PadrãoShiny
Gênero: 100%
Felicidade base: 0
Experiência base: 285
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpD +3Total: 3
Competitivo
In-Game
Abilities
Beast Boost: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
169 216
328 422
52 115
99 225
46 108
89 212
118 196
233 388
122 201
240 397
97 170
189 335
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Level up | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Spray Level up Evento | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brutal Swing Machine Evento | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. | ||
Cross Poison Machine | 70 | 100 | 20 | High critical hit ratio. 10% chance to envenenar. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Split Level up | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Head Smash Level up | 150 | 80 | 5 | Has 1/2 recoil. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meteor Beam Tutor | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | ||
Mirror Coat Level up | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power Gem Level up Machine | 80 | 100 | 20 | No additional effect. | ||
Power Split Level up | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine Evento | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Level up Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Level up | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Spikes Level up Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venom Drench Level up Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Level up Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Wonder Room Level up Machine Evento | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Wrap Level up | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Level up | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Spray Level up Evento | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Bind Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Constrict Level up | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Split Level up | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Gunk Shot Tutor | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Head Smash Level up | 150 | 80 | 5 | Has 1/2 recoil. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mirror Coat Level up Evento | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power Gem Level up Evento | 80 | 100 | 20 | No additional effect. | ||
Power Split Level up | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Level up | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Level up Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stealth Rock Level up Tutor Evento | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Level up | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Level up | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venom Drench Level up Evento | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Level up Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Wonder Room Level up Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Ultra Moon
It appeared in this world from an Ultra Wormhole. Nihilego appears to be a parasite that lives by feeding on people and Pokémon.
Ultra Sun
A life-form from another world, it was dubbed a UB and is thought to produce a strong neurotoxin.
Carregar mais
Moon
One of the Ultra Beasts. It’s unclear whether or not this Pokémon is sentient, but sometimes it can be observed behaving like a young girl.
Sun
One of several mysterious Ultra Beasts. People on the street report observing those infested by it suddenly becoming violent.
Locais de encontro
Ultra Moon
Ultra Space Ultra Deep Sea
Ultra Space Ultra Deep Sea:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Ultra Sun
Ultra Space Ultra Deep Sea
Ultra Space Ultra Deep Sea:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Carregar mais
Moon
Digletts Tunnel Area
Wela Volcano Park Area
Digletts Tunnel Area:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 55
Wela Volcano Park Area:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 55
Sun
Digletts Tunnel Area
Wela Volcano Park Area
Digletts Tunnel Area:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 55
Wela Volcano Park Area:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 55
Moves que aprende
Gen VIII
Gen VII
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Wrap Level 1 | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Acid Level 5 | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Tickle Level 10 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Acid Spray Level 15 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Clear Smog Level 20 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Guard Split Level 25 | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Power Split Level 25 | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Venoshock Level 30 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Headbutt Level 35 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Toxic Spikes Level 40 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venom Drench Level 45 | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Power Gem Level 50 | 80 | 100 | 20 | No additional effect. | ||
Stealth Rock Level 55 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Mirror Coat Level 60 | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Wonder Room Level 65 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Head Smash Level 70 | 150 | 80 | 5 | Has 1/2 recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Cross Poison Machine | 70 | 100 | 20 | High critical hit ratio. 10% chance to envenenar. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power Gem Machine | 80 | 100 | 20 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venom Drench Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. | ||
Meteor Beam Tutor | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Acid Level 1 | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Constrict Level 1 | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Guard Split Level 1 | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Power Split Level 1 | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Clear Smog Level 7 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Psywave Level 13 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Headbutt Level 19 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Venoshock Level 23 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Toxic Spikes Level 29 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Safeguard Level 31 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Power Gem Level 37 | 80 | 100 | 20 | No additional effect. | ||
Mirror Coat Level 43 | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Acid Spray Level 47 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Venom Drench Level 53 | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Stealth Rock Level 59 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Wonder Room Level 67 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Head Smash Level 73 | 150 | 80 | 5 | Has 1/2 recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Acid Level 1 | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Constrict Level 1 | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. | ||
Tickle Level 1 | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Guard Split Level 1 | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Power Split Level 1 | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Clear Smog Level 7 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Psywave Level 13 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Headbutt Level 19 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Venoshock Level 23 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Toxic Spikes Level 29 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Safeguard Level 31 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Power Gem Level 37 | 80 | 100 | 20 | No additional effect. | ||
Mirror Coat Level 43 | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Acid Spray Level 47 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Venom Drench Level 53 | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Stealth Rock Level 59 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Wonder Room Level 67 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Head Smash Level 73 | 150 | 80 | 5 | Has 1/2 recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Bind Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gunk Shot Tutor | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |