PadrãoShiny
Categoria: Flame Pokémon
Altura: 2,0 mPeso: 66,0 Kg
Habitat: Rare (Habitat)
Cor:
Red
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 35
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpD +3Total: 3
Competitivo
In-Game
Abilities
Berserk: This Pokemon's Sp Atk is raised by 1 when it reaches 1/2 or less of its HP máximo.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
150 197
290 384
81 150
157 295
85 156
166 306
94 167
184 328
117 194
229 383
85 156
166 306
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
After You Level up | — | — | 15 | The target makes its Move right after the user. | ||
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Level up Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Ancient Power Level up | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Level up Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fiery Wrath Level up | 90 | 100 | 10 | 20% chance to make the foe(s) flinch. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Level up Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Safeguard Level up | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Level up | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up | — | — | 15 | The target makes its Move right after the user. | ||
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Level up Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Ancient Power Level up | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Level up Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fiery Wrath Level up Evento | 90 | 100 | 10 | 20% chance to make the foe(s) flinch. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Level up Machine Evento | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Nasty Plot Level up Machine Evento | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Level up Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Attack Level up | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up Evento | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
There are stories of this Pokémon using its radiant, flame-cloaked wings to light up paths for those lost in the mountains.
Sword
It’s one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow.
Exibir mais
Let's Go, Eevee!
A legendary bird Pokémon. As it flaps its flaming wings, even the night sky will turn red.
Let's Go, Pikachu!
A legendary bird Pokémon. As it flaps its flaming wings, even the night sky will turn red.
Alpha Sapphire
Moltres is a legendary bird Pokémon that has the ability to control fire. If this Pokémon is injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.
Omega Ruby
Moltres is a legendary bird Pokémon that has the ability to control fire. If this Pokémon is injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.
Y
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
X
It is said to be the legendary bird Pokémon of fire. Every flap of its wings creates a dazzling flare of flames.
White 2
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
Black 2
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
White
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
Black
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
SoulSilver
This legendary bird Pokémon is said to bring early spring to the wintry lands it visits.
HeartGold
This legendary Pokémon scatters embers with every flap of its wings. It is a thrilling sight to behold.
Platinum
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
Pearl
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
Diamond
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
LeafGreen
It is said to be the legendary bird POKéMON of fire. Every flap of its wings creates a dazzling flare of flames.
FireRed
One of the legendary bird POKéMON. Those seeing it are overwhelmed by its orange wings that seem to be on fire.
Emerald
MOLTRES is a legendary bird POKéMON that can control fire. If injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.
Sapphire
MOLTRES is a legendary bird POKéMON that has the ability to control fire. If this POKéMON is injured, it is said todip its body in the molten magma of a volcano to burn and heal itself.
Ruby
MOLTRES is a legendary bird POKéMON that has the ability to control fire. If this POKéMON is injured, it is said todip its body in the molten magma of a volcano to burn and heal itself.
Crystal
Legendary bird POKéMON. It is said to migratefrom the south along with the spring.
Silver
This legendary bird POKéMON is said to bringearly spring to the wintry lands it visits.
Gold
This legendary POKéMON scatters embers with everyflap of its wings. It is a thrilling sight to behold.
Yellow
A legendary bird POKéMON. As it flaps its flamingwings, even the night sky will turn red.
Blue
Known as the legendary bird of fire. Every flapof its wings creates a dazzling flash of flames.
Red
Known as the legendary bird of fire. Every flapof its wings creates a dazzling flash of flames.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Payback Level 5 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Safeguard Level 10 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Agility Level 20 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Level 25 | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Sucker Punch Level 30 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Air Slash Level 35 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
After You Level 40 | — | — | 15 | The target makes its Move right after the user. | ||
Fiery Wrath Level 45 | 90 | 100 | 10 | 20% chance to make the foe(s) flinch. | ||
Nasty Plot Level 50 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Hurricane Level 55 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Endure Level 60 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Memento Level 65 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Sky Attack Level 70 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Payback Level 5 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Safeguard Level 10 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Agility Level 20 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Level 25 | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Sucker Punch Level 30 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Air Slash Level 35 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
After You Level 40 | — | — | 15 | The target makes its Move right after the user. | ||
Fiery Wrath Level 45 | 90 | 100 | 10 | 20% chance to make the foe(s) flinch. | ||
Nasty Plot Level 50 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Hurricane Level 55 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Endure Level 60 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Memento Level 65 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Sky Attack Level 70 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. |