[Cache start]
#877 - Morpeko-Hangry
PadrãoShiny
Categoria: Two-Sided Pokémon
Altura: 0,3 mPeso: 3,0 Kg
Cor: Purple
Formato:
Egg groups: Field, Fairy10 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 153
Taxa de captura: 180
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Hunger Switch: If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
58
95
58
70
58
97
Level 50
Level 100
118 165
226 320
90 161
175 317
56 121
108 236
67 134
130 262
56 121
108 236
91 163
179 322
Dano recebido
×2
×½
×1
×½
×2
×2
×1
×½
×½
×1
×2
×1
×1
×1
×0
×1
×½
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aura Wheel
Level up
11010010Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Baton Pass
Machine
40User switches, passing stat changes and more.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bullet Seed
Level up
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Charge
Machine
Egg
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flatter
Level up
10015Raises the target's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Parting Shot
Egg
10020Lowers target's Atk, Sp Atk by 1. User switches.
Power Trip
Level up
2010010 + 20 power for each of the user's stat boosts.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quash
Egg
10015Forces the target to Move last this turn.
Quick Attack
Level up
4010030Usually goes first.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Spark
Level up
651002030% chance to paralyze the target.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Machine
Egg
9010Does damage equal to 1/2 target's current HP.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Torment
Level up
10015Target can't select the same Move twice in a row.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Aura Wheel
Level up
11010010Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bullet Seed
Level up
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flatter
Level up
10015Raises the target's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Lash Out
Tutor
7510052x power if the user had a stat lowered this turn.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Parting Shot
Egg
10020Lowers target's Atk, Sp Atk by 1. User switches.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Trip
Level up
2010010 + 20 power for each of the user's stat boosts.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quash
Egg
10015Forces the target to Move last this turn.
Quick Attack
Level up
4010030Usually goes first.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Egg
9010Does damage equal to 1/2 target's current HP.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Torment
Level up
10015Target can't select the same Move twice in a row.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Cadeia evolutiva
Morpeko-Hangry
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.
Sword
As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Power Trip
Level 10
2010010 + 20 power for each of the user's stat boosts.
Quick Attack
Level 15
4010030Usually goes first.
Flatter
Level 20
10015Raises the target's Sp Atk by 1 and confuses it.
Bite
Level 25
6010025Tem 30% de chance de causar flinch.
Spark
Level 30
651002030% chance to paralyze the target.
Torment
Level 35
10015Target can't select the same Move twice in a row.
Agility
Level 40
30Aumenta a Speed do usuário em 2 estágios.
Bullet Seed
Level 45
2510030Atinge de 2 a 5 vezes em um turno.
Crunch
Level 50
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Aura Wheel
Level 55
11010010Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Thrash
Level 60
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Parting Shot
Egg
10020Lowers target's Atk, Sp Atk by 1. User switches.
Quash
Egg
10015Forces the target to Move last this turn.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Super Fang
Egg
9010Does damage equal to 1/2 target's current HP.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Power Trip
Level 10
2010010 + 20 power for each of the user's stat boosts.
Quick Attack
Level 15
4010030Usually goes first.
Flatter
Level 20
10015Raises the target's Sp Atk by 1 and confuses it.
Bite
Level 25
6010025Tem 30% de chance de causar flinch.
Spark
Level 30
651002030% chance to paralyze the target.
Torment
Level 35
10015Target can't select the same Move twice in a row.
Agility
Level 40
30Aumenta a Speed do usuário em 2 estágios.
Bullet Seed
Level 45
2510030Atinge de 2 a 5 vezes em um turno.
Crunch
Level 50
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Aura Wheel
Level 55
11010010Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Thrash
Level 60
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Lash Out
Tutor
7510052x power if the user had a stat lowered this turn.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Egg
20+1 SpD, user's next Electric Move 2x power.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Parting Shot
Egg
10020Lowers target's Atk, Sp Atk by 1. User switches.
Quash
Egg
10015Forces the target to Move last this turn.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Super Fang
Egg
9010Does damage equal to 1/2 target's current HP.
Swagger
Egg
8515Raises the target's Attack by 2 and confuses it.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.