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#1008 - Miraidon
PadrãoShiny
Pokémon lendário
Categoria: Paradox Pokémon
Altura: 3,5 mPeso: 240,0 Kg
Cor: Purple
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 335
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Hadron Engine: On switch-in, summons Electric Terrain. During Electric Terrain, Sp Atk is 1,3333x.
Base stats
HP
Atk
Def
SpA
SpD
Spe
100
85
100
135
115
135
Level 50
Level 100
160 207
310 404
81 150
157 295
94 167
184 328
126 205
247 405
108 183
211 361
126 205
247 405
Dano recebido
×1
×1
×2
×¼
×2
×1
×½
×½
×1
×½
×2
×2
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge
Level up
Machine
Evento
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
601002030% chance to paralyze the target.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Level up
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electro Drift
Level up
Evento
1001005Deals 1,3333x damage with supereffective hits.
Endure
Machine
Evento
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Level up
Machine
Evento
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
Machine
8540Lowers the target's Sp Def by 2.
Mirror Coat
Level up
10020If hit by special attack, returns double damage.
Outrage
Level up
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Overheat
Level up
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Parabolic Charge
Level up
6510020User recovers 50% of the damage dealt.
Power Gem
Machine
Evento
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shock Wave
Level up
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
Evento
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Miraidon
1 nível evolutivo.
Descrição In-game:
Violet
This seems to be the Iron Serpent mentioned in an old book. The Iron Serpent is said to have turned the land to ash with its lightning.
Scarlet
Much remains unknown about this creature. It resembles Cyclizar, but it is far more ruthless and powerful.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Dragon Breath
Level 1
601002030% chance to paralyze the target.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Shock Wave
Level 7
6020This Move does not check accuracy.
Charge
Level 14
20+1 SpD, user's next Electric Move 2x power.
Parabolic Charge
Level 21
6510020User recovers 50% of the damage dealt.
Discharge
Level 28
801001530% chance to paralyze adjacent Pokemon.
Agility
Level 35
30Aumenta a Speed do usuário em 2 estágios.
Dragon Pulse
Level 42
8510010No additional effect.
Electro Drift
Level 56
1001005Deals 1,3333x damage with supereffective hits.
Metal Sound
Level 63
8540Lowers the target's Sp Def by 2.
Mirror Coat
Level 70
10020If hit by special attack, returns double damage.
Outrage
Level 77
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Level 84
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Overheat
Level 91
130905Reduz o Sp. Atk do usuário em 2 estágios.
Hyper Beam
Level 98
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
80901520% chance to causar flinch.
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