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#172 - Pichu
PadrãoShiny
Pokémon bebê
Categoria: Tiny Mouse Pokémon
Altura: 0,3 mPeso: 2,0 Kg
Habitat: Forest (Habitat)
Cor: Yellow
Formato:
Egg group: Undiscovered
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 41
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Lightning Rod(H): Este Pokémon atrai Electric Moves para si mesmo para aumentar o Sp. Atk em 1 estágio; é imune a Electric.
Base stats
HP
Atk
Def
SpA
SpD
Spe
20
40
15
35
35
60
Level 50
Level 100
80 127
150 244
40 101
76 196
18 73
31 141
36 95
67 185
36 95
67 185
58 123
112 240
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Machine
Egg
Evento
20+1 SpD, user's next Electric Move 2x power.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Disarming Voice
Machine
Egg
4015This Move does not check accuracy. Hits foes.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
Evento
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Flail
Egg
10015More power the less HP the user has left.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
Evento
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Nuzzle
Level up
2010020100% chance to paralyze the target.
Play Nice
Level up
20Lowers the target's Attack by 1.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Volt Tackle
Evento
Restricted
12010015Has 33% recoil. 10% chance to paralyze target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Disarming Voice
Egg
4015This Move does not check accuracy. Hits foes.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Flail
Egg
10015More power the less HP the user has left.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Nuzzle
Level up
2010020100% chance to paralyze the target.
Play Nice
Level up
20Lowers the target's Attack by 1.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Volt Tackle
Restricted
12010015Has 33% recoil. 10% chance to paralyze target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bestow
Egg
15User passes its held item to the target.
Bide
Egg
Virtual Console
10Waits 2 turns; deals double the damage taken.
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Level up
Virtual Console
10020Reduz o Attack do alvo em 2 estágios.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Virtual Console
40Raises the user's Defense by 1.
Detect
Virtual Console
5Prevents Moves from affecting the user this turn.
Disarming Voice
Egg
4015This Move does not check accuracy. Hits foes.
Double Slap
Egg
Virtual Console
158510Hits 2-5 times in one turn.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Electric Terrain
Egg
105 turns. Grounded: +Electric power, can't adormecer.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Encore
Egg
Virtual Console
1005Target repeats its last Move for its next 3 turns.
Endure
Egg
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Flail
Egg
10015More power the less HP the user has left.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Virtual Console
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Present
Egg
Virtual Console
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Reversal
Egg
Virtual Console
10015More power the less HP the user has left.
Rollout
Virtual Console
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
Virtual Console
7510Causes the target to become confused.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Virtual Console
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
Virtual Console
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Volt Tackle
Restricted
12010015Has 33% recoil. 10% chance to paralyze target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bestow
Egg
15User passes its held item to the target.
Bide
Egg
10Waits 2 turns; deals double the damage taken.
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Disarming Voice
Egg
4015This Move does not check accuracy. Hits foes.
Double Slap
Egg
158510Hits 2-5 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Flail
Egg
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Volt Tackle
Egg
12010015Has 33% recoil. 10% chance to paralyze target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bestow
Egg
15User passes its held item to the target.
Bide
Egg
10Waits 2 turns; deals double the damage taken.
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Double Slap
Egg
158510Hits 2-5 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Flail
Egg
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Volt Tackle
Egg
12010015Has 33% recoil. 10% chance to paralyze target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bide
Egg
10Waits 2 turns; deals double the damage taken.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge
Egg
Evento
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Double Slap
Egg
158510Hits 2-5 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endeavor
Evento
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
Evento
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Flail
Egg
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
Evento
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
Evento
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Evento
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Tackle
Egg
Evento
12010015Has 33% recoil. 10% chance to paralyze target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bide
Egg
10Waits 2 turns; deals double the damage taken.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Charm
Level up
Evento
10020Reduz o Attack do alvo em 2 estágios.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Slap
Egg
158510Hits 2-5 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Follow Me
Evento
20The foes' Moves target the user on the turn used.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Reversal
Egg
10015More power the less HP the user has left.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Evento
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Teeter Dance
Evento
10020Confuses adjacent Pokemon.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Evento
401003010% chance to paralyze the target.
Thunder Wave
Level up
Tutor
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Tackle
Egg
12010015Has 33% recoil. 10% chance to paralyze target.
Wish
Egg
Evento
10Next turn, 50% of the user's HP máximo is restored.
Cadeia evolutiva
Pichu
Baby Pokémon
Lv. up
Pikachu
Usar item
Raichu
Usar item
Raichu-Alola
3 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
Pichu stores electricity in the sacs on its cheeks but discharges it inadvertently when agitated or excited. Being yet immature, the Pokémon's handling of electricity is rather inept.
Shield
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Exibir mais
Sword
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Ultra Moon
It has electric sacs in its cheeks. When they’re fully charged, Pichu plays very energetically.
Ultra Sun
It still can’t use electricity well. When it’s surprised or excited, it discharges electricity unintentionally.
Moon
Despite this Pokémon’s cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Sun
It is not yet skilled at controlling electricity. If you take your eyes off it, it may shock itself.
Alpha Sapphire
When Pichu plays with others, it may short out electricity with another Pichu, creating a shower of sparks. In that event, this Pokémon will begin crying, startled by the flash of sparks.
Omega Ruby
Pichu charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this Pokémon.
Y
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
X
It plays with others by touching tails and setting off sparks. This appears to be a test of courage.
White 2
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Black 2
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
White
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Black
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
SoulSilver
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
HeartGold
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Platinum
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Pearl
It plays with others by touching tails and setting off sparks. This appears to be a test of courage.
Diamond
The electric pouches on its cheeks are still small. They cannot store much electricity yet.
LeafGreen
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
FireRed
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Emerald
It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.
Sapphire
When PICHU plays with others, it may short out electricity with another PICHU, creating a shower of sparks. In that event, this POKéMON will begin crying, startled by the flash of sparks.
Ruby
PICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this POKéMON.
Crystal
It is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.
Silver
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Gold
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Locais de encontro
Ultra Moon
Alola Route 1 East
Alola Route 1 East:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 2 ~ Level 3
Ultra Sun
Alola Route 1 East
Alola Route 1 East:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 2 ~ Level 3
Exibir mais
Moon
Alola Route 1 West
Hauoli City Shopping District
Alola Route 1 West:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 3 ~ Level 5
Hauoli City Shopping District:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 5 ~ Level 8
Sun
Alola Route 1 West
Hauoli City Shopping District
Alola Route 1 West:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 3 ~ Level 5
Hauoli City Shopping District:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 5 ~ Level 8
Platinum
Trophy Garden
Trophy Garden:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Pearl
Trophy Garden
Trophy Garden:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Diamond
Trophy Garden
Trophy Garden:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Crystal
Road 34
Road 34:
  • Método: Receive egg as a gift
  • 100% de chance
  • Level 5
Itens que segura
White
Oran Berry
(50% de chance)
Black
Oran Berry
(50% de chance)
Exibir mais
SoulSilver
Oran Berry
(5% de chance)
HeartGold
Oran Berry
(5% de chance)
Platinum
Oran Berry
(5% de chance)
Pearl
Oran Berry
(5% de chance)
Diamond
Oran Berry
(5% de chance)
Emerald
Oran Berry
(5% de chance)
Sapphire
Oran Berry
(5% de chance)
Ruby
Oran Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Flail
Level 1
10015More power the less HP the user has left.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Play Nice
Level 4
20Lowers the target's Attack by 1.
Sweet Kiss
Level 8
7510Causes the target to become confused.
Nuzzle
Level 12
2010020100% chance to paralyze the target.
Nasty Plot
Level 16
20Raises the user's Sp Atk by 2.
Charm
Level 20
10020Reduz o Attack do alvo em 2 estágios.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Flail
Level 1
10015More power the less HP the user has left.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Play Nice
Level 4
20Lowers the target's Attack by 1.
Sweet Kiss
Level 8
7510Causes the target to become confused.
Nuzzle
Level 12
2010020100% chance to paralyze the target.
Nasty Plot
Level 16
20Raises the user's Sp Atk by 2.
Charm
Level 20
10020Reduz o Attack do alvo em 2 estágios.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Flail
Level 1
10015More power the less HP the user has left.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Reversal
Level 1
10015More power the less HP the user has left.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Play Nice
Level 4
20Lowers the target's Attack by 1.
Sweet Kiss
Level 8
7510Causes the target to become confused.
Nuzzle
Level 12
2010020100% chance to paralyze the target.
Nasty Plot
Level 16
20Raises the user's Sp Atk by 2.
Charm
Level 20
10020Reduz o Attack do alvo em 2 estágios.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Flail
Level 1
10015More power the less HP the user has left.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Reversal
Level 1
10015More power the less HP the user has left.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Bestow
Level 1
15User passes its held item to the target.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Nasty Plot
Level 13
20Raises the user's Sp Atk by 2.
Thunder Wave
Level 18
9020Paralisa o alvo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Flail
Level 1
10015More power the less HP the user has left.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Reversal
Level 1
10015More power the less HP the user has left.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Bestow
Level 1
15User passes its held item to the target.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Nasty Plot
Level 13
20Raises the user's Sp Atk by 2.
Thunder Wave
Level 18
9020Paralisa o alvo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Bestow
Level 1
15User passes its held item to the target.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Reversal
Level 1
10015More power the less HP the user has left.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flail
Level 1
10015More power the less HP the user has left.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Thunder Wave
Level 13
9020Paralisa o alvo.
Nasty Plot
Level 18
20Raises the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Bestow
Level 1
15User passes its held item to the target.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Reversal
Level 1
10015More power the less HP the user has left.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flail
Level 1
10015More power the less HP the user has left.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Nasty Plot
Level 13
20Raises the user's Sp Atk by 2.
Thunder Wave
Level 18
9020Paralisa o alvo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Reversal
Level 1
10015More power the less HP the user has left.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Flail
Level 1
10015More power the less HP the user has left.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Bestow
Level 1
15User passes its held item to the target.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 10
9020Paralisa o alvo.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Nasty Plot
Level 18
20Raises the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Reversal
Level 1
10015More power the less HP the user has left.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Flail
Level 1
10015More power the less HP the user has left.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Bestow
Level 1
15User passes its held item to the target.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 10
9020Paralisa o alvo.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Nasty Plot
Level 18
20Raises the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Reversal
Level 1
10015More power the less HP the user has left.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 10
9020Paralisa o alvo.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Nasty Plot
Level 18
20Raises the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Reversal
Level 1
10015More power the less HP the user has left.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 10
9020Paralisa o alvo.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Nasty Plot
Level 18
20Raises the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Punch
Level 1
7510015Tem 10% de chance de paralisar o alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Reversal
Level 1
10015More power the less HP the user has left.
Flail
Level 1
10015More power the less HP the user has left.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 10
9020Paralisa o alvo.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Nasty Plot
Level 18
20Raises the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Reversal
Level 1
10015More power the less HP the user has left.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tail Whip
Level 6
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 8
9020Paralisa o alvo.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Reversal
Level 1
10015More power the less HP the user has left.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tail Whip
Level 6
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 8
9020Paralisa o alvo.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Tutor
9020Paralisa o alvo.
Volt Tackle Pichu
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Volt Tackle
Volt Tackle Pichu
12010015Has 33% recoil. 10% chance to paralyze target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Reversal
Level 1
10015More power the less HP the user has left.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tail Whip
Level 6
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 8
9020Paralisa o alvo.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Follow Me
Machine
20The foes' Moves target the user on the turn used.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Tail Whip
Level 6
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 8
9020Paralisa o alvo.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Tail Whip
Level 6
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 8
9020Paralisa o alvo.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Reversal
Level 1
10015More power the less HP the user has left.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Tail Whip
Level 6
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 8
9020Paralisa o alvo.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Slap
Level 1
158510Hits 2-5 times in one turn.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Bide
Level 1
10Waits 2 turns; deals double the damage taken.
Reversal
Level 1
10015More power the less HP the user has left.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Tail Whip
Level 6
10030Lowers the foe(s) Defense by 1.
Thunder Wave
Level 8
9020Paralisa o alvo.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
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