

PadrãoShiny
Competitivo
In-Game
Abilities
Rock Head: Este Pokémon não sofre dano de recuo além do dano de Struggle / Life Orb / "crash damage".
Sturdy: If this Pokémon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Weak Armor(H): If a physical attack hits this Pokémon, Defense is lowered by 1, Speed is raised by 2.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
95 142
180 274
45 106
85 207
148 233
292 460
31 90
58 174
45 106
85 207
67 134
130 262
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bind Level up Virtual Console | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Block Egg | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Breaking Swipe Machine | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Curse Level up | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defense Curl Egg | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Dig Level up Machine Virtual Console | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Level up Virtual Console | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dragon Breath Level up | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. | |
Dragon Dance Machine | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. | |
Dragon Pulse Machine Virtual Console | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Dragon Tail Egg Virtual Console | ![]() | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | |
Drill Run Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine Virtual Console | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine Virtual Console | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Flash Cannon Machine Virtual Console | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Harden Level up Virtual Console | ![]() | — | — | 30 | Raises the user's Defense by 1. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Head Smash Egg | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Iron Tail Level up Machine Virtual Console | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Meteor Beam Tutor | ![]() | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rage Virtual Console | ![]() | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Polish Level up | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Level up Machine Virtual Console | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Throw Level up Virtual Console | ![]() | 50 | 90 | 15 | Nenhum efeito adicional. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Rollout Egg | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sandstorm Level up Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Sand Tomb Level up Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Scorching Sands Tutor | ![]() | 70 | 100 | 10 | 30% chance to burn the alvo. Thaws alvo. | |
Screech Level up Machine Virtual Console | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Self-Destruct Machine Virtual Console | ![]() | 200 | 100 | 5 | Hits adjacent Pokémon. The user faints. | |
Slam Level up Virtual Console | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Level up | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stealth Rock Level up Machine Virtual Console | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Level up Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tackle Level up Virtual Console | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Taunt Machine Virtual Console | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Toxic Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Wide Guard Egg | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. |
Cadeia evolutiva
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
This chain of immense stones resembles a giant serpent. Tremors shake the earth above as it burrows deep beneath the ground, feeding on boulders as it goes.
Shield
It rapidly bores through the ground at 50 mph by squirming and twisting its massive, rugged body.
Exibir mais
Sword
As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.
Let's Go, Eevee!
Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.
Let's Go, Pikachu!
Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.
Alpha Sapphire
Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
Omega Ruby
Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
Y
It usually lives underground. It searches for food while boring its way through the ground at 50 miles per hour.
X
Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.
White 2
Opening its large mouth, it ingests massive amounts of soil and creates long tunnels.
Black 2
Opening its large mouth, it ingests massive amounts of soil and creates long tunnels.
White
It burrows through the ground at a speed of 50 mph while feeding on large boulders.
Black
It burrows through the ground at a speed of 50 mph while feeding on large boulders.
SoulSilver
It rapidly bores through the ground at 50 mph by squirming and twisting its massive, rugged body.
HeartGold
It twists and squirms through the ground. The thunderous roar of its tunneling echoes a long way.
Platinum
It burrows through the ground at a speed of 50 mph while feeding on large boulders.
Pearl
It squirms through the ground using its long and rugged body. It always eats while burrowing.
Diamond
When it travels underground, it causes rumbling and tremors. It can move at 50 mph.
LeafGreen
As it grows, the stone portions of its body harden to become similar to black-colored diamonds.
FireRed
It usually lives underground. It searches for food while boring its way through the ground at 50 miles per hour.
Emerald
There is a magnet in its brain that prevents an ONIX from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother.
Sapphire
ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling.As it grows older, its body becomes increasingly rounder and smoother.
Ruby
ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling.As it grows older, its body becomes increasingly rounder and smoother.
Crystal
As it digs through the ground, it absorbs many hardobjects. This is what makes its body so solid.
Silver
It rapidly bores through the ground at 50 mph bysquirming and twisting its mas sive, rugged body.
Gold
It twists and squirms through the ground. Thethunderous roar of its tunneling echoes a long way.
Yellow
Burrows at high speed in search of food. Thetunnels it leaves are used as homes by DIGLETTs.
Blue
As it grows, the stone portions of its body hardento become similar to a diamond, but colored black.
Red
As it grows, the stone portions of its body hardento become similar to a diamond, but colored black.
Locais de encontro
Ultra Moon
Ten Carat Hill Inside
Ten Carat Hill Inside:
- Método: Island Scan
- 100% de chance
- Level 14
Ultra Sun
Ten Carat Hill Inside
Ten Carat Hill Inside:
- Método: Island Scan
- 100% de chance
- Level 14
Exibir mais
Y
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 304)
Glittering Cave (unknown area 303):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
Glittering Cave (unknown area 304):
- Método: Smashing rocks
- 1% de chance
- Level 17
X
Cyllage City
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 304)
Cyllage City:
- Método: Smashing rocks
- 1% de chance
- Level 17
Glittering Cave (unknown area 303):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
Glittering Cave (unknown area 304):
- Método: Smashing rocks
- 1% de chance
- Level 17
White 2
Twist Mountain
Victory Road 2 (unknown area 74)
Victory Road 2 (unknown area 75)
Victory Road 2 (unknown area 77)
Victory Road 2 (unknown area 80)
Relic Tunnel (Castelia Sewers entrance)
Relic Tunnel (Relic Castle entrance)
Relic Tunnel (PWT entrance)
Clay Tunnel
Underground Ruins
Rocky Mountain Room
Glacier Room
Iron Room
Twist Mountain:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Victory Road 2 (unknown area 74):
- Método: Walking in dust clouds
- 20% de chance
- Level 41
Victory Road 2 (unknown area 75):
- Método: Walking in dust clouds
- 20% de chance
- Level 47
Victory Road 2 (unknown area 77):
- Método: Walking in dust clouds
- 20% de chance
- Level 47
Victory Road 2 (unknown area 80):
- Método: Walking in dust clouds
- 20% de chance
- Level 47
Relic Tunnel (Castelia Sewers entrance):
- Método: Walking in dust clouds
- 20% de chance
- Level 16
Relic Tunnel (Relic Castle entrance):
- Método: Walking in dust clouds
- 20% de chance
- Level 27
Relic Tunnel (PWT entrance):
- Método: Walking in dust clouds
- 20% de chance
- Level 27
Clay Tunnel:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Underground Ruins:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Rocky Mountain Room:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Glacier Room:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Iron Room:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Black 2
Twist Mountain
Victory Road 2 (unknown area 74)
Victory Road 2 (unknown area 75)
Victory Road 2 (unknown area 77)
Victory Road 2 (unknown area 80)
Relic Tunnel (Castelia Sewers entrance)
Relic Tunnel (Relic Castle entrance)
Relic Tunnel (PWT entrance)
Clay Tunnel
Underground Ruins
Rocky Mountain Room
Glacier Room
Iron Room
Twist Mountain:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Victory Road 2 (unknown area 74):
- Método: Walking in dust clouds
- 20% de chance
- Level 41
Victory Road 2 (unknown area 75):
- Método: Walking in dust clouds
- 20% de chance
- Level 47
Victory Road 2 (unknown area 77):
- Método: Walking in dust clouds
- 20% de chance
- Level 47
Victory Road 2 (unknown area 80):
- Método: Walking in dust clouds
- 20% de chance
- Level 47
Relic Tunnel (Castelia Sewers entrance):
- Método: Walking in dust clouds
- 20% de chance
- Level 16
Relic Tunnel (Relic Castle entrance):
- Método: Walking in dust clouds
- 20% de chance
- Level 27
Relic Tunnel (PWT entrance):
- Método: Walking in dust clouds
- 20% de chance
- Level 27
Clay Tunnel:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Underground Ruins:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Rocky Mountain Room:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Glacier Room:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
Iron Room:
- Método: Walking in dust clouds
- 20% de chance
- Level 54
White
Relic Castle (C)
Relic Castle (C):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 49
Black
Relic Castle (C)
Relic Castle (C):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 49
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Safari Zone Wasteland
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 20
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 42
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 48
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 16
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Safari Zone Wasteland:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Safari Zone Wasteland
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 20
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 42
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 48
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 16
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Safari Zone Wasteland:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Platinum
Oreburgh mine (1F)
Oreburgh mine (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside)
Victory Road (inside exit)
Wayward Cave (1F)
Wayward Cave (B1F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Oreburgh mine (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Oreburgh mine (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 9
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 42
Victory Road (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42
Victory Road (inside):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Victory Road (inside exit):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Wayward Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Wayward Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 32
Pearl
Oreburgh mine (1F)
Oreburgh mine (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (inside)
Victory Road (inside exit)
Stark Mountain entrance
Stark Mountain main cavern
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Oreburgh mine (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Oreburgh mine (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 9
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 44
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 45
Victory Road (inside):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Victory Road (inside exit):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 56
Snowpoint Temple (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Snowpoint Temple (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Diamond
Oreburgh mine (1F)
Oreburgh mine (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (inside)
Victory Road (inside exit)
Stark Mountain entrance
Stark Mountain main cavern
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Oreburgh mine (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Oreburgh mine (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 9
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 44
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 45
Victory Road (inside):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Victory Road (inside exit):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 56
Snowpoint Temple (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Snowpoint Temple (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
LeafGreen
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Sevault Canyon
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 48
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Sevault Canyon:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
FireRed
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Sevault Canyon
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 48
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Sevault Canyon:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Crystal
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Mount Silver (1F)
Mount Silver (top)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 23
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 42
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 48
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 16
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 32
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 32
Silver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Mount Silver (1F)
Mount Silver (top)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 42
Mount Silver (top):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 48
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 16
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Gold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Mount Silver (1F)
Mount Silver (top)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 42
Mount Silver (top):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 48
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 16
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Yellow
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 45
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 47
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Blue
Rock Tunnel (B1F)
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 13
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 45
Red
Rock Tunnel (B1F)
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 13
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 45
Itens que segura
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Legends: Arceus
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bind Level 1 | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Rock Throw Level 1 | ![]() | 50 | 90 | 15 | Nenhum efeito adicional. | |
Harden Level 1 | ![]() | — | — | 30 | Raises the user's Defense by 1. | |
Smack Down Level 4 | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Rock Polish Level 8 | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Dragon Breath Level 12 | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. | |
Curse Level 16 | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Rock Slide Level 20 | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Screech Level 24 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Sand Tomb Level 28 | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Stealth Rock Level 32 | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Slam Level 36 | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. | |
Sandstorm Level 40 | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Dig Level 44 | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Iron Tail Level 48 | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Stone Edge Level 52 | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Double-Edge Level 56 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Breaking Swipe Machine | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Dragon Dance Machine | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. | |
Dragon Pulse Machine | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Drill Run Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sand Tomb Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Self-Destruct Machine | ![]() | 200 | 100 | 5 | Hits adjacent Pokémon. The user faints. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Meteor Beam Tutor | ![]() | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | |
Scorching Sands Tutor | ![]() | 70 | 100 | 10 | 30% chance to burn the alvo. Thaws alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Egg | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Defense Curl Egg | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Dragon Tail Egg | ![]() | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Head Smash Egg | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Rollout Egg | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Wide Guard Egg | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. |