[Cache start]
#800 - Necrozma
PadrãoShiny
Pokémon lendário
Categoria: Prism Pokémon
Altura: 2,4 mPeso: 230,0 Kg
Cor: Black
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 300
Taxa de captura: 255
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +1SpA +2Total: 3
Competitivo
In-Game
Abilities
Prism Armor: This Pokemon receives 3/4 damage from supereffective attacks.
Base stats
HP
Atk
Def
SpA
SpD
Spe
97
107
101
127
89
79
Level 50
Level 100
157 204
304 398
100 174
197 344
95 168
186 331
118 196
233 388
84 155
164 304
75 144
146 282
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Level up
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
Evento
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Claw
Level up
Machine
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Moonlight
Level up
5Heals the user by a weather-dependent amount.
Morning Sun
Level up
5Heals the user by a weather-dependent amount.
Night Slash
Level up
7010015High critical hit ratio.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Photon Geyser
Level up
1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Power Gem
Level up
Machine
Evento
8010020No additional effect.
Prismatic Laser
Level up
16010010User cannot Move next turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psycho Cut
Level up
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Level up
Machine
Evento
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Claw
Machine
7010015High critical hit ratio.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Level up
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Level up
Machine
Evento
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
X-Scissor
Machine
8010015No additional effect.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Autotomize
Level up
Evento
15Raises the user's Speed by 2; user loses 100 kg.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Level up
Evento
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Level up
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Moonlight
Level up
5Heals the user by a weather-dependent amount.
Morning Sun
Level up
5Heals the user by a weather-dependent amount.
Night Slash
Level up
7010015High critical hit ratio.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Photon Geyser
Level up
1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Power Gem
Level up
Machine
Evento
8010020No additional effect.
Prismatic Laser
Level up
16010010User cannot Move next turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psycho Cut
Level up
Machine
Evento
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Level up
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Claw
Machine
7010015High critical hit ratio.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Level up
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Level up
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
X-Scissor
Machine
8010015No additional effect.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Pulse
Tutor
8510010No additional effect.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Level up
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Iron Defense
Level up
Tutor
Evento
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
Evento
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Moonlight
Level up
Evento
5Heals the user by a weather-dependent amount.
Morning Sun
Level up
5Heals the user by a weather-dependent amount.
Night Slash
Level up
Evento
7010015High critical hit ratio.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Photon Geyser
Level up
Evento
1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Power Gem
Level up
Evento
8010020No additional effect.
Prismatic Laser
Level up
Evento
16010010User cannot Move next turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Level up
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Blast
Level up
259010Hits 2-5 times in one turn.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Level up
Tutor
Evento
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Level up
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
Evento
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wring Out
Level up
Evento
1005More power the more HP the target has left.
X-Scissor
Machine
8010015No additional effect.
Cadeia evolutiva
Necrozma
1 nível evolutivo.
Formas alternativas
Descrição In-game:
Shield
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
Sword
It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
Exibir mais
Ultra Moon
Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
Ultra Sun
It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Moon
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
Sun
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
Locais de encontro
Ultra Moon
Mount Lanakila Outside
Mount Lanakila Outside:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 65
Ultra Sun
Mount Lanakila Outside
Mount Lanakila Outside:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 65
Exibir mais
Moon
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
  • Método: Walking in tall grass or a cave
  • 100% de chance
  • Level 75
Sun
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
  • Método: Walking in tall grass or a cave
  • 100% de chance
  • Level 75
Moves que aprende
Gen IX
Gen VIII
Gen VII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Morning Sun
Level 1
5Heals the user by a weather-dependent amount.
Moonlight
Level 1
5Heals the user by a weather-dependent amount.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Stealth Rock
Level 8
20Hurts foes on switch-in. Factors Rock weakness.
Slash
Level 16
7010020High critical hit ratio.
Night Slash
Level 24
7010015High critical hit ratio.
Psycho Cut
Level 32
7010020High critical hit ratio.
Stored Power
Level 40
2010010 + 20 power for each of the user's stat boosts.
Rock Blast
Level 48
259010Hits 2-5 times in one turn.
Iron Defense
Level 56
15Raises the user's Defense by 2.
Power Gem
Level 64
8010020No additional effect.
Photon Geyser
Level 72
1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Gravity
Level 80
55 turns: no Ground immunities, 1,67x accuracy.
Prismatic Laser
Level 88
16010010User cannot Move next turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
X-Scissor
Machine
8010015No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Morning Sun
Level 1
5Heals the user by a weather-dependent amount.
Moonlight
Level 1
5Heals the user by a weather-dependent amount.
Gravity
Level 1
55 turns: no Ground immunities, 1,67x accuracy.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Stealth Rock
Level 8
20Hurts foes on switch-in. Factors Rock weakness.
Slash
Level 16
7010020High critical hit ratio.
Night Slash
Level 24
7010015High critical hit ratio.
Psycho Cut
Level 32
7010020High critical hit ratio.
Stored Power
Level 40
2010010 + 20 power for each of the user's stat boosts.
Rock Blast
Level 48
259010Hits 2-5 times in one turn.
Iron Defense
Level 56
15Raises the user's Defense by 2.
Power Gem
Level 64
8010020No additional effect.
Photon Geyser
Level 72
1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Autotomize
Level 80
15Raises the user's Speed by 2; user loses 100 kg.
Prismatic Laser
Level 88
16010010User cannot Move next turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psycho Cut
Machine
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Morning Sun
Level 1
5Heals the user by a weather-dependent amount.
Moonlight
Level 1
5Heals the user by a weather-dependent amount.
Mirror Shot
Level 1
65851030% chance to lower the target's accuracy by 1.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Slash
Level 7
7010020High critical hit ratio.
Stored Power
Level 13
2010010 + 20 power for each of the user's stat boosts.
Rock Blast
Level 19
259010Hits 2-5 times in one turn.
Night Slash
Level 23
7010015High critical hit ratio.
Gravity
Level 31
55 turns: no Ground immunities, 1,67x accuracy.
Psycho Cut
Level 37
7010020High critical hit ratio.
Power Gem
Level 43
8010020No additional effect.
Autotomize
Level 47
15Raises the user's Speed by 2; user loses 100 kg.
Stealth Rock
Level 53
20Hurts foes on switch-in. Factors Rock weakness.
Iron Defense
Level 59
15Raises the user's Defense by 2.
Wring Out
Level 67
1005More power the more HP the target has left.
Prismatic Laser
Level 73
16010010User cannot Move next turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
X-Scissor
Machine
8010015No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Morning Sun
Level 1
5Heals the user by a weather-dependent amount.
Moonlight
Level 1
5Heals the user by a weather-dependent amount.
Mirror Shot
Level 1
65851030% chance to lower the target's accuracy by 1.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Slash
Level 7
7010020High critical hit ratio.
Stored Power
Level 13
2010010 + 20 power for each of the user's stat boosts.
Rock Blast
Level 19
259010Hits 2-5 times in one turn.
Night Slash
Level 23
7010015High critical hit ratio.
Gravity
Level 31
55 turns: no Ground immunities, 1,67x accuracy.
Psycho Cut
Level 37
7010020High critical hit ratio.
Power Gem
Level 43
8010020No additional effect.
Autotomize
Level 47
15Raises the user's Speed by 2; user loses 100 kg.
Photon Geyser
Level 50
1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Stealth Rock
Level 53
20Hurts foes on switch-in. Factors Rock weakness.
Iron Defense
Level 59
15Raises the user's Defense by 2.
Wring Out
Level 67
1005More power the more HP the target has left.
Prismatic Laser
Level 73
16010010User cannot Move next turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Dragon Pulse
Tutor
8510010No additional effect.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Recycle
Tutor
10Restores the item the user last used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
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