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#375 - Metang
PadrãoShiny
Categoria: Iron Claw Pokémon
Altura: 1,2 mPeso: 202,5 Kg
Habitat: Rough-terrain (Habitat)
Cor: Blue
Formato:
Egg group: Mineral40 ciclos
Gênero: 100%
Felicidade base: 35
Experiência base: 147
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Def +2Total: 2
Competitivo
In-Game
Abilities
Clear Body: Impede que outros Pokémon reduzam os stats deste Pokémon.
Light Metal(H): O peso deste Pokémon é reduzido pela metade.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
75
100
55
80
50
Level 50
Level 100
120 167
230 324
72 139
139 273
94 167
184 328
54 117
103 229
76 145
148 284
49 112
94 218
Dano recebido
×1
×2
×½
×1
×½
×1
×2
×½
×2
×½
×2
×½
×½
×0
×¼
×½
×½
×1
Cadeia evolutiva
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Level up
4010030Usually goes first.
Confusion
Level up
501002510% chance to confuse the target.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hard Press
Machine
10010More power the more HP the target has left.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hone Claws
Level up
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
Machine
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Meteor Mash
Level up
90901020% chance to raise the user's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Beldum
Lv. 20
Metang
Lv. 45
Metagross
Mega Evoluir
Metagross-Mega
4 níveis evolutivos.
Descrição In-game:
Shield
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
Sword
Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.
Exibir mais
Ultra Moon
It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.
Ultra Sun
With its two brains, it fires powerful psychic energy to stop its prey in their tracks.
Moon
It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
Sun
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
Alpha Sapphire
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Omega Ruby
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Y
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
X
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
White 2
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Black 2
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
White
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
Black
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
SoulSilver
When two BELDUM fuse together, a magnetic nervous system places their brains in union.
HeartGold
When two BELDUM fuse together, a magnetic nervous system places their brains in union.
Platinum
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
Pearl
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
Diamond
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
LeafGreen
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.
FireRed
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.
Emerald
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
Sapphire
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed.
Ruby
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
Locais de encontro
Moon
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Sun
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Exibir mais
White 2
Giant Chasm (forest)
Giant Chasm (forest cave)
Giant Chasm (forest):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Black 2
Giant Chasm (forest)
Giant Chasm (forest cave)
Giant Chasm (forest):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
White
Giant Chasm (forest)
Giant Chasm (forest):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 65
Black
Giant Chasm (forest)
Giant Chasm (forest):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 65
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Exibir mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
LeafGreen
Metal Coat
(5% de chance)
FireRed
Metal Coat
(5% de chance)
Emerald
Metal Coat
(5% de chance)
Sapphire
Metal Coat
(5% de chance)
Ruby
Metal Coat
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Ao Evoluir
501002510% chance to confuse the target.
Metal Claw
Ao Evoluir
50953510% chance to raise the user's Attack by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Bullet Punch
Level 1
4010030Usually goes first.
Hone Claws
Level 1
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Zen Headbutt
Level 6
80901520% chance to causar flinch.
Magnet Rise
Level 12
10For 5 turns, the user has immunity to Ground.
Flash Cannon
Level 18
801001010% chance to lower the target's Sp Def by 1.
Take Down
Level 26
908520Tem 1/4 de recoil.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Scary Face
Level 42
10010Lowers the target's Speed by 2.
Meteor Mash
Level 50
90901020% chance to raise the user's Attack by 1.
Iron Defense
Level 58
15Raises the user's Defense by 2.
Agility
Level 66
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 74
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hard Press
Machine
10010More power the more HP the target has left.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Zen Headbutt
Machine
80901520% chance to causar flinch.
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