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#1015 - Munkidori
PadrãoShiny
Pokémon lendário
Categoria: Retainer Pokémon
Altura: 1,0 mPeso: 12,2 Kg
Cor: Black
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 278
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Toxic Chain: This Pokemon's Moves have a 30% chance of badly poisoning.
Frisk(H): Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Base stats
HP
Atk
Def
SpA
SpD
Spe
88
75
66
130
90
106
Level 50
Level 100
148 195
286 380
72 139
139 273
63 129
123 254
121 200
238 394
85 156
166 306
99 173
195 342
Dano recebido
×1
×2
×1
×1
×½
×¼
×1
×1
×2
×½
×2
×1
×1
×½
×1
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Clear Smog
Level up
5015Resets all of the target's stat stages to 0.
Confuse Ray
Machine
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Level up
4010010Hits first. First turn out only. 100% flinch chance.
Flatter
Level up
10015Raises the target's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Future Sight
Level up
Machine
Evento
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metronome
Machine
10Picks a random Move.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Nasty Plot
Level up
Machine
Evento
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Parting Shot
Level up
10020Lowers target's Atk, Sp Atk by 1. User switches.
Poison Jab
Level up
Machine
801002030% chance to envenenar the target.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
Machine
651002010% chance to confuse the target.
Psychic
Level up
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scratch
Level up
4010035No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Level up
Machine
Evento
951001010% chance to envenenar adjacent Pokemon.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Cadeia evolutiva
Munkidori
1 nível evolutivo.
Descrição In-game:
Violet
Munkidori keeps itself somewhere safe while it toys with its foes, using psychokinesis to induce intense dizziness.
Scarlet
The chain is made from toxins that enhance capabilities. It stimulated Munkidori's brain and caused the Pokémon's psychic powers to bloom.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Fake Out
Level 1
4010010Hits first. First turn out only. 100% flinch chance.
Flatter
Level 1
10015Raises the target's Sp Atk by 1 and confuses it.
Helping Hand
Level 8
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Psybeam
Level 16
651002010% chance to confuse the target.
Clear Smog
Level 24
5015Resets all of the target's stat stages to 0.
Poison Jab
Level 32
801002030% chance to envenenar the target.
Psychic
Level 40
901001010% chance to lower the target's Sp Def by 1.
Sludge Wave
Level 48
951001010% chance to envenenar adjacent Pokemon.
Nasty Plot
Level 56
20Raises the user's Sp Atk by 2.
Future Sight
Level 64
12010010Hits two turns after being used.
Parting Shot
Level 72
10020Lowers target's Atk, Sp Atk by 1. User switches.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Machine
10010Confuses the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metronome
Machine
10Picks a random Move.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
U-turn
Machine
7010020User switches out after damaging the target.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
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