

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
125 172
240 334
144 227
283 449
112 189
220 372
63 128
121 251
85 156
166 306
99 172
193 339
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bind Level up Virtual Console | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine Virtual Console | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Bug Bite Level up | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Bulk Up Machine Virtual Console | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Dig Machine Virtual Console | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double Hit Level up | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Earthquake Machine Virtual Console | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine Virtual Console | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Energy Level up Machine Virtual Console | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Fury Attack Egg | ![]() | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Guillotine Level up Virtual Console | ![]() | — | 30 | 5 | OHKOs the alvo. Fails if user is a lower level. | |
Harden Level up Virtual Console | ![]() | — | — | 30 | Raises the user's Defense by 1. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Helping Hand Machine Virtual Console | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hyper Beam Machine Virtual Console | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Outrage Virtual Console | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Quick Attack Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Revenge Machine | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine Virtual Console | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Seismic Toss Level up Virtual Console | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stealth Rock Machine Virtual Console | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Storm Throw Level up | ![]() | 60 | 100 | 10 | Sempre causa um critical hit. | |
Strength Level up | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Submission Level up Virtual Console | ![]() | 80 | 80 | 20 | Tem 1/4 de recoil. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Superpower Level up Machine Virtual Console | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Swords Dance Level up Machine Virtual Console | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thrash Egg Virtual Console | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
Toxic Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Vise Grip Level up Virtual Console | ![]() | 55 | 100 | 30 | Nenhum efeito adicional. | |
Vital Throw Level up | ![]() | 70 | — | 10 | Este Move não verifica accuracy. Ataca por último. | |
X-Scissor Level up Machine Virtual Console | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Cadeia evolutiva
2 níveis evolutivos.
Descrição In-game:
Shield
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.
Sword
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
Exibir mais
Let's Go, Eevee!
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Let's Go, Pikachu!
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Ultra Moon
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Ultra Sun
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Moon
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
Sun
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
Alpha Sapphire
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Omega Ruby
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Y
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
X
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
White 2
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Black 2
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
White
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Black
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
SoulSilver
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
HeartGold
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Platinum
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Pearl
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Diamond
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
LeafGreen
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
FireRed
Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.
Emerald
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
Sapphire
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns.These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Ruby
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it.This POKéMON’s movements turn sluggish in cold places.
Crystal
When the tempera ture drops at night, it sleepson treetops or among roots where it is well hidden.
Silver
Swings its long antlers wildly to attack. Duringcold periods, it hides deep in forests.
Gold
With its horns, it digs burrows to sleep in at night.In the morning, damp soil clings to its body.
Yellow
Grips its prey in its pincers and squeezes hard! Itcan't move if it's cold, so it lives in warm places.
Blue
If it fails to crush the victim in its pincers,it will swing it around and toss it hard.
Red
If it fails to crush the victim in its pincers,it will swing it around and toss it hard.
Moves que aprende
Gen VII
Gen VI
Sun/Moon
Ultra Sun/Ultra Moon
Let's Go, Pikachu!/Let's Go, Eevee!
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Focus Energy Level 1 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Bind Level 4 | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Seismic Toss Level 8 | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Harden Level 11 | ![]() | — | — | 30 | Raises the user's Defense by 1. | |
Revenge Level 15 | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Vital Throw Level 18 | ![]() | 70 | — | 10 | Este Move não verifica accuracy. Ataca por último. | |
Double Hit Level 22 | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Brick Break Level 26 | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
X-Scissor Level 29 | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Submission Level 33 | ![]() | 80 | 80 | 20 | Tem 1/4 de recoil. | |
Storm Throw Level 36 | ![]() | 60 | 100 | 10 | Sempre causa um critical hit. | |
Swords Dance Level 40 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Thrash Level 43 | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Superpower Level 47 | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Guillotine Level 50 | ![]() | — | 30 | 5 | OHKOs the alvo. Fails if user is a lower level. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bug Bite Egg | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Close Combat Egg | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Feint Attack Egg | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Fury Attack Egg | ![]() | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
Me First Egg | ![]() | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | |
Quick Attack Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Superpower Egg | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |