PadrãoShiny
Competitivo
In-Game
Abilities
Insomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Super Luck: This Pokemon's critical hit ratio is raised by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
81 150
157 295
42 103
80 201
81 150
157 295
42 103
80 201
86 157
168 309
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Brave Bird Machine Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Machine Egg | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Machine Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Level up Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level up Machine | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Level up Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Peck Level up | 35 | 100 | 35 | No additional effect. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Quash Level up | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Level up | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Assurance Level up Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Detect Virtual Console | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Drill Peck Egg Virtual Console | 80 | 100 | 20 | No additional effect. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Level up Egg Virtual Console | 60 | — | 20 | This Move does not check accuracy. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fly Machine Virtual Console | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Level up Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Level up Virtual Console | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Virtual Console Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mean Look Level up Virtual Console | — | — | 5 | Prevents the target from switching out. | ||
Mirror Move Egg Virtual Console | — | — | 20 | User uses the target's last used Move against it. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Virtual Console | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Night Shade Level up Virtual Console | — | 100 | 15 | Does damage equal to the user's level. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Peck Level up Virtual Console | 35 | 100 | 35 | No additional effect. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Psych Up Machine Virtual Console | — | — | 10 | Copies the target's current stat stages. | ||
Pursuit Level up Virtual Console | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quash Level up Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Quick Attack Virtual Console | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Egg Virtual Console Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Steel Wing Machine Virtual Console | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Level up Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Level up Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Whirlwind Egg Virtual Console | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up Egg Virtual Console | 60 | 100 | 35 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Assurance Level up Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Level up Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Level up Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Peck Level up | 35 | 100 | 35 | No additional effect. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quash Level up Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Egg Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tailwind Level up Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Level up Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up Egg | 60 | 100 | 35 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Assurance Level up Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Egg Dream World | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Level up Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Level up Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Peck Level up Dream World | 35 | 100 | 35 | No additional effect. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quash Level up Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Egg Tutor Dream World | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Egg Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tailwind Level up Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Level up Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up Egg | 60 | 100 | 35 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Level up Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Peck Level up | 35 | 100 | 35 | No additional effect. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up Egg | 60 | 100 | 35 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Astonish Level up Evento | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Peck Level up Evento | 35 | 100 | 35 | No additional effect. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Egg Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Descrição In-game:
Legends: Arceus
Widely shunned as a bearer of ill fortune. Upon crossing paths with this creature, I've been told one must chant ”Workrum, Workrum—bad luck, don't come” as a protective incantation.
Ultra Moon
It searches for shiny things for its boss. Murkrow’s presence is said to be unlucky, so many people detest it.
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Ultra Sun
It has a weakness for shiny things. It’s been known to sneak into the nests of Gabite—noted collectors of jewels—in search of treasure.
Moon
Seen as a symbol of bad luck, it’s generally disliked. Yet it gives presents—objects that sparkle or shine—to Trainers it’s close to.
Sun
They awaken at dusk and take wing in the twilight, leading to the expression, “Get home before the Murkrow fly.”
Alpha Sapphire
Murkrow was feared and loathed as the alleged bearer of ill fortune. This Pokémon shows strong interest in anything that sparkles or glitters. It will even try to steal rings from women.
Omega Ruby
Murkrow was feared and loathed as the alleged bearer of ill fortune. This Pokémon shows strong interest in anything that sparkles or glitters. It will even try to steal rings from women.
Y
Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.
X
It hides any shiny object it finds in a secret location. Murkrow and Meowth loot one another’s stashes.
White 2
If spotted, it will lure an unwary person into chasing it then lose the pursuer on mountain trails.
Black 2
If spotted, it will lure an unwary person into chasing it then lose the pursuer on mountain trails.
White
If spotted, it will lure an unwary person into chasing it, then lose the pursuer on mountain trails.
Black
If spotted, it will lure an unwary person into chasing it, then lose the pursuer on mountain trails.
SoulSilver
It is said that when chased, it lures its attacker onto dark mountain trails where the foe will get lost.
HeartGold
Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.
Platinum
If spotted, it will lure an unwary person into chasing it, then lose the pursuer on mountain trails.
Pearl
It appears near travelers to lure them into deep forests. It is said to carry misfortune.
Diamond
It is believed that seeing this Pokémon at night will bring about ominous occurrences.
LeafGreen
Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.
FireRed
It is said that when chased, it lures its attacker onto dark mountain trails where the foe will get lost.
Emerald
MURKROW were feared as the alleged bearers of ill fortune. It shows strong interest in anything that sparkles. It will even try to steal rings from women.
Sapphire
MURKROW was feared and loathed as the alleged bearer of ill fortune. This POKéMON shows strong interest inanything that sparkles or glitters. It will even try to steal rings from women.
Ruby
MURKROW was feared and loathed as the alleged bearer of ill fortune. This POKéMON shows strong interest inanything that sparkles or glitters. It will even try to steal rings from women.
Crystal
It hides any shiny object it finds in a secret location.MURKROW and MEOWTH loot one another's stashes.
Silver
It is said that when chased, it lures its attackeronto dark mountain trails where the foe will get lost.
Gold
Feared and loathed by many, it is believed to bringmisfortune to all those who see it at night.
Locais de encontro
Ultra Moon
Hauoli Cemetery Area
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 6 ~ Level 9
Ultra Sun
Hauoli Cemetery Area
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 6 ~ Level 9
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Moon
Vast Poni Canyon Outside
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Vast Poni Canyon Outside:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41 ~ Level 44
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 2% de chance
- Level 49 ~ Level 55
Sun
Vast Poni Canyon Outside
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Vast Poni Canyon Outside:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41 ~ Level 44
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 2% de chance
- Level 49 ~ Level 55
Black
Abundant Shrine
Abundant Shrine:
- Método: Walking in dark grass
- 5% de chance
- Level 58
SoulSilver
Road 7
Road 16
Safari Zone Swamp
Road 7:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 17
Road 16:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 29
Safari Zone Swamp:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
HeartGold
Road 7
Road 16
Safari Zone Swamp
Road 7:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 19
Road 16:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 29
Safari Zone Swamp:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
Diamond
Eterna Forest
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 10
Lost Tower (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Lost Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 18
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 19
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 20
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 21
FireRed
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Crystal
Road 7
Road 16
Road 7:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 17
Road 16:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 29
Silver
Road 7
Road 16
Road 18
Road 7:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 17
Road 16:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 28
Road 18:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 28
Gold
Road 7
Road 16
Road 18
Road 7:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 19
Road 16:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 28
Road 18:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 28
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Gust Level 5 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Mean Look Level 35 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 40 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Sucker Punch Level 50 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 55 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 60 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feather Dance Machine | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Gust Level 5 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Air Cutter Level 35 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 45 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Tailwind Level 50 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Sucker Punch Level 55 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 61 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 65 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 45 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Tailwind Level 50 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Sucker Punch Level 55 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 61 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 65 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 45 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Tailwind Level 50 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Sucker Punch Level 55 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 61 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 65 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 45 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Tailwind Level 50 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Sucker Punch Level 55 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 61 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 65 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 45 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Tailwind Level 50 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Sucker Punch Level 55 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 61 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 65 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 45 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Tailwind Level 51 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Sucker Punch Level 55 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 61 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 65 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Foul Play Level 45 | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Tailwind Level 51 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Sucker Punch Level 55 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Torment Level 61 | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Quash Level 65 | — | 100 | 15 | Forces the target to Move last this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quash Machine | — | 100 | 15 | Forces the target to Move last this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Roost Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Sucker Punch Level 45 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Sucker Punch Level 45 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pursuit Level 5 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 11 | — | — | 30 | Eliminates all stat changes. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Assurance Level 25 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Taunt Level 31 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. | ||
Sucker Punch Level 45 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psycho Shift Egg | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 14 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 22 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 27 | — | 100 | 15 | Does damage equal to the user's level. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Level 40 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Mean Look Level 48 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 14 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 22 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 27 | — | 100 | 15 | Does damage equal to the user's level. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Level 40 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Mean Look Level 48 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 14 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 22 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 27 | — | 100 | 15 | Does damage equal to the user's level. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Level 40 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Mean Look Level 48 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 14 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 22 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 27 | — | 100 | 15 | Does damage equal to the user's level. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Level 40 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Mean Look Level 48 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Pursuit Level 14 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 22 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 27 | — | 100 | 15 | Does damage equal to the user's level. | ||
Feint Attack Level 35 | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Level 40 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Mean Look Level 48 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pursuit Level 11 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 16 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 26 | — | 100 | 15 | Does damage equal to the user's level. | ||
Feint Attack Level 31 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pursuit Level 11 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Haze Level 16 | — | — | 30 | Eliminates all stat changes. | ||
Night Shade Level 26 | — | 100 | 15 | Does damage equal to the user's level. | ||
Feint Attack Level 31 | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level 41 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drill Peck Egg | 80 | 100 | 20 | No additional effect. | ||
Mirror Move Egg | — | — | 20 | User uses the target's last used Move against it. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Sky Attack Egg | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |