PadrãoShiny
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 173
Taxa de captura: 65
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Iron Fist: This Pokemon's punch-based attacks have 1,2x power. Sucker Punch is not boosted.
Mold Breaker: This Pokemon's Moves and their effects ignore the Abilities of other Pokemon.
Scrappy(H): Fighting, Normal Moves hit Ghost. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
155 202
300 394
116 193
227 381
74 143
144 280
66 133
128 260
68 135
132 265
56 121
108 236
Moves que aprende
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Arm Thrust Level up | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Beat Up Machine | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Body Slam Level up Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Level up | 40 | 100 | 30 | Usually goes first. | ||
Circle Throw Level up | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Darkest Lariat Machine | 85 | 100 | 10 | Ignores the target's stat stage changes. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Parting Shot Level up | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power Trip Egg | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Egg | — | 100 | 15 | Forces the target to Move last this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seismic Toss Egg | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Storm Throw Egg | 60 | 100 | 10 | Always results in a critical hit. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Work Up Level up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Arm Thrust Level up | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Body Slam Level up | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Level up | 40 | 100 | 30 | Usually goes first. | ||
Circle Throw Level up | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Comet Punch Level up | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Egg Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gunk Shot Tutor | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Parting Shot Level up | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power Trip Egg | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine Egg | — | 100 | 15 | Forces the target to Move last this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Uppercut Level up | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Storm Throw Egg | 60 | 100 | 10 | Always results in a critical hit. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Work Up Level up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Arm Thrust Level up | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Body Slam Level up | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Circle Throw Level up | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Comet Punch Level up | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Egg Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gunk Shot Tutor | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Parting Shot Level up | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine Egg | — | 100 | 15 | Forces the target to Move last this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Uppercut Level up | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Storm Throw Egg | 60 | 100 | 10 | Always results in a critical hit. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Work Up Level up | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Descrição In-game:
Shield
Using its leaf, Pangoro can predict the moves of its opponents. It strikes with punches that can turn a dump truck into scrap with just one hit.
Sword
This Pokémon is quick to anger, and it has no problem using its prodigious strength to get its way. It lives for duels against Obstagoon.
Exibir mais
Ultra Moon
Pangoro is the type to talk with its fists. It doesn’t say much as it pummels opponents with enough force to send a dump truck flying.
Ultra Sun
This rowdy Pokémon boasts great physical strength. Many Trainers are also smitten by its lively character.
Moon
From the slight twitches of its bamboo leaf, it deduces its opponent’s movements. It’s eager to tussle but kindhearted toward its companions.
Sun
It boasts superb physical strength. Those who wish to become Pangoro’s Trainer have no choice but to converse with their fists.
Alpha Sapphire
It charges ahead and bashes its opponents like a berserker, uncaring about any hits it might take. Its arms are mighty enough to snap a telephone pole.
Omega Ruby
Although it possesses a violent temperament, it won’t put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.
Y
It charges ahead and bashes its opponents like a berserker, uncaring about any hits it might take. Its arms are mighty enough to snap a telephone pole.
X
Although it possesses a violent temperament, it won’t put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.
Locais de encontro
Ultra Moon
Alola Route 10 Area
Alola Route 11 Area
Alola Route 10 Area:
- Método: Sos Encounter
- 15% de chance
- Level 26 ~ Level 29
Alola Route 11 Area:
- Método: Sos Encounter
- 15% de chance
- Level 26 ~ Level 29
Ultra Sun
Alola Route 10 Area
Alola Route 11 Area
Alola Route 10 Area:
- Método: Sos Encounter
- 15% de chance
- Level 26 ~ Level 29
Alola Route 11 Area:
- Método: Sos Encounter
- 15% de chance
- Level 26 ~ Level 29
Exibir mais
Moon
Alola Route 10 Area
Alola Route 11 Area
Alola Route 17 Northeast
Alola Route 17 West
Alola Route 10 Area:
- Método: Sos Encounter
- 15% de chance
- Level 24 ~ Level 27
Alola Route 11 Area:
- Método: Sos Encounter
- 15% de chance
- Level 24 ~ Level 27
Alola Route 17 Northeast:
- Método: Sos Encounter
- 15% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Sos Encounter
- 15% de chance
- Level 31 ~ Level 34
Sun
Alola Route 10 Area
Alola Route 11 Area
Alola Route 17 Northeast
Alola Route 17 West
Alola Route 10 Area:
- Método: Sos Encounter
- 15% de chance
- Level 24 ~ Level 27
Alola Route 11 Area:
- Método: Sos Encounter
- 15% de chance
- Level 24 ~ Level 27
Alola Route 17 Northeast:
- Método: Sos Encounter
- 15% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Sos Encounter
- 15% de chance
- Level 31 ~ Level 34
Itens que segura
Ultra Moon
Mental Herb
(5% de chance)
Ultra Sun
Mental Herb
(5% de chance)
Exibir mais
Moon
Mental Herb
(5% de chance)
Sun
Mental Herb
(5% de chance)
Alpha Sapphire
Mental Herb
(5% de chance)
Omega Ruby
Mental Herb
(5% de chance)
Y
Mental Herb
(5% de chance)
X
Mental Herb
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Arm Thrust Level 1 | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Night Slash Level 1 | 70 | 100 | 15 | High critical hit ratio. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Level 1 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Bullet Punch Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Circle Throw Level 12 | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Low Sweep Level 16 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Work Up Level 20 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Slash Level 24 | 70 | 100 | 20 | High critical hit ratio. | ||
Vital Throw Level 28 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Crunch Level 35 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Body Slam Level 40 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Parting Shot Level 46 | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Entrainment Level 52 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Hammer Arm Level 58 | 100 | 90 | 10 | Lowers the user's Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Beat Up Machine | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Darkest Lariat Machine | 85 | 100 | 10 | Ignores the target's stat stage changes. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Arm Thrust Level 7 | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Work Up Level 10 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Karate Chop Level 12 | 50 | 100 | 25 | High critical hit ratio. | ||
Comet Punch Level 15 | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Slash Level 20 | 70 | 100 | 20 | High critical hit ratio. | ||
Circle Throw Level 25 | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Vital Throw Level 27 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Body Slam Level 35 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Level 42 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Entrainment Level 45 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Parting Shot Level 48 | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Sky Uppercut Level 52 | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Low Sweep Level 57 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Taunt Level 65 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Hammer Arm Level 70 | 100 | 90 | 10 | Lowers the user's Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Arm Thrust Level 7 | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Work Up Level 10 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Karate Chop Level 12 | 50 | 100 | 25 | High critical hit ratio. | ||
Comet Punch Level 15 | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Slash Level 20 | 70 | 100 | 20 | High critical hit ratio. | ||
Circle Throw Level 25 | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Vital Throw Level 27 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Body Slam Level 35 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Level 42 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Entrainment Level 45 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Parting Shot Level 48 | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Sky Uppercut Level 52 | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Low Sweep Level 57 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Taunt Level 65 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Hammer Arm Level 70 | 100 | 90 | 10 | Lowers the user's Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gunk Shot Tutor | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Arm Thrust Level 7 | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Work Up Level 10 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Karate Chop Level 12 | 50 | 100 | 25 | High critical hit ratio. | ||
Comet Punch Level 15 | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Slash Level 20 | 70 | 100 | 20 | High critical hit ratio. | ||
Circle Throw Level 25 | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Vital Throw Level 27 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Body Slam Level 35 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Level 42 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Entrainment Level 45 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Parting Shot Level 48 | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Sky Uppercut Level 52 | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Hammer Arm Level 57 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Taunt Level 65 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Low Sweep Level 70 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Arm Thrust Level 7 | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Work Up Level 10 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Karate Chop Level 12 | 50 | 100 | 25 | High critical hit ratio. | ||
Comet Punch Level 15 | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Slash Level 20 | 70 | 100 | 20 | High critical hit ratio. | ||
Circle Throw Level 25 | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Vital Throw Level 27 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Body Slam Level 35 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Level 42 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Entrainment Level 45 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Parting Shot Level 48 | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Sky Uppercut Level 52 | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Hammer Arm Level 57 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Taunt Level 65 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Low Sweep Level 70 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gunk Shot Tutor | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |