[Cache start]
#921 - Pawmi
PadrãoShiny
Categoria: Mouse Pokémon
Altura: 0,3 mPeso: 2,5 Kg
Cor: Yellow
Egg group: Field15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 48
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Natural Cure: This Pokemon has its non-volatile status condition cured when it switches out.
Iron Fist(H): This Pokemon's punch-based attacks have 1,2x power. Sucker Punch is not boosted.
Base stats
HP
Atk
Def
SpA
SpD
Spe
45
50
20
40
25
60
Level 50
Level 100
105 152
200 294
49 112
94 218
22 79
40 152
40 101
76 196
27 84
49 163
58 123
112 240
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Celebrate
Evento
40No competitive use.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dig
Level up
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Entrainment
Level up
10015The target's Ability changes to match the user's.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Growl
Level up
Evento
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Mach Punch
Egg
4010030Usually goes first.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Nuzzle
Level up
2010020100% chance to paralyze the target.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scratch
Level up
4010035No additional effect.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Sweet Kiss
Egg
7510Causes the target to become confused.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
Evento
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Shock
Level up
Evento
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Cadeia evolutiva
Pawmi
Lv. 18
Pawmo
Outro
Pawmot
3 níveis evolutivos.
Descrição In-game:
Violet
The pads of its paws are electricity-discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs.
Scarlet
It has underdeveloped electric sacs on its cheeks. These sacs can produce electricity only if Pawmi rubs them furiously with the pads on its forepaws.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Thunder Shock
Level 3
401003010% chance to paralyze the target.
Quick Attack
Level 6
4010030Usually goes first.
Charge
Level 8
20+1 SpD, user's next Electric Move 2x power.
Nuzzle
Level 12
2010020100% chance to paralyze the target.
Dig
Level 15
8010010Escava no subsolo no turno 1, ataca no turno 2.
Bite
Level 19
6010025Tem 30% de chance de causar flinch.
Spark
Level 23
651002030% chance to paralyze the target.
Thunder Wave
Level 27
9020Paralisa o alvo.
Entrainment
Level 31
10015The target's Ability changes to match the user's.
Slam
Level 35
807520No additional effect.
Discharge
Level 38
801001530% chance to paralyze adjacent Pokemon.
Agility
Level 40
30Aumenta a Speed do usuário em 2 estágios.
Wild Charge
Level 44
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Mach Punch
Egg
4010030Usually goes first.
Sweet Kiss
Egg
7510Causes the target to become confused.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
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