

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
85
80
90
105
95
60
Level 50
Level 100
145 192
280 374
76 145
148 284
85 156
166 306
99 172
193 339
90 161
175 317
58 123
112 240
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Agility Level up Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Machine | ![]() ![]() | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Conversion Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Defense Curl Level up | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Discharge Level up | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Double-Edge Machine | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Eerie Impulse Machine | ![]() ![]() | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. |
Electroweb Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Foul Play Machine | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Gravity Machine | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Hyper Beam Level up Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Lock-On Level up | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Magnet Rise Level up | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Level up Machine | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Recycle Level up | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tackle Level up | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Take Down Machine | ![]() ![]() | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. |
Tera Blast Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Shock Level up | ![]() ![]() | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Tri Attack Level up | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Zap Cannon Level up | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Zen Headbutt Machine | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Agility Level up Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Ally Switch Machine | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Conversion Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Defense Curl Level up | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Discharge Level up | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Eerie Impulse Machine | ![]() ![]() | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. |
Electroweb Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Foul Play Machine | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Guard Swap Machine | ![]() ![]() | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. |
Hyper Beam Level up Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine Evento | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Lock-On Level up | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Magic Coat Level up | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Level up | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Power Swap Machine | ![]() ![]() | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Level up | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up Evento | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Recycle Level up | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Machine | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Speed Swap Machine | ![]() ![]() | ![]() | — | — | 10 | Swaps Speed stat with alvo. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tackle Level up | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine Evento | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Shock Level up | ![]() ![]() | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Tri Attack Level up Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine Evento | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Wonder Room Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zap Cannon Level up | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Zen Headbutt Machine | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Agility Level up Virtual Console | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Ally Switch Tutor | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Blizzard Machine Virtual Console | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Conversion Level up Virtual Console | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level up Virtual Console | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Curse Virtual Console | ![]() ![]() | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Defense Curl Level up Virtual Console | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Discharge Level up | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Double Team Machine Virtual Console | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine Virtual Console | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Electroweb Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Endure Virtual Console | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Virtual Console | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Foul Play Tutor | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Frustration Machine Virtual Console | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Hidden Power Machine Virtual Console | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Level up Machine Virtual Console | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Virtual Console Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Virtual Console Tutor | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Lock-On Level up Virtual Console | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Magic Coat Level up Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Level up Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Nightmare Virtual Console | ![]() ![]() | ![]() | — | 100 | 15 | A sleeping alvo is hurt by 1/4 HP máximo per turn. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Protect Machine Virtual Console | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Level up Virtual Console | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine Virtual Console | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psych Up Machine Virtual Console | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine Virtual Console | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up Virtual Console | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Recycle Level up Tutor | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine Virtual Console | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine Virtual Console | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Signal Beam Level up Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Sleep Talk Machine Virtual Console | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Virtual Console Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine Virtual Console | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine Virtual Console | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Virtual Console | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tackle Level up | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Telekinesis Tutor | ![]() ![]() | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. |
Thief Machine Virtual Console | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine Virtual Console | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine Virtual Console | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tri Attack Level up Virtual Console | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Wonder Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zap Cannon Level up Virtual Console | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Agility Level up | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Conversion Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Defense Curl Level up | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Discharge Level up | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Electroweb Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Foul Play Tutor | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Level up Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Tutor | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Lock-On Level up | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Magic Coat Level up Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Level up Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Level up | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Recycle Level up Tutor | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Signal Beam Level up Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Tackle Level up | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tri Attack Level up | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Wonder Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zap Cannon Level up | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Agility Level up | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Conversion Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Defense Curl Level up | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Discharge Level up | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Electroweb Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Foul Play Tutor | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Level up Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Tutor | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Lock-On Level up | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Magic Coat Level up Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Level up Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Level up | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Recycle Level up Tutor | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Signal Beam Level up Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Tackle Level up | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tri Attack Level up | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Wonder Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zap Cannon Level up | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Agility Level up | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Conversion Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Defense Curl Level up | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Discharge Level up | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Level up Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Lock-On Level up | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Magic Coat Level up Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Level up | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Level up | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Recycle Level up Machine | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Signal Beam Level up Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tackle Level up | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tri Attack Level up | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Zap Cannon Level up | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Agility Level up | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Conversion Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level up | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Defense Curl Level up Tutor | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Lock-On Level up | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Nightmare Tutor | ![]() ![]() | ![]() | — | 100 | 15 | A sleeping alvo is hurt by 1/4 HP máximo per turn. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Level up | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psych Up Tutor | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Recycle Level up | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Tutor | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tackle Level up | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tri Attack Level up | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Zap Cannon Level up | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Descrição In-game:
Legends: Arceus
A bizarre item caused this Pokémon to evolve. While it now exhibits many new gestures and expressions, its biology remains inscrutable.
Shield
After artificial intelligence was implemented in Porygon2, the Pokémon began using a strange language that only other Porygon2 understand.
Exibir mais
Sword
This is a Porygon that was updated with special data. Porygon2 develops itself by learning about many different subjects all on its own.
Ultra Moon
Even though it doesn’t die in the vacuum of space, it can’t move around very well in zero gravity.
Ultra Sun
AI has been installed in it. It learns various things all on its own, but it even remembers things it doesn’t need to know.
Moon
Porygon was updated to a new version in readiness for planetary development. But that dream remains unrealized as yet.
Sun
For the purposes of planetary development, Porygon was updated with the most cutting-edge technology available.
Alpha Sapphire
Porygon2 was created by humans using the power of science. The man-made Pokémon has been endowed with artificial intelligence that enables it to learn new gestures and emotions on its own.
Omega Ruby
Porygon2 was created by humans using the power of science. The man-made Pokémon has been endowed with artificial intelligence that enables it to learn new gestures and emotions on its own.
Y
With planetary development software installed, it became capable of working in space.
X
Further research enhanced its abilities. Sometimes, it may exhibit motions that were not programmed.
White 2
It was upgraded to enable the exploration of other planets. However, it failed to measure up.
Black 2
It was upgraded to enable the exploration of other planets. However, it failed to measure up.
White
It was upgraded to enable the exploration of other planets. However, it failed to measure up.
Black
It was upgraded to enable the exploration of other planets. However, it failed to measure up.
SoulSilver
Further research enhanced its abilities. Sometimes, it may exhibit motions that were not programmed.
HeartGold
This upgraded version of PORYGON is designed for space exploration. It can’t fly, however.
Platinum
It was upgraded to enable the exploration of other planets. However, it failed to measure up.
Pearl
With planetary development software installed, it became capable of working in space.
Diamond
With planetary development software installed, it became capable of working in space.
LeafGreen
This upgraded version of PORYGON is designed for space exploration. However, it can’t even fly.
FireRed
Further research enhanced its abilities. Sometimes, it may exhibit motions that were not programmed.
Emerald
It was created by humans using the power of science. It has been given artificial intelligence that enables it to learn new gestures and emotions on its own.
Sapphire
PORYGON2 was created by humans using the power of science. The man-made POKéMON has been endowed withartificial intelligence that enables it to learn new gestures and emotions on its own.
Ruby
PORYGON2 was created by humans using the power of science. The man-made POKéMON has been endowed withartificial intelligence that enables it to learn new gestures and emotions on its own.
Crystal
This manmade POKéMON evolved from the latesttechnology. It may have unprog rammed reactions.
Silver
Further research enhanced its abil ities. Sometimes,it may exhibit motions that were not programmed.
Gold
This upgraded version of PORYGON is designed forspace exploration. It can't fly, though.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Sword/Shield
Brilliant Diamond/Shining Pearl
Sun/Moon
Ultra Sun/Ultra Moon
X/Y
Omega Ruby/Alpha Sapphire
Black/White
Black 2/White 2
Diamond/Pearl
Platinum
HeartGold/SoulSilver
Ruby/Sapphire
Emerald
FireRed/LeafGreen
Colosseum
XD
Gold/Silver
Crystal
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Recycle Level 1 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Magnet Rise Level 1 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Thunder Shock Level 15 | ![]() ![]() | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. |
Psybeam Level 20 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Conversion 2 Level 25 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 30 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 35 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Tri Attack Level 45 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Lock-On Level 50 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Zap Cannon Level 55 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 60 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Agility Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Machine | ![]() ![]() | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Double-Edge Machine | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Eerie Impulse Machine | ![]() ![]() | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. |
Electroweb Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Foul Play Machine | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Gravity Machine | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psybeam Machine | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Take Down Machine | ![]() ![]() | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. |
Tera Blast Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Zen Headbutt Machine | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Recycle Level 1 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Magnet Rise Level 1 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Thunder Shock Level 15 | ![]() ![]() | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. |
Psybeam Level 20 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Conversion 2 Level 25 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 30 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 35 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Tri Attack Level 45 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 50 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Lock-On Level 55 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Zap Cannon Level 60 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 65 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Agility Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Ally Switch Machine | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Eerie Impulse Machine | ![]() ![]() | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. |
Electroweb Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Foul Play Machine | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Guard Swap Machine | ![]() ![]() | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Power Swap Machine | ![]() ![]() | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Machine | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Speed Swap Machine | ![]() ![]() | ![]() | — | — | 10 | Swaps Speed stat with alvo. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Tri Attack Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Wonder Room Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zen Headbutt Machine | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Recycle Level 1 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Magnet Rise Level 1 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Thunder Shock Level 15 | ![]() ![]() | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. |
Psybeam Level 20 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Conversion 2 Level 25 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 30 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 35 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Tri Attack Level 45 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 50 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Lock-On Level 55 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Zap Cannon Level 60 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 65 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recycle Machine | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 50 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 50 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Ally Switch Tutor | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Electroweb Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Foul Play Tutor | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Tutor | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Recycle Tutor | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Signal Beam Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Telekinesis Tutor | ![]() ![]() | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Wonder Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 50 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 50 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Electroweb Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Foul Play Tutor | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Tutor | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Recycle Tutor | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Signal Beam Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Wonder Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 51 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 51 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Electroweb Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Foul Play Tutor | ![]() ![]() | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Tutor | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magnet Rise Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Recycle Tutor | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Signal Beam Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Wonder Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 51 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recycle Machine | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 51 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recycle Machine | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Signal Beam Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Defense Curl Level 1 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Psybeam Level 7 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Agility Level 12 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Recover Level 18 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Magnet Rise Level 23 | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. |
Signal Beam Level 29 | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Recycle Level 34 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Discharge Level 40 | ![]() ![]() | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. |
Lock-On Level 45 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 51 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Magic Coat Level 56 | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Zap Cannon Level 62 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Hyper Beam Level 67 | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recycle Machine | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Room Machine | ![]() ![]() | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Gravity Tutor | ![]() ![]() | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Pain Split Tutor | ![]() ![]() | ![]() | — | — | 20 | Shares HP of user and alvo equally. |
Signal Beam Tutor | ![]() ![]() | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 9 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Psybeam Level 12 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Recover Level 20 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Defense Curl Level 24 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Lock-On Level 32 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 36 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Recycle Level 44 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Zap Cannon Level 48 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 9 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Psybeam Level 12 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Recover Level 20 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Defense Curl Level 24 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Lock-On Level 32 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 36 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Recycle Level 44 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Zap Cannon Level 48 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Defense Curl Tutor | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Psych Up Tutor | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Swagger Tutor | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 9 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Psybeam Level 12 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Recover Level 20 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Defense Curl Level 24 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Lock-On Level 32 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 36 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Recycle Level 44 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Zap Cannon Level 48 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 9 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Psybeam Level 12 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Recover Level 20 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Defense Curl Level 24 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Lock-On Level 32 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 36 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Recycle Level 44 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Zap Cannon Level 48 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 9 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Psybeam Level 12 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Recover Level 20 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Defense Curl Level 24 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Lock-On Level 32 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 36 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Recycle Level 44 | ![]() ![]() | ![]() | — | — | 10 | Restores the item the user last used. |
Zap Cannon Level 48 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Nightmare Tutor | ![]() ![]() | ![]() | — | 100 | 15 | A sleeping alvo is hurt by 1/4 HP máximo per turn. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Swagger Tutor | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 9 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Psybeam Level 12 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Recover Level 20 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Defense Curl Level 24 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Lock-On Level 32 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 36 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Zap Cannon Level 44 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Curse Machine | ![]() ![]() | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Defense Curl Machine | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Nightmare Machine | ![]() ![]() | ![]() | — | 100 | 15 | A sleeping alvo is hurt by 1/4 HP máximo per turn. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Machine | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Zap Cannon Machine | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Tackle Level 1 | ![]() ![]() | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Conversion Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to match its first Move. |
Conversion 2 Level 1 | ![]() ![]() | ![]() | — | — | 30 | Changes user's type to resist alvo's last Move. |
Agility Level 9 | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Psybeam Level 12 | ![]() ![]() | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. |
Recover Level 20 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Defense Curl Level 24 | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Lock-On Level 32 | ![]() ![]() | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Tri Attack Level 36 | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Zap Cannon Level 44 | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Blizzard Machine | ![]() ![]() | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Curse Machine | ![]() ![]() | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Defense Curl Machine | ![]() ![]() | ![]() | — | — | 40 | Raises the user's Defense by 1. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Iron Tail Machine | ![]() ![]() | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. |
Nightmare Machine | ![]() ![]() | ![]() | — | 100 | 15 | A sleeping alvo is hurt by 1/4 HP máximo per turn. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Machine | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Thief Machine | ![]() ![]() | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Zap Cannon Machine | ![]() ![]() | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Ice Beam Tutor | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Thunderbolt Tutor | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |