PadrãoShiny
Categoria: Tiny Mouse Pokémon
Altura: 0,3 mPeso: 2,0 Kg
Habitat: Forest (Habitat)
Cor:
Yellow
Formato:
Egg group: Undiscovered
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 41
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Lightning Rod(H): Este Pokémon atrai Electric Moves para si mesmo para aumentar o Sp. Atk em 1 estágio; é imune a Electric.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
80 127
150 244
40 101
76 196
18 73
31 141
36 95
67 185
36 95
67 185
58 123
112 240
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Charge Machine Egg Evento | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charm Level up Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Disarming Voice Machine Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine Evento | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine Evento | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Nuzzle Level up | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Play Nice Level up | — | — | 20 | Lowers the target's Attack by 1. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Present Egg | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Sweet Kiss Level up | — | 75 | 10 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Volt Tackle Evento Restricted | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Charge Egg | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charm Level up Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Nuzzle Level up | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Play Nice Level up | — | — | 20 | Lowers the target's Attack by 1. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Present Egg | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Sweet Kiss Level up | — | 75 | 10 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Volt Tackle Restricted | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Bide Egg Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Charge Egg | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up Virtual Console | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Virtual Console | — | — | 40 | Raises the user's Defense by 1. | ||
Detect Virtual Console | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Slap Egg Virtual Console | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Electric Terrain Egg | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Egg Virtual Console | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Egg Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Virtual Console Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nasty Plot Level up | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Present Egg Virtual Console | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Egg Virtual Console | — | 100 | 15 | More power the less HP the user has left. | ||
Rollout Virtual Console | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Level up Virtual Console | — | 75 | 10 | Causes the target to become confused. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up Virtual Console | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Volt Tackle Restricted | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Charge Egg | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Slap Egg | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Nasty Plot Level up | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Present Egg | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Level up | — | 75 | 10 | Causes the target to become confused. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Volt Tackle Egg | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Charge Egg | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Double Slap Egg | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Nasty Plot Level up | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Present Egg | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Level up | — | 75 | 10 | Causes the target to become confused. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Volt Tackle Egg | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Egg Evento | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Double Slap Egg | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Evento | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine Evento | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine Evento | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nasty Plot Level up | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Present Egg | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Evento | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Level up | — | 75 | 10 | Causes the target to become confused. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Evento | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Tackle Egg Evento | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Charge Egg | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charm Level up Evento | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Slap Egg | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Follow Me Evento | — | — | 20 | The foes' Moves target the user on the turn used. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Present Egg | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Evento | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Level up | — | 75 | 10 | Causes the target to become confused. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Teeter Dance Evento | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up Evento | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Tackle Egg | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wish Egg Evento | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Cadeia evolutiva
Pichu Baby Pokémon |
|
3 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
Pichu stores electricity in the sacs on its cheeks but discharges it inadvertently when agitated or excited. Being yet immature, the Pokémon's handling of electricity is rather inept.
Shield
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
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Sword
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Ultra Moon
It has electric sacs in its cheeks. When they’re fully charged, Pichu plays very energetically.
Ultra Sun
It still can’t use electricity well. When it’s surprised or excited, it discharges electricity unintentionally.
Moon
Despite this Pokémon’s cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Sun
It is not yet skilled at controlling electricity. If you take your eyes off it, it may shock itself.
Alpha Sapphire
When Pichu plays with others, it may short out electricity with another Pichu, creating a shower of sparks. In that event, this Pokémon will begin crying, startled by the flash of sparks.
Omega Ruby
Pichu charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this Pokémon.
Y
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
X
It plays with others by touching tails and setting off sparks. This appears to be a test of courage.
White 2
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Black 2
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
White
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Black
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
SoulSilver
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
HeartGold
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Platinum
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Pearl
It plays with others by touching tails and setting off sparks. This appears to be a test of courage.
Diamond
The electric pouches on its cheeks are still small. They cannot store much electricity yet.
LeafGreen
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
FireRed
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Emerald
It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.
Sapphire
When PICHU plays with others, it may short out electricity with another PICHU, creating a shower of sparks.In that event, this POKéMON will begin crying, startled by the flash of sparks.
Ruby
PICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry.You can hear the crackling of static electricity coming off this POKéMON.
Crystal
It is unskilled at storing electric power. Any kind ofshock causes it to discharge energy spontaneously.
Silver
Despite its small size, it can zap even adult humans.However, if it does so, it also surprises itself.
Gold
It is not yet skilled at storing electricity.It may send out a jolt if amused or startled.
Locais de encontro
Ultra Moon
Alola Route 1 East
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 2 ~ Level 3
Ultra Sun
Alola Route 1 East
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 2 ~ Level 3
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Moon
Alola Route 1 West
Hauoli City Shopping District
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 3 ~ Level 5
Hauoli City Shopping District:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5 ~ Level 8
Sun
Alola Route 1 West
Hauoli City Shopping District
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 3 ~ Level 5
Hauoli City Shopping District:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5 ~ Level 8
Platinum
Trophy Garden
Trophy Garden:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Pearl
Trophy Garden
Trophy Garden:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Diamond
Trophy Garden
Trophy Garden:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Crystal
Road 34
Road 34:
- Método: Receive egg as a gift
- 100% de chance
- Level 5
Itens que segura
White
Oran Berry
(50% de chance)
Black
Oran Berry
(50% de chance)
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SoulSilver
Oran Berry
(5% de chance)
HeartGold
Oran Berry
(5% de chance)
Platinum
Oran Berry
(5% de chance)
Pearl
Oran Berry
(5% de chance)
Diamond
Oran Berry
(5% de chance)
Emerald
Oran Berry
(5% de chance)
Sapphire
Oran Berry
(5% de chance)
Ruby
Oran Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Play Nice Level 4 | — | — | 20 | Lowers the target's Attack by 1. | ||
Sweet Kiss Level 8 | — | 75 | 10 | Causes the target to become confused. | ||
Nuzzle Level 12 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Nasty Plot Level 16 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Charm Level 20 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Charge Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Play Nice Level 4 | — | — | 20 | Lowers the target's Attack by 1. | ||
Sweet Kiss Level 8 | — | 75 | 10 | Causes the target to become confused. | ||
Nuzzle Level 12 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Nasty Plot Level 16 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Charm Level 20 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Electric Terrain Level 1 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Play Nice Level 4 | — | — | 20 | Lowers the target's Attack by 1. | ||
Sweet Kiss Level 8 | — | 75 | 10 | Causes the target to become confused. | ||
Nuzzle Level 12 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Nasty Plot Level 16 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Charm Level 20 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Lucky Chant Level 1 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Bestow Level 1 | — | — | 15 | User passes its held item to the target. | ||
Electric Terrain Level 1 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Sweet Kiss Level 10 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 13 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Wave Level 18 | — | 90 | 20 | Paralisa o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Lucky Chant Level 1 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Bestow Level 1 | — | — | 15 | User passes its held item to the target. | ||
Electric Terrain Level 1 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Sweet Kiss Level 10 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 13 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Wave Level 18 | — | 90 | 20 | Paralisa o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Bestow Level 1 | — | — | 15 | User passes its held item to the target. | ||
Lucky Chant Level 1 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Sweet Kiss Level 10 | — | 75 | 10 | Causes the target to become confused. | ||
Thunder Wave Level 13 | — | 90 | 20 | Paralisa o alvo. | ||
Nasty Plot Level 18 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Bestow Level 1 | — | — | 15 | User passes its held item to the target. | ||
Lucky Chant Level 1 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Sweet Kiss Level 10 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 13 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Wave Level 18 | — | 90 | 20 | Paralisa o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Lucky Chant Level 1 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Bestow Level 1 | — | — | 15 | User passes its held item to the target. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 10 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 13 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 18 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Lucky Chant Level 1 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Bestow Level 1 | — | — | 15 | User passes its held item to the target. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 10 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 13 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 18 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 10 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 13 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 18 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 10 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 13 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 18 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Punch Level 1 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Fake Out Level 1 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 10 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 13 | — | 75 | 10 | Causes the target to become confused. | ||
Nasty Plot Level 18 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 8 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 11 | — | 75 | 10 | Causes the target to become confused. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 8 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 11 | — | 75 | 10 | Causes the target to become confused. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Volt Tackle Pichu | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Volt Tackle Volt Tackle Pichu | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Wish Level 1 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 8 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 11 | — | 75 | 10 | Causes the target to become confused. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Follow Me Machine | — | — | 20 | The foes' Moves target the user on the turn used. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 8 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 11 | — | 75 | 10 | Causes the target to become confused. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 8 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 11 | — | 75 | 10 | Causes the target to become confused. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 8 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 11 | — | 75 | 10 | Causes the target to become confused. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Slap Level 1 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 1 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Present Level 1 | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Thunder Wave Level 8 | — | 90 | 20 | Paralisa o alvo. | ||
Sweet Kiss Level 11 | — | 75 | 10 | Causes the target to become confused. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunderbolt Tutor | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |