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PadrãoShiny
Competitivo
In-Game
Abilities
Snow Cloak: If Snow is active, this Pokemon's evasiveness is 1,25x.
Snow Warning(H): On switch-in, this Pokemon summons Snow.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
133 180
256 350
64 130
125 256
72 139
139 273
77 146
150 287
94 167
184 328
102 177
200 348
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Aurora Beam Level up | ![]() | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | |
Aurora Veil Level up | ![]() | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | |
Avalanche Machine | ![]() | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
Baby-Doll Eyes Egg | ![]() | — | 100 | 30 | Lowers the target's Attack by 1. | |
Baton Pass Machine | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Blizzard Level up Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
Confuse Ray Level up Machine | ![]() | — | 100 | 10 | Confuses the target. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Level up Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disable Level up | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Disarming Voice Machine | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | User recovers 75% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the target's Sp Def by 2. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Freeze-Dry Level up | ![]() | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
Howl Egg | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Ice Beam Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Ice Shard Level up | ![]() | 40 | 100 | 30 | Usually goes first. | |
Icicle Spear Machine | ![]() | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
Icy Wind Level up Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Level up Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Mist Level up | ![]() | — | — | 30 | For 5 turns, protects user's time from stat drops. | |
Misty Terrain Machine | ![]() | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | |
Moonblast Egg | ![]() | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | |
Nasty Plot Level up Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and target equally. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | |
Powder Snow Level up | ![]() | 40 | 100 | 25 | 10% chance to freeze the foe(s). | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Roar Machine Egg | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snowscape Machine | ![]() | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | |
Spite Level up Machine | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tail Whip Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Triple Axel Machine | ![]() | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Aurora Beam Level up | ![]() | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | |
Aurora Veil Level up | ![]() | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | |
Avalanche Machine | ![]() | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
Baby-Doll Eyes Egg | ![]() | — | 100 | 30 | Lowers the target's Attack by 1. | |
Blizzard Level up Machine Virtual Console | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Machine Virtual Console | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confuses the target. | |
Dark Pulse Machine Virtual Console | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Level up Machine Virtual Console | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Machine Virtual Console | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disable Level up | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | User recovers 75% of the damage dealt. | |
Dream Eater Virtual Console | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine Virtual Console | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the target's Sp Def by 2. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Foul Play Machine Virtual Console | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Freeze-Dry Egg | ![]() | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grudge Level up | ![]() | — | — | 5 | If the user faints, the attack used loses all its PP. | |
Hail Machine | ![]() | — | — | 10 | For 5 turns, hail crashes down. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hex Machine | ![]() | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
Howl Egg | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Hyper Beam Machine Virtual Console | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg Virtual Console | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Ice Beam Level up Machine Virtual Console | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Ice Shard Level up Virtual Console | ![]() | 40 | 100 | 30 | Usually goes first. | |
Icy Wind Level up Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Level up Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Iron Tail Machine Virtual Console | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Mist Level up Virtual Console | ![]() | — | — | 30 | For 5 turns, protects user's time from stat drops. | |
Misty Terrain Machine | ![]() | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | |
Moonblast Egg | ![]() | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | |
Nasty Plot Level up Machine Virtual Console | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the target. | |
Powder Snow Level up | ![]() | 40 | 100 | 25 | 10% chance to freeze the foe(s). | |
Power Swap Machine | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Virtual Console | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Roar Egg | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Sheer Cold Level up | ![]() | — | 30 | 5 | OHKOs non-Ice targets. Fails if user's lower level. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spite Level up | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Virtual Console | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tail Slap Machine | ![]() | 25 | 85 | 10 | Hits 2-5 times in one turn. | |
Tail Whip Level up Virtual Console | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Toxic Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Triple Axel Tutor | ![]() | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Wonder Room Machine | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Aqua Tail Tutor | ![]() | 90 | 90 | 10 | No additional effect. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Aurora Veil Machine | ![]() | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charm Egg | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confuses the target. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Level up Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Disable Egg | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Encore Egg | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Freeze-Dry Egg | ![]() | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | |
Frost Breath Machine | ![]() | 60 | 90 | 10 | Always results in a critical hit. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hail Machine | ![]() | — | — | 10 | For 5 turns, hail crashes down. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Howl Egg | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Ice Beam Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Ice Shard Level up | ![]() | 40 | 100 | 30 | Usually goes first. | |
Icy Wind Tutor | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Level up | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Laser Focus Tutor | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. | |
Moonblast Egg | ![]() | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | |
Nasty Plot Level up | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Pain Split Tutor | ![]() | — | — | 20 | Shares HP of user and target equally. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the target. | |
Power Swap Egg | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Roar Machine | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Role Play Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Egg | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Spite Egg Tutor | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Tail Slap Egg | ![]() | 25 | 85 | 10 | Hits 2-5 times in one turn. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
The coat of gleaming golden fur is quite magnificent. This species is said to store sacred power in its nine long tails and to live for a millennium.
Shield
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Exibir mais
Sword
It is said to live 1,000 years, and each of its tails is loaded with supernatural powers.
Let's Go, Eevee!
According to an enduring legend, nine noble saints were united and reincarnated as this Pokémon.
Let's Go, Pikachu!
According to an enduring legend, nine noble saints were united and reincarnated as this Pokémon.
Ultra Moon
The flickering flames it spews from its mouth leave its opponents hypnotized. Then, this extremely intelligent Pokémon attacks.
Ultra Sun
It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants.
Moon
Said to live for a thousand years, this Pokémon uses its supernatural abilities to manipulate fire. It can burn its prey to a crisp as it pleases.
Sun
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
Alpha Sapphire
Legend has it that Ninetales came into being when nine wizards possessing sacred powers merged into one. This Pokémon is highly intelligent—it can understand human speech.
Omega Ruby
Ninetales casts a sinister light from its bright red eyes to gain total control over its foe’s mind. This Pokémon is said to live for a thousand years.
Y
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
X
It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.
White 2
Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.
Black 2
Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.
White
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Black
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
SoulSilver
Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.
HeartGold
Some legends claim that each of its nine tails has its own unique type of special mystical power.
Platinum
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Pearl
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Diamond
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
LeafGreen
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
FireRed
It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.
Emerald
It has long been said that each of the nine tails embody an enchanted power. A long-lived NINETALES will have fur that shines like gold.
Sapphire
Legend has it that NINETALES came into being when nine wizards possessing sacred powers merged into one.This POKéMON is highly intelligent - it can understand human speech.
Ruby
NINETALES casts a sinister light from its bright red eyes to gain total control over its foe’s mind.This POKéMON is said to live for a thousand years.
Crystal
It is said to live a thousand years, and each of itstails is loaded with supernatural powers.
Silver
Its nine beautiful tails are filled with a wondrousenergy that could keep it alive for 1,000 years.
Gold
Some legends claim that each of its nine tails has itsown unique type of special mystical power.
Yellow
According to an enduring legend, 9 noble saintswere united and reincarnated as this POKéMON.
Blue
Very smart and very vengeful. Grabbing one ofits many tails could result in a 1000-year curse.
Red
Very smart and very vengeful. Grabbing one ofits many tails could result in a 1000-year curse.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Level 1 | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Dazzling Gleam Ao Evoluir | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Icy Wind Level 1 | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Level 1 | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Avalanche Machine | ![]() | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
Baton Pass Machine | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confuses the target. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disarming Voice Machine | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | User recovers 75% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the target's Sp Def by 2. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Icicle Spear Machine | ![]() | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Misty Terrain Machine | ![]() | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and target equally. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Roar Machine | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snowscape Machine | ![]() | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Triple Axel Machine | ![]() | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Roar Egg | ![]() | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aurora Beam Level 1 | ![]() | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | |
Blizzard Level 1 | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Confuse Ray Level 1 | ![]() | — | 100 | 10 | Confuses the target. | |
Dazzling Gleam Level 1 | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Disable Level 1 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Extrasensory Level 1 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Grudge Level 1 | ![]() | — | — | 5 | If the user faints, the attack used loses all its PP. | |
Ice Beam Level 1 | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Ice Shard Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Icy Wind Level 1 | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Level 1 | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Mist Level 1 | ![]() | — | — | 30 | For 5 turns, protects user's time from stat drops. | |
Nasty Plot Level 1 | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Powder Snow Level 1 | ![]() | 40 | 100 | 25 | 10% chance to freeze the foe(s). | |
Sheer Cold Level 1 | ![]() | — | 30 | 5 | OHKOs non-Ice targets. Fails if user's lower level. | |
Spite Level 1 | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Aurora Veil Level 1 | ![]() | — | — | 20 | For 5 turns, damage to allies halved. Snow only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Avalanche Machine | ![]() | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | User recovers 75% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the target's Sp Def by 2. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hail Machine | ![]() | — | — | 10 | For 5 turns, hail crashes down. | |
Hex Machine | ![]() | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Misty Terrain Machine | ![]() | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the target. | |
Power Swap Machine | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tail Slap Machine | ![]() | 25 | 85 | 10 | Hits 2-5 times in one turn. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Wonder Room Machine | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Triple Axel Tutor | ![]() | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Level 1 | ![]() | — | 100 | 10 | Confuses the target. | |
Dazzling Gleam Level 1 | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Ice Beam Level 1 | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Ice Shard Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Imprison Level 1 | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Nasty Plot Level 1 | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Safeguard Level 1 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Aurora Veil Machine | ![]() | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Frost Breath Machine | ![]() | 60 | 90 | 10 | Always results in a critical hit. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hail Machine | ![]() | — | — | 10 | For 5 turns, hail crashes down. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the target. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Roar Machine | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Level 1 | ![]() | — | 100 | 10 | Confuses the target. | |
Dazzling Gleam Level 1 | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Ice Beam Level 1 | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Ice Shard Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Imprison Level 1 | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Nasty Plot Level 1 | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Safeguard Level 1 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Aurora Veil Machine | ![]() | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Frost Breath Machine | ![]() | 60 | 90 | 10 | Always results in a critical hit. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hail Machine | ![]() | — | — | 10 | For 5 turns, hail crashes down. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the target. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Roar Machine | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | ![]() | 90 | 90 | 10 | No additional effect. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Icy Wind Tutor | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Laser Focus Tutor | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. | |
Pain Split Tutor | ![]() | — | — | 20 | Shares HP of user and target equally. | |
Role Play Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Spite Tutor | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Mist Level 1 | ![]() | — | — | 30 | For 5 turns, protects user's time from stat drops. | |
Hypnosis Level 1 | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Nasty Plot Level 1 | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Ice Shard Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Headbutt Machine | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |