PadrãoShiny
Competitivo
In-Game
Abilities
Volt Absorb: O Pokémon cura 1/4 de seu HP máximo quando atingido por Moves do tipo Electric; tem imunidade a Electric Moves.
Natural Cure: This Pokemon has its non-volatile status condition cured when it switches out.
Iron Fist(H): This Pokemon's punch-based attacks have 1,2x power. Sucker Punch is not boosted.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
72 139
139 273
40 101
76 196
49 112
94 218
40 101
76 196
81 150
157 295
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Arm Thrust Level up | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Charge Level up Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dig Level up Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mach Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Metal Claw Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Nuzzle Level up | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Slam Level up | 80 | 75 | 20 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Machine | — | 90 | 20 | Paralisa o alvo. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Level up Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Descrição In-game:
Violet
Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.
Scarlet
When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Arm Thrust Ao Evoluir | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Thunder Shock Level 3 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Quick Attack Level 6 | 40 | 100 | 30 | Usually goes first. | ||
Charge Level 8 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Nuzzle Level 12 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Dig Level 15 | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Bite Level 19 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Spark Level 23 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Thunder Wave Level 27 | — | 90 | 20 | Paralisa o alvo. | ||
Slam Level 32 | 80 | 75 | 20 | No additional effect. | ||
Entrainment Level 38 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Discharge Level 42 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Agility Level 46 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Wild Charge Level 52 | 90 | 100 | 15 | Tem 1/4 de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Charge Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metal Claw Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |