[Cache start]
#708 - Phantump
PadrãoShiny
Categoria: Stump Pokémon
Altura: 0,4 mPeso: 7,0 Kg
Cor: Brown
Formato:
Egg groups: Grass, Amorphous20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 62
Taxa de captura: 120
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Natural Cure: This Pokemon has its non-volatile status condition cured when it switches out.
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Harvest(H): If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
Base stats
HP
Atk
Def
SpA
SpD
Spe
43
70
48
50
60
38
Level 50
Level 100
103 150
196 290
67 134
130 262
47 110
90 214
49 112
94 218
58 123
112 240
38 99
72 192
Dano recebido
×1
×2
×1
×½
×1
×0
×2
×2
×2
×½
×½
×2
×0
×1
×1
×1
×1
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Egg
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Branch Poke
Level up
4010040No additional effect.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confuse Ray
Level up
Machine
10010Confuses the target.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Level up
---
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Machine
5510020User on Grassy Terrain: +1 priority.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Horn Leech
Level up
7510010User recovers 50% of the damage dealt.
Imprison
Machine
10No foe can use any Move known by the user.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Magical Leaf
Machine
6020This Move does not check accuracy.
Night Shade
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Seed Bomb
Machine
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Machine
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Wood Hammer
Level up
12010015Has 33% recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Branch Poke
Level up
4010040No additional effect.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Level up
---
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Horn Leech
Level up
7510010User recovers 50% of the damage dealt.
Imprison
Machine
10No foe can use any Move known by the user.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Magical Leaf
Machine
6020This Move does not check accuracy.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Machine
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Tutor
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venom Drench
Machine
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Wood Hammer
Level up
12010015Has 33% recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bestow
Egg
15User passes its held item to the target.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Level up
---
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Horn Leech
Level up
7510010User recovers 50% of the damage dealt.
Imprison
Egg
10No foe can use any Move known by the user.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Pain Split
Tutor
20Shares HP of user and target equally.
Phantom Force
Level up
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power-Up Punch
Egg
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venom Drench
Egg
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Wood Hammer
Level up
12010015Has 33% recoil.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bestow
Egg
15User passes its held item to the target.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Level up
---
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Horn Leech
Level up
7510010User recovers 50% of the damage dealt.
Imprison
Egg
10No foe can use any Move known by the user.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Pain Split
Tutor
20Shares HP of user and target equally.
Phantom Force
Level up
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venom Drench
Egg
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Wood Hammer
Level up
12010015Has 33% recoil.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Cadeia evolutiva
Phantump
Trocar
Trevenant
2 níveis evolutivos.
Descrição In-game:
Shield
With a voice like a human child’s, it cries out to lure adults deep into the forest, getting them lost among the trees.
Sword
After a lost child perished in the forest, their spirit possessed a tree stump, causing the spirit’s rebirth as this Pokémon.
Exibir mais
Ultra Moon
An unknown spirit came to lodge in a tree stump, creating this Pokémon. A cure-all can be made from an infusion of its green leaves.
Ultra Sun
By imitating the voice of a child, it causes people to get hopelessly lost deep in the forest. It’s trying to make friends with them.
Moon
According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid.
Sun
These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams.
Alpha Sapphire
According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.
Omega Ruby
These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.
Y
According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.
X
These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.
Locais de encontro
Ultra Moon
Memorial Hill Area
Tapu Village Area
Memorial Hill Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 21 ~ Level 24
Tapu Village Area:
  • Método: NPC Troca
  • 100% de chance
  • Level 33
Ultra Sun
Memorial Hill Area
Tapu Village Area
Memorial Hill Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 21 ~ Level 24
Tapu Village Area:
  • Método: NPC Troca
  • 100% de chance
  • Level 33
Exibir mais
Moon
Memorial Hill Area
Memorial Hill Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 20 ~ Level 23
Sun
Memorial Hill Area
Memorial Hill Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 20 ~ Level 23
Y
Road 16
Road 16:
  • Método: Walking on rough terrain
  • 10% de chance
  • Level 35
X
Road 16
Road 16:
  • Método: Walking on rough terrain
  • 10% de chance
  • Level 35
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Tackle
Level 1
4010035Nenhum efeito adicional.
Branch Poke
Level 4
4010040No additional effect.
Leech Seed
Level 8
90101/8 of target's HP is restored to user every turn.
Confuse Ray
Level 12
10010Confuses the target.
Will-O-Wisp
Level 16
8515Queima o alvo.
Hex
Level 20
6510010Power doubles if the target has a status ailment.
Growth
Level 24
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Horn Leech
Level 28
7510010User recovers 50% of the damage dealt.
Curse
Level 32
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Phantom Force
Level 36
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Ingrain
Level 40
20Traps/grounds user; heals 1/16 HP máximo per turn.
Wood Hammer
Level 44
12010015Has 33% recoil.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Level 52
---
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confuse Ray
Machine
10010Confuses the target.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Machine
5510020User on Grassy Terrain: +1 priority.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Magical Leaf
Machine
6020This Move does not check accuracy.
Night Shade
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Seed Bomb
Machine
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Machine
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Egg
15User and ally swap positions; using again can fail.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Tackle
Level 1
4010035Nenhum efeito adicional.
Branch Poke
Level 4
4010040No additional effect.
Leech Seed
Level 8
90101/8 of target's HP is restored to user every turn.
Confuse Ray
Level 12
10010Confuses the target.
Will-O-Wisp
Level 16
8515Queima o alvo.
Hex
Level 20
6510010Power doubles if the target has a status ailment.
Growth
Level 24
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Horn Leech
Level 28
7510010User recovers 50% of the damage dealt.
Curse
Level 32
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Phantom Force
Level 36
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Ingrain
Level 40
20Traps/grounds user; heals 1/16 HP máximo per turn.
Wood Hammer
Level 44
12010015Has 33% recoil.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Level 52
---
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Magical Leaf
Machine
6020This Move does not check accuracy.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Machine
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venom Drench
Machine
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Skitter Smack
Tutor
709010100% chance to lower target's Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confuse Ray
Level 1
10010Confuses the target.
Astonish
Level 5
301001530% chance to causar flinch.
Growth
Level 8
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Ingrain
Level 13
20Traps/grounds user; heals 1/16 HP máximo per turn.
Feint Attack
Level 19
6020This Move does not check accuracy.
Leech Seed
Level 23
90101/8 of target's HP is restored to user every turn.
Curse
Level 28
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Will-O-Wisp
Level 31
8515Queima o alvo.
Level 35
---
Destiny Bond
Level 39
5If an opponent knocks out the user, it also faints.
Phantom Force
Level 45
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Wood Hammer
Level 49
12010015Has 33% recoil.
Horn Leech
Level 54
7510010User recovers 50% of the damage dealt.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bestow
Egg
15User passes its held item to the target.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Imprison
Egg
10No foe can use any Move known by the user.
Venom Drench
Egg
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confuse Ray
Level 1
10010Confuses the target.
Astonish
Level 5
301001530% chance to causar flinch.
Growth
Level 8
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Ingrain
Level 13
20Traps/grounds user; heals 1/16 HP máximo per turn.
Feint Attack
Level 19
6020This Move does not check accuracy.
Leech Seed
Level 23
90101/8 of target's HP is restored to user every turn.
Curse
Level 28
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Will-O-Wisp
Level 31
8515Queima o alvo.
Level 35
---
Destiny Bond
Level 39
5If an opponent knocks out the user, it also faints.
Phantom Force
Level 45
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Wood Hammer
Level 49
12010015Has 33% recoil.
Horn Leech
Level 54
7510010User recovers 50% of the damage dealt.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Seed Bomb
Tutor
8010015No additional effect.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bestow
Egg
15User passes its held item to the target.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Imprison
Egg
10No foe can use any Move known by the user.
Power-Up Punch
Egg
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Venom Drench
Egg
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confuse Ray
Level 1
10010Confuses the target.
Astonish
Level 5
301001530% chance to causar flinch.
Growth
Level 8
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Ingrain
Level 13
20Traps/grounds user; heals 1/16 HP máximo per turn.
Feint Attack
Level 19
6020This Move does not check accuracy.
Leech Seed
Level 23
90101/8 of target's HP is restored to user every turn.
Curse
Level 28
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Will-O-Wisp
Level 31
8515Queima o alvo.
Level 35
---
Destiny Bond
Level 39
5If an opponent knocks out the user, it also faints.
Phantom Force
Level 45
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Wood Hammer
Level 49
12010015Has 33% recoil.
Horn Leech
Level 54
7510010User recovers 50% of the damage dealt.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bestow
Egg
15User passes its held item to the target.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Imprison
Egg
10No foe can use any Move known by the user.
Venom Drench
Egg
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confuse Ray
Level 1
10010Confuses the target.
Astonish
Level 5
301001530% chance to causar flinch.
Growth
Level 8
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Ingrain
Level 13
20Traps/grounds user; heals 1/16 HP máximo per turn.
Feint Attack
Level 19
6020This Move does not check accuracy.
Leech Seed
Level 23
90101/8 of target's HP is restored to user every turn.
Curse
Level 28
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Will-O-Wisp
Level 31
8515Queima o alvo.
Level 35
---
Destiny Bond
Level 39
5If an opponent knocks out the user, it also faints.
Phantom Force
Level 45
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Wood Hammer
Level 49
12010015Has 33% recoil.
Horn Leech
Level 54
7510010User recovers 50% of the damage dealt.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Seed Bomb
Tutor
8010015No additional effect.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Trick
Tutor
10010User switches its held item with the target's.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bestow
Egg
15User passes its held item to the target.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Imprison
Egg
10No foe can use any Move known by the user.
Venom Drench
Egg
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.