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#077 - Ponyta-Galar
PadrãoShiny
Categoria: Fire Horse Pokémon
Altura: 0,8 mPeso: 24,0 Kg
Habitat: Grassland (Habitat)
Cor: White
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 82
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Pastel Veil: This Pokémon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Anticipation(H): Ao dar switch-in, este Pokémon "estremece" se algum Pokémon adversário tiver um Move superefetivo ou de OHKO.
Base stats
HP
Atk
Def
SpA
SpD
Spe
50
85
55
65
65
90
Level 50
Level 100
110 157
210 304
81 150
157 295
54 117
103 229
63 128
121 251
63 128
121 251
85 156
166 306
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confusion
Level up
Evento
5010025Tem 10% chance de confundir o alvo.
Dazzling Gleam
Level up
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Kick
Egg
3010030Ataca 2 vezes em um mesmo turno.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fairy Wind
Level up
Evento
4010030Nenhum efeito adicional.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Growl
Level up
Evento
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Healing Wish
Level up
10User faints. Next hurt Pokémon is fully healed.
Heal Pulse
Level up
10Cura o alvo em 50% de seu HP máximo.
High Horsepower
Machine
959510Nenhum efeito adicional.
Horn Drill
Egg
305OHKOs the alvo. Fails if user is a lower level.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Low Kick
Machine
10020More power the heavier the alvo.
Morning Sun
Egg
5Heals the user by a weather-dependent amount.
Mystical Fire
Machine
7510010100% chance to lower the alvo's Sp Atk by 1.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stomp
Level up
6510020Tem 30% de chance de causar flinch.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
Evento
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Take Down
Level up
908520Tem 1/4 de recoil.
Thrash
Egg
12010010Lasts 2-3 turnos. Confuses the user afterwards.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Ponyta-Galar
Lv. 40
Rapidash-Galar
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
These Pokémon live in herds out in the grassland. Newborn foals lack their fiery manes, which will develop about an hour after birth.
Shield
If you’ve been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.
Exibir mais
Sword
It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.
Let's Go, Eevee!
Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.
Let's Go, Pikachu!
Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.
Alpha Sapphire
Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.
Omega Ruby
Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.
Y
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.
X
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
White 2
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Black 2
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
White
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Black
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
SoulSilver
Its hind legs, which have hooves that are harder than diamond, kick back at any presence it senses behind it.
HeartGold
It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.
Platinum
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Pearl
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.
Diamond
About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.
LeafGreen
Its hooves are ten times harder than diamond. It can trample anything completely flat in little time.
FireRed
Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap.
Emerald
A PONYTA is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent.
Sapphire
PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.
Ruby
PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.
Crystal
Training by jumping over grass that grows longer every day has made it a world-class jumper.
Silver
Its hind legs, which have hard­ er-than-diamond hooves, kick back at any presence it senses behind it.
Gold
It is a weak run­ ner immediately after birth. It gradually becomes faster by chasing after its parents.
Yellow
Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.
Blue
Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time.
Red
Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time.
Moves que aprende
Gen VIII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Confusion
Level 10
5010025Tem 10% chance de confundir o alvo.
Fairy Wind
Level 15
4010030Nenhum efeito adicional.
Agility
Level 20
30Aumenta a Speed do usuário em 2 estágios.
Psybeam
Level 25
651002010% chance to confuse the alvo.
Stomp
Level 30
6510020Tem 30% de chance de causar flinch.
Heal Pulse
Level 35
10Cura o alvo em 50% de seu HP máximo.
Take Down
Level 41
908520Tem 1/4 de recoil.
Dazzling Gleam
Level 45
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Psychic
Level 50
901001010% chance to lower the alvo's Sp Def by 1.
Healing Wish
Level 55
10User faints. Next hurt Pokémon is fully healed.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
High Horsepower
Machine
959510Nenhum efeito adicional.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Low Kick
Machine
10020More power the heavier the alvo.
Mystical Fire
Machine
7510010100% chance to lower the alvo's Sp Atk by 1.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Kick
Egg
3010030Ataca 2 vezes em um mesmo turno.
Horn Drill
Egg
305OHKOs the alvo. Fails if user is a lower level.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Morning Sun
Egg
5Heals the user by a weather-dependent amount.
Thrash
Egg
12010010Lasts 2-3 turnos. Confuses the user afterwards.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.