PadrãoShiny
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 70
Taxa de captura: 180
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Regenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
105 152
200 294
81 150
157 295
49 112
94 218
54 117
103 229
49 112
94 218
63 128
121 251
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Level up Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Level up Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Level up | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Knock Off Machine Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Level up Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Level up Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Level up | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Level up Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Ally Switch Egg Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Slap Level up | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Level up | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Knock Off Egg Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Meditate Level up | — | — | 40 | Raises the user's Attack by 1. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Slap Level up | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Level up | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Knock Off Egg Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Meditate Level up | — | — | 40 | Raises the user's Attack by 1. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Slap Level up | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Level up | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Knock Off Egg Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Meditate Level up | — | — | 40 | Raises the user's Attack by 1. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Reversal Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Descrição In-game:
Shield
Though small, Mienfoo’s temperament is fierce. Any creature that approaches Mienfoo carelessly will be greeted with a flurry of graceful attacks.
Sword
In one minute, a well-trained Mienfoo can chop with its arms more than 100 times.
Exibir mais
Ultra Moon
They seclude themselves in the mountains and devote themselves to training. The form of their kicks and chops differs from pack to pack.
Ultra Sun
They can often be seen in packs in the morning, slowly moving their bodies through a series of poses.
Alpha Sapphire
In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.
Omega Ruby
It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
Y
In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.
X
It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
White 2
It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
Black 2
It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
White
They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise.
Black
In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.
Locais de encontro
Ultra Moon
Vast Poni Canyon Outside
Vast Poni Canyon Outside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 43 ~ Level 46
Ultra Sun
Vast Poni Canyon Outside
Vast Poni Canyon Outside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 43 ~ Level 46
Exibir mais
Y
Road 8
Road 8:
- Método: Walking in yellow flowers
- 10% de chance
- Level 15
X
Road 8
Road 8:
- Método: Walking in yellow flowers
- 10% de chance
- Level 15
White 2
Dragonspiral Tower (entrance)
Road 14
Road 22
Road 23
Dragonspiral Tower (entrance):
- Método: Walking in dark grass
- Condição: During Winter
- 1% de chance
- Level 66
Road 14:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Road 22:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 42
Road 23:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 48
Black 2
Dragonspiral Tower (entrance)
Road 14
Road 22
Road 23
Dragonspiral Tower (entrance):
- Método: Walking in dark grass
- Condição: During Winter
- 1% de chance
- Level 66
Road 14:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Road 22:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 42
Road 23:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 48
White
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Dragonspiral Tower (1F)
Victory Road (outside)
Victory Road (unknown area 53)
Victory Road (unknown area 54)
Victory Road (unknown area 55)
Victory Road (unknown area 56)
Victory Road (unknown area 57)
Victory Road (unknown area 58)
Victory Road (unknown area 59)
Victory Road (unknown area 60)
Victory Road (unknown area 61)
Victory Road (unknown area 62)
Victory Road (unknown area 63)
Victory Road (unknown area 64)
Victory Road (unknown area 65)
Victory Road (unknown area 66)
Trial Chamber
Road 14
Dragonspiral Tower (entrance):
- Método: Walking in dark grass
- Condição: During Winter
- 1% de chance
- Level 37
Dragonspiral Tower (outside):
- Método: Walking in dark grass
- 1% de chance
- Level 37
Dragonspiral Tower (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33
Victory Road (outside):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 40
Victory Road (unknown area 53):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 54):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 55):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 56):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 57):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 58):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 59):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 60):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 61):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 62):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 63):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 64):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 65):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 66):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Trial Chamber:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Road 14:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Black
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Dragonspiral Tower (1F)
Victory Road (outside)
Victory Road (unknown area 53)
Victory Road (unknown area 54)
Victory Road (unknown area 55)
Victory Road (unknown area 56)
Victory Road (unknown area 57)
Victory Road (unknown area 58)
Victory Road (unknown area 59)
Victory Road (unknown area 60)
Victory Road (unknown area 61)
Victory Road (unknown area 62)
Victory Road (unknown area 63)
Victory Road (unknown area 64)
Victory Road (unknown area 65)
Victory Road (unknown area 66)
Trial Chamber
Road 14
Dragonspiral Tower (entrance):
- Método: Walking in dark grass
- Condição: During Winter
- 1% de chance
- Level 37
Dragonspiral Tower (outside):
- Método: Walking in dark grass
- 1% de chance
- Level 37
Dragonspiral Tower (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33
Victory Road (outside):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 40
Victory Road (unknown area 53):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 54):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 55):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 56):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 57):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 58):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 59):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 60):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 61):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road (unknown area 62):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 63):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 64):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 65):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Victory Road (unknown area 66):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Trial Chamber:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Road 14:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 5 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Reversal Level 10 | — | 100 | 15 | More power the less HP the user has left. | ||
Fury Swipes Level 15 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Quick Guard Level 20 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Force Palm Level 25 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
U-turn Level 30 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Drain Punch Level 35 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hone Claws Level 40 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Aura Sphere Level 45 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bounce Level 51 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Calm Mind Level 55 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
High Jump Kick Level 60 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 5 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Reversal Level 10 | — | 100 | 15 | More power the less HP the user has left. | ||
Fury Swipes Level 15 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Quick Guard Level 20 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Force Palm Level 25 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
U-turn Level 30 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Drain Punch Level 35 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hone Claws Level 40 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Aura Sphere Level 45 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bounce Level 51 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Calm Mind Level 55 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
High Jump Kick Level 60 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Meditate Level 5 | — | — | 40 | Raises the user's Attack by 1. | ||
Detect Level 9 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 13 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Swift Level 21 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Force Palm Level 29 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Drain Punch Level 33 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Jump Kick Level 37 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
U-turn Level 41 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Quick Guard Level 45 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bounce Level 49 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
High Jump Kick Level 50 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Reversal Level 57 | — | 100 | 15 | More power the less HP the user has left. | ||
Aura Sphere Level 61 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Meditate Level 5 | — | — | 40 | Raises the user's Attack by 1. | ||
Detect Level 9 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 13 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Swift Level 21 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Force Palm Level 29 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Drain Punch Level 33 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Jump Kick Level 37 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
U-turn Level 41 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Quick Guard Level 45 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bounce Level 49 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
High Jump Kick Level 50 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Reversal Level 57 | — | 100 | 15 | More power the less HP the user has left. | ||
Aura Sphere Level 61 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Meditate Level 5 | — | — | 40 | Raises the user's Attack by 1. | ||
Detect Level 9 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 13 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Swift Level 21 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Force Palm Level 29 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Drain Punch Level 33 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Jump Kick Level 37 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
U-turn Level 41 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Quick Guard Level 45 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bounce Level 49 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
High Jump Kick Level 50 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Reversal Level 57 | — | 100 | 15 | More power the less HP the user has left. | ||
Aura Sphere Level 61 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Meditate Level 5 | — | — | 40 | Raises the user's Attack by 1. | ||
Detect Level 9 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 13 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Swift Level 21 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Force Palm Level 29 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Drain Punch Level 33 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Jump Kick Level 37 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
U-turn Level 41 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Quick Guard Level 45 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bounce Level 49 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
High Jump Kick Level 50 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Reversal Level 57 | — | 100 | 15 | More power the less HP the user has left. | ||
Aura Sphere Level 61 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Meditate Level 5 | — | — | 40 | Raises the user's Attack by 1. | ||
Detect Level 9 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 13 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Swift Level 21 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Force Palm Level 29 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Drain Punch Level 33 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Jump Kick Level 37 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
U-turn Level 41 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Quick Guard Level 45 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bounce Level 49 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
High Jump Kick Level 53 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Reversal Level 57 | — | 100 | 15 | More power the less HP the user has left. | ||
Aura Sphere Level 61 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Meditate Level 5 | — | — | 40 | Raises the user's Attack by 1. | ||
Detect Level 9 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Fake Out Level 13 | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Swift Level 21 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Force Palm Level 29 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Drain Punch Level 33 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Jump Kick Level 37 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
U-turn Level 41 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Quick Guard Level 45 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bounce Level 49 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
High Jump Kick Level 53 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Reversal Level 57 | — | 100 | 15 | More power the less HP the user has left. | ||
Aura Sphere Level 61 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Vital Throw Egg | 70 | — | 10 | This Move does not check accuracy. Goes last. |