PadrãoShiny
Competitivo
In-Game
Abilities
Damp: Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
Cloud Nine: While this Pokemon is active, the effects of weather conditions are disabled.
Swift Swim(H): If Rain Dance is active, this Pokemon's Speed is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
110 157
210 304
51 114
98 223
47 110
90 214
63 128
121 251
49 112
94 218
54 117
103 229
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Level up | 90 | 90 | 10 | No additional effect. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Machine Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Vacuum Wave Machine | 40 | 100 | 30 | Usually goes first. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Level up | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up Machine Virtual Console | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Level up | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine Virtual Console | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine Virtual Console | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fury Swipes Level up Virtual Console | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hydro Pump Level up Machine Virtual Console | 110 | 80 | 5 | No additional effect. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine Virtual Console | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine Virtual Console | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Pay Day Machine Virtual Console | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg Virtual Console | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine Virtual Console | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scratch Level up Virtual Console | 40 | 100 | 35 | No additional effect. | ||
Screech Level up Machine Virtual Console | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Seismic Toss Virtual Console | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine Virtual Console | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Level up Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Virtual Console | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bubble Beam Virtual Console | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Counter Virtual Console | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg Virtual Console | 100 | 80 | 5 | High critical hit ratio. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Virtual Console | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Egg Virtual Console | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up Virtual Console | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Future Sight Egg Virtual Console | 120 | 100 | 10 | Hits two turns after being used. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up Virtual Console | 110 | 80 | 5 | No additional effect. | ||
Hypnosis Egg Virtual Console | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Virtual Console Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Virtual Console Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Virtual Console Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mega Kick Virtual Console | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Virtual Console | 80 | 85 | 20 | No additional effect. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Pay Day Virtual Console | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg Virtual Console | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine Virtual Console | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Virtual Console | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scratch Level up Virtual Console | 40 | 100 | 35 | No additional effect. | ||
Screech Level up Virtual Console | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Virtual Console | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Skull Bash Virtual Console | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Egg Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Strength Virtual Console | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Virtual Console | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Tail Whip Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine Virtual Console | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Sport Level up | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Whirlpool Virtual Console | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Level up Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Sport Level up | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Wonder Room Level up Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Dream World | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg Dream World | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Egg Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Sport Level up Dream World | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Wonder Room Level up Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Sport Level up | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up Evento | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Level up Evento | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Mud Sport Evento | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Scratch Level up Evento | 40 | 100 | 35 | No additional effect. | ||
Screech Level up Evento | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up Evento | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Sport Level up Evento | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Descrição In-game:
Legends: Arceus
Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.
Shield
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Exibir mais
Sword
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Let's Go, Eevee!
Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Let's Go, Pikachu!
Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Ultra Moon
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Ultra Sun
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Moon
This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Sun
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Alpha Sapphire
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Omega Ruby
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Y
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
X
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
White 2
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Black 2
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
White
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
SoulSilver
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
HeartGold
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Platinum
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Pearl
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Diamond
If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
LeafGreen
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
FireRed
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Emerald
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
Sapphire
If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory ofsuch an event because it goes into an altered state that is much like deep sleep.
Ruby
PSYDUCK uses a mysterious power. When it does so, this POKéMON generates brain waves that aresupposedly only seen in sleepers. This discovery spurred controversy among scholars.
Crystal
The only time it can use its psy chic power is whenits sleeping brain cells happen to wake.
Silver
If its chronic headache peaks, it may exhibit oddpowers. It seems unable to recall such an episode.
Gold
It has mystical powers but doesn't recall that it hasused them. That is why it always looks puzzled.
Yellow
Always tormented by headaches. It uses psychicpowers, but it is not known if it intends to do so.
Blue
While lulling its enemies with its vacant look, thiswily POKéMON will use psychokinetic powers.
Red
While lulling its enemies with its vacant look, thiswily POKéMON will use psychokinetic powers.
Locais de encontro
Ultra Moon
Brooklet Hill North
Brooklet Hill South
Malie Garden Area
Sandy Cave Area
Seaward Cave Area
Ten Carat Hill Inside
Brooklet Hill North:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Brooklet Hill South:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Malie Garden Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25 ~ Level 28
Sandy Cave Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 6 ~ Level 9
Seaward Cave Area:
- Método: Surfing
- 5% de chance
- Level 15 ~ Level 18
Ten Carat Hill Inside:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11 ~ Level 14
Ultra Sun
Brooklet Hill North
Brooklet Hill South
Malie Garden Area
Sandy Cave Area
Seaward Cave Area
Ten Carat Hill Inside
Brooklet Hill North:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Brooklet Hill South:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Malie Garden Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25 ~ Level 28
Sandy Cave Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 6 ~ Level 9
Seaward Cave Area:
- Método: Surfing
- 5% de chance
- Level 15 ~ Level 18
Ten Carat Hill Inside:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11 ~ Level 14
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Moon
Brooklet Hill North
Brooklet Hill South
Malie Garden Area
Seaward Cave Area
Brooklet Hill North:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Brooklet Hill South:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Malie Garden Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24 ~ Level 27
Seaward Cave Area:
- Método: Surfing
- 20% de chance
- Level 15 ~ Level 18
Sun
Brooklet Hill North
Brooklet Hill South
Malie Garden Area
Seaward Cave Area
Brooklet Hill North:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Brooklet Hill South:
- Método: Surfing
- 20% de chance
- Level 14 ~ Level 17
Malie Garden Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24 ~ Level 27
Seaward Cave Area:
- Método: Surfing
- 20% de chance
- Level 15 ~ Level 18
Y
Road 22
Road 22:
- Método: Surfing
- 15% de chance
- Level 27
X
Road 22
Road 22:
- Método: Surfing
- 15% de chance
- Level 27
White 2
Floccesy Ranch (inner)
Floccesy Ranch (inner):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 5
Black 2
Floccesy Ranch (inner)
Floccesy Ranch (inner):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 5
SoulSilver
Ilex Forest
Road 35
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 6
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Wetland
Ilex Forest:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 15
Road 35:
- Método: Surfing
- 30% de chance
- Level 10 ~ Level 20
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
Seafoam Islands (B4F):
- Método: Fishing with a Good Rod
- 30% de chance
- Level 20
Road 6:
- Método: Surfing
- 30% de chance
- Level 5
Cerulean Cave (1F):
- Método: Surfing
- 30% de chance
- Level 35
Cerulean Cave (2F):
- Método: Surfing
- 30% de chance
- Level 35
Cerulean Cave (B1F):
- Método: Surfing
- 30% de chance
- Level 35
Safari Zone Wetland:
- Método: Surfing
- 10% de chance
- Level 17
HeartGold
Ilex Forest
Road 35
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 6
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Wetland
Ilex Forest:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 15
Road 35:
- Método: Surfing
- 30% de chance
- Level 10 ~ Level 20
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
Seafoam Islands (B4F):
- Método: Fishing with a Good Rod
- 30% de chance
- Level 20
Road 6:
- Método: Surfing
- 30% de chance
- Level 5
Cerulean Cave (1F):
- Método: Surfing
- 30% de chance
- Level 35
Cerulean Cave (2F):
- Método: Surfing
- 30% de chance
- Level 35
Cerulean Cave (B1F):
- Método: Surfing
- 30% de chance
- Level 35
Safari Zone Wetland:
- Método: Surfing
- 10% de chance
- Level 17
Platinum
Eterna City
Ravaged Path
Oreburgh Gate (1F)
Oreburgh Gate (B1F)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 214
Road 225
Twinleaf Town
Celestic Town
Resort Area
Eterna City:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Ravaged Path:
- Método: Surfing
- 60% de chance
- Level 20 ~ Level 30
Oreburgh Gate (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 7
Oreburgh Gate (B1F):
- Método: Surfing
- 60% de chance
- Level 20 ~ Level 30
Lake Verity (before Galactic intervention):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Lake Verity (after Galactic intervention):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Lake Valor:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Lake Acuity:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 203:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 204 (south, towards Jubilife City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 204 (north, towards Floaroma Town):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 205 (east, towards Eterna City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 208:
- Método: Surfing
- 30% de chance
- Level 20
Road 209:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 210 (west, towards Celestic Town):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 212 (north, towards Hearthome City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 214:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Road 225:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 45
Twinleaf Town:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Celestic Town:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Resort Area:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 45
Pearl
Eterna City
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 6
Ravaged Path
Oreburgh Gate (B1F)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 214
Twinleaf Town
Celestic Town
Eterna City:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Great Marsh Area 1:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 2:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 3:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 4:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 6:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Ravaged Path:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Oreburgh Gate (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Lake Verity (before Galactic intervention):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Lake Verity (after Galactic intervention):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Lake Valor:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Lake Acuity:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 203:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 204 (south, towards Jubilife City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 204 (north, towards Floaroma Town):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 205 (east, towards Eterna City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 208:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 209:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 210 (west, towards Celestic Town):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 212 (north, towards Hearthome City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 214:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Twinleaf Town:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Celestic Town:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Diamond
Eterna City
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 6
Ravaged Path
Oreburgh Gate (B1F)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 214
Twinleaf Town
Celestic Town
Eterna City:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Great Marsh Area 1:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 2:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 3:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 4:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Great Marsh Area 6:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Ravaged Path:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Oreburgh Gate (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Lake Verity (before Galactic intervention):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Lake Verity (after Galactic intervention):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Lake Valor:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Lake Acuity:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 203:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 204 (south, towards Jubilife City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 204 (north, towards Floaroma Town):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 205 (east, towards Eterna City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 208:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 209:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 210 (west, towards Celestic Town):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 212 (north, towards Hearthome City):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Road 214:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Twinleaf Town:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Celestic Town:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
FireRed
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 12
Road 19
Road 20
Cinnabar Island
Viridian City
Cerulean City
Vermilion City
Celadon City
Fuchsia City
Pallet Town
Road 4
Road 6
Road 10
Road 11
Road 13
Road 21
Road 22
Road 24
Road 25
Cerulean Cave (1F)
Cerulean Cave (B1F)
Road 23
Safari Zone (middle)
Safari Zone (Area 1, east)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
S.S. Anne
Berry Forest
Icefall Cave (entrance)
Icefall Cave (waterfall)
Kindle Road
Treasure Beach
Cape Brink
Bond Bridge
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Outcast Island
Green Path
Water Path
Ruin Valley
Trainer Tower
Canyon Entrance
Tanoby Ruins
One Island
Four Island
Five Island
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 31
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Seafoam Islands (B3F):
- Método: Surfing
- 4% de chance
- Level 30 ~ Level 40
Seafoam Islands (B4F):
- Método: Surfing
- 4% de chance
- Level 30 ~ Level 40
Road 12:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 19:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 20:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Cinnabar Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Viridian City:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Cerulean City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Vermilion City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Celadon City:
- Método: Surfing
- 4% de chance
- Level 30 ~ Level 40
Fuchsia City:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Pallet Town:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 4:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 6:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Road 10:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 11:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 13:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 21:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 22:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Road 24:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 25:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Cerulean Cave (1F):
- Método: Surfing
- 1% de chance
- Level 40 ~ Level 50
Cerulean Cave (B1F):
- Método: Surfing
- 1% de chance
- Level 50 ~ Level 60
Road 23:
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (middle):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (Area 1, east):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (Area 2, north):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Safari Zone (Area 3, west):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
S.S. Anne:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Berry Forest:
- Método: Surfing
- 5% de chance
- Level 35 ~ Level 40
Icefall Cave (entrance):
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 35
Icefall Cave (waterfall):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Kindle Road:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Treasure Beach:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Cape Brink:
- Método: Surfing
- 5% de chance
- Level 35 ~ Level 40
Bond Bridge:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Resort Gorgeous:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Water Labyrinth:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Five Isle Meadow:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Memorial Pillar:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Outcast Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Green Path:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Water Path:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Ruin Valley:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Trainer Tower:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Canyon Entrance:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 41
Tanoby Ruins:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
One Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Four Island:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 35
Five Island:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Emerald
Safari Zone (NW/mach bike area)
Safari Zone (SW)
Safari Zone (NW/mach bike area):
- Método: Surfing
- 5% de chance
- Level 30 ~ Level 35
Safari Zone (SW):
- Método: Surfing
- 1% de chance
- Level 30 ~ Level 35
Sapphire
Safari Zone (NW/mach bike area)
Safari Zone (SW)
Safari Zone (NW/mach bike area):
- Método: Surfing
- 5% de chance
- Level 30 ~ Level 35
Safari Zone (SW):
- Método: Surfing
- 1% de chance
- Level 30 ~ Level 35
Ruby
Safari Zone (NW/mach bike area)
Safari Zone (SW)
Safari Zone (NW/mach bike area):
- Método: Surfing
- 5% de chance
- Level 30 ~ Level 35
Safari Zone (SW):
- Método: Surfing
- 1% de chance
- Level 30 ~ Level 35
Crystal
Ilex Forest
Road 35
National Park
Road 6
Ilex Forest:
- Método: Surfing
- 30% de chance
- Level 10 ~ Level 14
Road 35:
- Método: Surfing
- 30% de chance
- Level 15 ~ Level 19
National Park:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 12
Road 6:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 9
Silver
Ilex Forest
Road 35
Road 6
Ilex Forest:
- Método: Surfing
- 30% de chance
- Level 10 ~ Level 14
Road 35:
- Método: Surfing
- 30% de chance
- Level 15 ~ Level 19
Road 6:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 9
Gold
Ilex Forest
Road 35
Road 6
Ilex Forest:
- Método: Surfing
- 30% de chance
- Level 10 ~ Level 14
Road 35:
- Método: Surfing
- 30% de chance
- Level 15 ~ Level 19
Road 6:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 9
Yellow
Road 6
Road 6:
- Método: Surfing
- 5% de chance
- Level 15
Blue
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean City
Road 24
Road 25
Safari Zone (middle)
Safari Zone (Area 1, east)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 30
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 33
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Cerulean City:
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Road 24:
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Road 25:
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (middle):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (Area 1, east):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (Area 2, north):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (Area 3, west):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Red
Seafoam Islands (1F)
Cerulean City
Road 24
Road 25
Safari Zone (middle)
Safari Zone (Area 1, east)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 28
Cerulean City:
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Road 24:
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Road 25:
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (middle):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (Area 1, east):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (Area 2, north):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Safari Zone (Area 3, west):
- Método: Fishing with a Super Rod
- 8% de chance
- Level 15
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 3 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 9 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Water Pulse Level 12 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Disable Level 15 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Zen Headbutt Level 18 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Screech Level 21 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Aqua Tail Level 24 | 90 | 90 | 10 | No additional effect. | ||
Soak Level 27 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 30 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 34 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Wonder Room Level 39 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Vacuum Wave Machine | 40 | 100 | 30 | Usually goes first. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 3 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 9 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Water Pulse Level 12 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Disable Level 15 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Zen Headbutt Level 18 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Screech Level 21 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Aqua Tail Level 24 | 90 | 90 | 10 | No additional effect. | ||
Soak Level 27 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 30 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 34 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 36 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 39 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 3 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 9 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Water Pulse Level 12 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Disable Level 15 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Zen Headbutt Level 18 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Screech Level 21 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Aqua Tail Level 24 | 90 | 90 | 10 | No additional effect. | ||
Soak Level 27 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 30 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 34 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 36 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 39 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 7 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 10 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 13 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Water Pulse Level 16 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Screech Level 22 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Zen Headbutt Level 25 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Aqua Tail Level 28 | 90 | 90 | 10 | No additional effect. | ||
Soak Level 31 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 34 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 37 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 43 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 7 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 10 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 13 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Water Pulse Level 16 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Disable Level 19 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Screech Level 22 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Zen Headbutt Level 25 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Aqua Tail Level 28 | 90 | 90 | 10 | No additional effect. | ||
Soak Level 31 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 34 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 37 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 43 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 14 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 18 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Disable Level 23 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Psybeam Level 27 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Screech Level 32 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Surf Level 36 | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 45 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 8 | 40 | 100 | 25 | No additional effect. | ||
Disable Level 11 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 15 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Water Pulse Level 18 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Fury Swipes Level 22 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Screech Level 25 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Zen Headbutt Level 29 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Aqua Tail Level 32 | 90 | 90 | 10 | No additional effect. | ||
Soak Level 36 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 39 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 46 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 50 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 8 | 40 | 100 | 25 | No additional effect. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 15 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Water Pulse Level 18 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Disable Level 22 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Screech Level 25 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Aqua Tail Level 29 | 90 | 90 | 10 | No additional effect. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Soak Level 36 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 39 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 46 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 50 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Simple Beam Egg | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Disable Level 14 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Fury Swipes Level 27 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Soak Level 35 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 40 | — | — | 10 | Copies the target's current stat stages. | ||
Zen Headbutt Level 44 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Amnesia Level 48 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 53 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 57 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 8 | 40 | 100 | 25 | No additional effect. | ||
Disable Level 11 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 15 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Water Pulse Level 18 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Fury Swipes Level 22 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Screech Level 25 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Zen Headbutt Level 29 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Aqua Tail Level 32 | 90 | 90 | 10 | No additional effect. | ||
Soak Level 36 | — | 100 | 20 | Changes the target's type to Water. | ||
Psych Up Level 39 | — | — | 10 | Copies the target's current stat stages. | ||
Amnesia Level 43 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 46 | 110 | 80 | 5 | No additional effect. | ||
Wonder Room Level 50 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Disable Level 14 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Fury Swipes Level 27 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 35 | — | — | 10 | Copies the target's current stat stages. | ||
Zen Headbutt Level 40 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Amnesia Level 44 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 48 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Disable Level 14 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Fury Swipes Level 27 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 35 | — | — | 10 | Copies the target's current stat stages. | ||
Zen Headbutt Level 40 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Amnesia Level 44 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 48 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Water Gun Level 9 | 40 | 100 | 25 | No additional effect. | ||
Disable Level 14 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Fury Swipes Level 27 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 35 | — | — | 10 | Copies the target's current stat stages. | ||
Zen Headbutt Level 40 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Amnesia Level 44 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Hydro Pump Level 48 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mud Bomb Egg | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 16 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Screech Level 23 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 31 | — | — | 10 | Copies the target's current stat stages. | ||
Fury Swipes Level 40 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 50 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 16 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Screech Level 23 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 31 | — | — | 10 | Copies the target's current stat stages. | ||
Fury Swipes Level 40 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 50 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dynamic Punch Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 16 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Screech Level 23 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 31 | — | — | 10 | Copies the target's current stat stages. | ||
Fury Swipes Level 40 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 50 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Refresh Egg | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 16 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Screech Level 23 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 31 | — | — | 10 | Copies the target's current stat stages. | ||
Fury Swipes Level 40 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 50 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Sport Level 1 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 16 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Screech Level 23 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 31 | — | — | 10 | Copies the target's current stat stages. | ||
Fury Swipes Level 40 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 50 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 16 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Screech Level 23 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 31 | — | — | 10 | Copies the target's current stat stages. | ||
Fury Swipes Level 40 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 50 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Machine | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Egg | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 16 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Screech Level 23 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psych Up Level 31 | — | — | 10 | Copies the target's current stat stages. | ||
Fury Swipes Level 40 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 50 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Machine | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ice Beam Tutor | 90 | 100 | 10 | 10% chance to freeze the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Egg | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 28 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 31 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 36 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 43 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 52 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Counter Machine | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Machine | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Tail Whip Level 28 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Disable Level 31 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 36 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fury Swipes Level 43 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Hydro Pump Level 52 | 110 | 80 | 5 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Counter Machine | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Machine | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |