20 | Shares HP of user and target equally. | ||
Seed Bomb Level 48 | 80 | 100 | 15 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Trick Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Scary Face Level 4 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Worry Seed Level 11 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Razor Leaf Level 16 | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Leech Seed Level 20 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Bullet Seed Level 26 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Shadow Sneak Level 30 | 40 | 100 | 30 | Usually goes first. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Trick-or-Treat Level 40 | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Pain Split Level 42 | — | — | 20 | Shares HP of user and target equally. | ||
Seed Bomb Level 48 | 80 | 100 | 15 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Trick Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Scary Face Level 4 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Worry Seed Level 11 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Razor Leaf Level 16 | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Leech Seed Level 20 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Bullet Seed Level 26 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Shadow Sneak Level 30 | 40 | 100 | 30 | Usually goes first. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Trick-or-Treat Level 40 | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Pain Split Level 42 | — | — | 20 | Shares HP of user and target equally. | ||
Seed Bomb Level 48 | 80 | 100 | 15 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Trick Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Scary Face Level 4 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Worry Seed Level 11 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Razor Leaf Level 16 | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Leech Seed Level 20 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Bullet Seed Level 26 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Shadow Sneak Level 30 | 40 | 100 | 30 | Usually goes first. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Trick-or-Treat Level 40 | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Pain Split Level 42 | — | — | 20 | Shares HP of user and target equally. | ||
Seed Bomb Level 48 | 80 | 100 | 15 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. |