[Cache start]
#474 - Porygon-Z
PadrãoShiny
Categoria: Virtual Pokémon
Altura: 0,9 mPeso: 34,0 Kg
Cor: Red
Formato:
Egg group: Mineral20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 268
Taxa de captura: 30
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Adaptability: This Pokemon's Same-Type Attack Bonus (STAB) is 2 instead of 1,5.
Download: On switch-in, Attack or Sp Atk is raised 1 stage based on the foes' weaker Defense.
Analytic(H): This Pokemon's attacks have 1,3x power if it is the last to Move in a turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
85
80
70
135
75
90
Level 50
Level 100
145 192
280 374
76 145
148 284
67 134
130 262
126 205
247 405
72 139
139 273
85 156
166 306
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Conversion
Level up
30Changes user's type to match its first Move.
Conversion 2
Level up
30Changes user's type to resist target's last Move.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Defense Curl
Level up
40Raises the user's Defense by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Lock-On
Level up
5User's next Move will not miss the target.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Level up
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Level up
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Conversion
Level up
30Changes user's type to match its first Move.
Conversion 2
Level up
30Changes user's type to resist target's last Move.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Defense Curl
Level up
40Raises the user's Defense by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Level up
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Level up
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Level up
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Level up
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Conversion
Level up
30Changes user's type to match its first Move.
Conversion 2
Level up
30Changes user's type to resist target's last Move.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze target.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Level up
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Conversion
Level up
30Changes user's type to match its first Move.
Conversion 2
Level up
30Changes user's type to resist target's last Move.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze target.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Level up
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Conversion
Level up
30Changes user's type to match its first Move.
Conversion 2
Level up
30Changes user's type to resist target's last Move.
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze target.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Level up
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Conversion
Level up
30Changes user's type to match its first Move.
Conversion 2
Level up
30Changes user's type to resist target's last Move.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Level up
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze target.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Level up
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Porygon
Trocar
Porygon2
Trocar
Porygon-Z
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
A curious item induced this evolution. The Pokémon's offensive capabilities have greatly increased, but the strangeness of its behavior has magnified in equal measure. This worries me.
Shield
Some say an additional program made this Pokémon evolve, but even academics can’t agree on whether Porygon-Z is really an evolution.
Exibir mais
Sword
Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z’s behavior.
Ultra Moon
A faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.
Ultra Sun
Its behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.
Moon
Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.
Sun
In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.
Alpha Sapphire
Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
Omega Ruby
Additional software was installed to make it a better Pokémon. It began acting oddly, however.
Y
Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
X
Additional software was installed to make it a better Pokémon. It began acting oddly, however.
White 2
Its programming was modified to enable work in alien dimensions. It did not work as planned.
Black 2
Its programming was modified to enable work in alien dimensions. It did not work as planned.
White
Its programming was modified to enable work in alien dimensions. It did not work as planned.
Black
Its programming was modified to enable work in alien dimensions. It did not work as planned.
SoulSilver
Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
HeartGold
Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
Platinum
Its programming was modified to enable work in alien dimensions. It did not work as planned.
Pearl
Additional software was installed to make it a better Pokémon. It began acting oddly, however.
Diamond
Additional software was installed to make it a better Pokémon. It began acting oddly, however.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Recycle
Level 1
10Restores the item the user last used.
Conversion
Level 1
30Changes user's type to match its first Move.
Thunder Shock
Level 15
401003010% chance to paralyze the target.
Psybeam
Level 20
651002010% chance to confuse the target.
Conversion 2
Level 25
30Changes user's type to resist target's last Move.
Agility
Level 30
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 35
5Heals the user by 50% of its HP máximo.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Tri Attack
Level 45
801001020% chance to paralyze or burn or freeze target.
Double-Edge
Level 50
12010015Tem 33% de recoil.
Lock-On
Level 55
5User's next Move will not miss the target.
Zap Cannon
Level 60
120505100% chance to paralyze the target.
Hyper Beam
Level 65
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Defense Curl
Level 1
40Raises the user's Defense by 1.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Recycle
Level 1
10Restores the item the user last used.
Conversion
Level 1
30Changes user's type to match its first Move.
Thunder Shock
Level 15
401003010% chance to paralyze the target.
Psybeam
Level 20
651002010% chance to confuse the target.
Conversion 2
Level 25
30Changes user's type to resist target's last Move.
Agility
Level 30
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 35
5Heals the user by 50% of its HP máximo.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Tri Attack
Level 45
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 50
15Bounces back certain non-damaging Moves.
Lock-On
Level 55
5User's next Move will not miss the target.
Zap Cannon
Level 60
120505100% chance to paralyze the target.
Hyper Beam
Level 65
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Defense Curl
Level 1
40Raises the user's Defense by 1.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Recycle
Level 1
10Restores the item the user last used.
Conversion
Level 1
30Changes user's type to match its first Move.
Thunder Shock
Level 15
401003010% chance to paralyze the target.
Psybeam
Level 20
651002010% chance to confuse the target.
Conversion 2
Level 25
30Changes user's type to resist target's last Move.
Agility
Level 30
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 35
5Heals the user by 50% of its HP máximo.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Tri Attack
Level 45
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 50
15Bounces back certain non-damaging Moves.
Lock-On
Level 55
5User's next Move will not miss the target.
Zap Cannon
Level 60
120505100% chance to paralyze the target.
Hyper Beam
Level 65
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 50
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 50
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 50
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 50
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 51
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 51
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 51
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 51
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Conversion
Level 1
30Changes user's type to match its first Move.
Conversion 2
Level 1
30Changes user's type to resist target's last Move.
Nasty Plot
Level 1
20Raises the user's Sp Atk by 2.
Trick Room
Level 1
5Goes last. For 5 turns, turn order is reversed.
Psybeam
Level 7
651002010% chance to confuse the target.
Agility
Level 12
30Aumenta a Speed do usuário em 2 estágios.
Recover
Level 18
5Heals the user by 50% of its HP máximo.
Magnet Rise
Level 23
10For 5 turns, the user has immunity to Ground.
Signal Beam
Level 29
751001510% chance to confuse the target.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Lock-On
Level 45
5User's next Move will not miss the target.
Tri Attack
Level 51
801001020% chance to paralyze or burn or freeze target.
Magic Coat
Level 56
15Bounces back certain non-damaging Moves.
Zap Cannon
Level 62
120505100% chance to paralyze the target.
Hyper Beam
Level 67
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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