PadrãoShiny
Competitivo
In-Game
Abilities
Poison Point: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
Swift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
Intimidate(H): On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
145 192
280 374
108 183
211 361
90 161
175 317
63 128
121 251
63 128
121 251
81 150
157 295
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Acupressure Level up | — | — | 30 | Raises a random stat of the user or an ally by 2. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aqua Jet Egg | 40 | 100 | 20 | Usually goes first. | ||
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Barb Barrage Level up | 60 | 100 | 10 | 50% psn. 2x power if target already poisoned. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Level up | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bubble Beam Egg | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fell Stinger Level up | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Harden Level up | — | — | 30 | Raises the user's Defense by 1. | ||
Haze Machine Egg | — | — | 30 | Eliminates all stat changes. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Minimize Level up | — | — | 10 | Raises the user's evasiveness by 2. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Pin Missile Level up | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Sting Level up | 15 | 100 | 35 | 30% chance to envenenar the target. | ||
Poison Tail Machine | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Scale Shot Machine | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Self-Destruct Egg | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Spikes Level up Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Spit Up Level up | — | 100 | 10 | More power with more uses of Stockpile. | ||
Stockpile Level up | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Supersonic Egg | — | 55 | 20 | Causes the target to become confused. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Level up Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Pulse Machine Egg | 60 | 100 | 20 | 20% chance to confuse the target. |
Cadeia evolutiva
Qwilfish-Hisui |
|
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Its lancelike spikes and savage temperament have earned it the nickname ”sea fiend.” It slurps up poison to nourish itself.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Sting Level 1 | 15 | 100 | 35 | 30% chance to envenenar the target. | ||
Harden Level 4 | — | — | 30 | Raises the user's Defense by 1. | ||
Bite Level 8 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Fell Stinger Level 12 | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | ||
Minimize Level 16 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Spikes Level 20 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Brine Level 24 | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Barb Barrage Level 28 | 60 | 100 | 10 | 50% psn. 2x power if target already poisoned. | ||
Pin Missile Level 32 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Toxic Spikes Level 36 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Stockpile Level 40 | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Spit Up Level 40 | — | 100 | 10 | More power with more uses of Stockpile. | ||
Toxic Level 44 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Crunch Level 48 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Acupressure Level 52 | — | — | 30 | Raises a random stat of the user or an ally by 2. | ||
Destiny Bond Level 56 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Tail Machine | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Scale Shot Machine | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Spikes Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |