PadrãoShiny
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Pastel Veil: This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Anticipation(H): Ao dar switch-in, este Pokémon "estremece" se algum Pokémon adversário tiver um Move superefetivo ou de OHKO.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
110 157
210 304
81 150
157 295
54 117
103 229
63 128
121 251
63 128
121 251
85 156
166 306
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confusion Level up Evento | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Level up Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fairy Wind Level up Evento | 40 | 100 | 30 | No additional effect. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Growl Level up Evento | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
High Horsepower Machine | 95 | 95 | 10 | No additional effect. | ||
Horn Drill Egg | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Morning Sun Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Evento | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
These Pokémon live in herds out in the grassland. Newborn foals lack their fiery manes, which will develop about an hour after birth.
Shield
If you’ve been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.
Exibir mais
Sword
It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.
Let's Go, Eevee!
Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.
Let's Go, Pikachu!
Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.
Alpha Sapphire
Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.
Omega Ruby
Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.
Y
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.
X
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
White 2
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Black 2
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
White
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Black
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
SoulSilver
Its hind legs, which have hooves that are harder than diamond, kick back at any presence it senses behind it.
HeartGold
It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.
Platinum
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Pearl
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.
Diamond
About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.
LeafGreen
Its hooves are ten times harder than diamond. It can trample anything completely flat in little time.
FireRed
Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap.
Emerald
A PONYTA is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent.
Sapphire
PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger bystumbling and falling to keep up with its parent.
Ruby
PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger bystumbling and falling to keep up with its parent.
Crystal
Training by jumping over grass that grows longerevery day has made it a world-class jumper.
Silver
Its hind legs, which have hard er-than-diamondhooves, kick back at any presence it senses behind it.
Gold
It is a weak run ner immediately after birth. Itgradually becomes faster by chasing after its parents.
Yellow
Capable of jumping incredibly high. Its hooves andsturdy legs absorb the impact of a hard landing.
Blue
Its hooves are 10 times harder than diamonds. It cantrample anything completely flat in little time.
Red
Its hooves are 10 times harder than diamonds. It cantrample anything completely flat in little time.
Moves que aprende
Gen VIII
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Confusion Level 10 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Fairy Wind Level 15 | 40 | 100 | 30 | No additional effect. | ||
Agility Level 20 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Stomp Level 30 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Heal Pulse Level 35 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Take Down Level 41 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Dazzling Gleam Level 45 | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Psychic Level 50 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Healing Wish Level 55 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
High Horsepower Machine | 95 | 95 | 10 | No additional effect. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Horn Drill Egg | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Morning Sun Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |