[Cache start]
#376 - Metagross
PadrãoShiny
Categoria: Iron Leg Pokémon
Altura: 1,6 mPeso: 550,0 Kg
Habitat: Rough-terrain (Habitat)
Cor: Blue
Formato:
Egg group: Mineral40 ciclos
Gênero: 100%
Felicidade base: 35
Experiência base: 300
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Def +3Total: 3
Competitivo
In-Game
Abilities
Clear Body: Impede que outros Pokémon reduzam os stats deste Pokémon.
Light Metal(H): O peso deste Pokémon é reduzido pela metade.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
135
130
95
90
70
Level 50
Level 100
140 187
270 364
126 205
247 405
121 200
238 394
90 161
175 317
85 156
166 306
67 134
130 262
Dano recebido
×1
×2
×½
×1
×½
×1
×2
×½
×2
×½
×2
×½
×½
×0
×¼
×½
×½
×1
Cadeia evolutiva
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Level up
4010030Usually goes first.
Confusion
Level up
501002510% chance to confuse the target.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hammer Arm
Level up
1009010Lowers the user's Speed by 1.
Hard Press
Machine
10010More power the more HP the target has left.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hone Claws
Level up
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
Machine
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Meteor Mash
Level up
90901020% chance to raise the user's Attack by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Level up
4010030Usually goes first.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hammer Arm
Level up
1009010Lowers the user's Speed by 1.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Meteor Mash
Level up
90901020% chance to raise the user's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Machine
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Block
Tutor
5Prevents the target from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Level up
Evento
4010030Usually goes first.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hammer Arm
Level up
1009010Lowers the user's Speed by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Tutor
Evento
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
Evento
801001530% chance to causar flinch.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Meteor Mash
Level up
90901020% chance to raise the user's Attack by 1.
Miracle Eye
Level up
40Psychic hits Dark. Evasiveness ignored.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
Evento
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Take Down
Level up
908520Tem 1/4 de recoil.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Block
Tutor
5Prevents the target from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Level up
4010030Usually goes first.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hammer Arm
Level up
1009010Lowers the user's Speed by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Meteor Mash
Level up
90901020% chance to raise the user's Attack by 1.
Miracle Eye
Level up
40Psychic hits Dark. Evasiveness ignored.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Evento
30Aumenta a Speed do usuário em 2 estágios.
Block
Tutor
5Prevents the target from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Level up
Evento
4010030Usually goes first.
Confusion
Level up
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Double-Edge
Evento
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
Evento
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hammer Arm
Level up
Evento
1009010Lowers the user's Speed by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Level up
Machine
Evento
150905O usuário não pode se mover no próximo turno.
Ice Punch
Tutor
Evento
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
Tutor
Evento
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Meteor Mash
Level up
Evento
90901020% chance to raise the user's Attack by 1.
Miracle Eye
Level up
40Psychic hits Dark. Evasiveness ignored.
Protect
Machine
Evento
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Take Down
Level up
908520Tem 1/4 de recoil.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Level up
Tutor
Evento
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Block
Tutor
5Prevents the target from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bullet Punch
Level up
Evento
4010030Usually goes first.
Confusion
Level up
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hammer Arm
Level up
Evento
1009010Lowers the user's Speed by 1.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Meteor Mash
Level up
Evento
90901020% chance to raise the user's Attack by 1.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Level up
Tutor
Evento
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confusion
Level up
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Level up
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Meteor Mash
Level up
90901020% chance to raise the user's Attack by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Beldum
Lv. 20
Metang
Lv. 45
Metagross
Mega Evoluir
Metagross-Mega
4 níveis evolutivos.
Descrição In-game:
Shield
Metagross is the result of the fusion of two Metang. This Pokémon defeats its opponents through use of its supercomputer-level brain.
Sword
Because the magnetic powers of these Pokémon get stronger in freezing temperatures, Metagross living on snowy mountains are full of energy.
Exibir mais
Ultra Moon
It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.
Ultra Sun
It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws.
Moon
A linkage of two Metang, this Pokémon can perform any calculation in a flash by utilizing parallel processing in its four brains.
Sun
It firmly pins its prey using its four claws and large body. Then the teeth in the mouth on its stomach chew the prey to bits.
Alpha Sapphire
Metagross is the result of two Metang achieving fusion. When hunting, this Pokémon pins the prey to the ground under its massive body. It then eats the helpless victim using the large mouth on its stomach.
Omega Ruby
Metagross has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This Pokémon can float in the air by tucking in its four legs.
Y
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.
X
With four linked brains, it’s more intelligent than a supercomputer, and it uses calculations to analyze foes.
White 2
With four linked brains, it’s more intelligent than a supercomputer, and it uses calculations to analyze foes.
Black 2
With four linked brains, it’s more intelligent than a supercomputer, and it uses calculations to analyze foes.
White
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.
Black
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.
SoulSilver
It folds its four legs when flying. Its four brains are said to be superior to a supercomputer.
HeartGold
It folds its four legs when flying. Its four brains are said to be superior to a supercomputer.
Platinum
METANG combined to form it. With four brains, it has the intelligence of a supercomputer.
Pearl
METANG combined to form it. With four brains, it has the intelligence of a supercomputer.
Diamond
METANG combined to form it. With four brains, it has the intelligence of a supercomputer.
LeafGreen
It is formed by two METANG fusing. Its four brains are said to be superior to a supercomputer.
FireRed
It is formed by two METANG fusing. Its four brains are said to be superior to a supercomputer.
Emerald
METAGROSS has four brains that are joined by a complex neural network. As a result of integration, this POKéMON is smarter than a supercomputer.
Sapphire
METAGROSS is the result of two METANG achieving fusion. When hunting, this POKéMON pins the prey to the ground under its massive body. It then eats the helpless victim using the large mouth on its stomach.
Ruby
METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.
Locais de encontro
White 2
Giant Chasm (forest)
Giant Chasm (forest cave)
Giant Chasm (forest):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 47
Giant Chasm (forest cave):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 47
Black 2
Giant Chasm (forest)
Giant Chasm (forest cave)
Giant Chasm (forest):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 47
Giant Chasm (forest cave):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 47
Exibir mais
White
Giant Chasm (forest)
Giant Chasm (forest):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 55
Black
Giant Chasm (forest)
Giant Chasm (forest):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 55
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Exibir mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
LeafGreen
Metal Coat
(5% de chance)
FireRed
Metal Coat
(5% de chance)
Emerald
Metal Coat
(5% de chance)
Sapphire
Metal Coat
(5% de chance)
Ruby
Metal Coat
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hammer Arm
Ao Evoluir
1009010Lowers the user's Speed by 1.
Confusion
Level 1
501002510% chance to confuse the target.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Bullet Punch
Level 1
4010030Usually goes first.
Zen Headbutt
Level 6
80901520% chance to causar flinch.
Magnet Rise
Level 12
10For 5 turns, the user has immunity to Ground.
Flash Cannon
Level 16
801001010% chance to lower the target's Sp Def by 1.
Take Down
Level 26
908520Tem 1/4 de recoil.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Scary Face
Level 42
10010Lowers the target's Speed by 2.
Meteor Mash
Level 52
90901020% chance to raise the user's Attack by 1.
Iron Defense
Level 62
15Raises the user's Defense by 2.
Agility
Level 72
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 82
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hard Press
Machine
10010More power the more HP the target has left.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Explosion
Egg
2501005Hits adjacent Pokemon. The user faints.
Hone Claws
Egg
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Bullet Punch
Level 1
4010030Usually goes first.
Zen Headbutt
Level 6
80901520% chance to causar flinch.
Magnet Rise
Level 12
10For 5 turns, the user has immunity to Ground.
Flash Cannon
Level 16
801001010% chance to lower the target's Sp Def by 1.
Take Down
Level 26
908520Tem 1/4 de recoil.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Scary Face
Level 42
10010Lowers the target's Speed by 2.
Meteor Mash
Level 52
90901020% chance to raise the user's Attack by 1.
Iron Defense
Level 62
15Raises the user's Defense by 2.
Agility
Level 72
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 82
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Machine
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Bullet Punch
Level 1
4010030Usually goes first.
Zen Headbutt
Level 6
80901520% chance to causar flinch.
Magnet Rise
Level 12
10For 5 turns, the user has immunity to Ground.
Flash Cannon
Level 16
801001010% chance to lower the target's Sp Def by 1.
Take Down
Level 26
908520Tem 1/4 de recoil.
Psychic
Level 34
901001010% chance to lower the target's Sp Def by 1.
Scary Face
Level 42
10010Lowers the target's Speed by 2.
Meteor Mash
Level 52
90901020% chance to raise the user's Attack by 1.
Iron Defense
Level 62
15Raises the user's Defense by 2.
Agility
Level 72
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 82
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Take Down
Level 1
908520Tem 1/4 de recoil.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Pursuit
Level 23
4010020If a foe is switching out, hits it at 2x power.
Bullet Punch
Level 26
4010030Usually goes first.
Miracle Eye
Level 29
40Psychic hits Dark. Evasiveness ignored.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Scary Face
Level 35
10010Lowers the target's Speed by 2.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Agility
Level 41
30Aumenta a Speed do usuário em 2 estágios.
Meteor Mash
Level 44
90901020% chance to raise the user's Attack by 1.
Iron Defense
Level 52
15Raises the user's Defense by 2.
Hyper Beam
Level 60
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Take Down
Level 1
908520Tem 1/4 de recoil.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Pursuit
Level 23
4010020If a foe is switching out, hits it at 2x power.
Bullet Punch
Level 26
4010030Usually goes first.
Miracle Eye
Level 29
40Psychic hits Dark. Evasiveness ignored.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Scary Face
Level 35
10010Lowers the target's Speed by 2.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Agility
Level 41
30Aumenta a Speed do usuário em 2 estágios.
Meteor Mash
Level 44
90901020% chance to raise the user's Attack by 1.
Iron Defense
Level 52
15Raises the user's Defense by 2.
Hyper Beam
Level 60
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Block
Tutor
5Prevents the target from switching out.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Pursuit
Level 23
4010020If a foe is switching out, hits it at 2x power.
Miracle Eye
Level 26
40Psychic hits Dark. Evasiveness ignored.
Zen Headbutt
Level 29
80901520% chance to causar flinch.
Bullet Punch
Level 32
4010030Usually goes first.
Scary Face
Level 35
10010Lowers the target's Speed by 2.
Agility
Level 38
30Aumenta a Speed do usuário em 2 estágios.
Psychic
Level 41
901001010% chance to lower the target's Sp Def by 1.
Meteor Mash
Level 44
90901020% chance to raise the user's Attack by 1.
Hammer Arm
Level 45
1009010Lowers the user's Speed by 1.
Iron Defense
Level 53
15Raises the user's Defense by 2.
Hyper Beam
Level 62
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Pursuit
Level 23
4010020If a foe is switching out, hits it at 2x power.
Bullet Punch
Level 26
4010030Usually goes first.
Miracle Eye
Level 29
40Psychic hits Dark. Evasiveness ignored.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Scary Face
Level 35
10010Lowers the target's Speed by 2.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Agility
Level 41
30Aumenta a Speed do usuário em 2 estágios.
Meteor Mash
Level 44
90901020% chance to raise the user's Attack by 1.
Hammer Arm
Level 45
1009010Lowers the user's Speed by 1.
Iron Defense
Level 52
15Raises the user's Defense by 2.
Hyper Beam
Level 60
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 24
10010Lowers the target's Speed by 2.
Pursuit
Level 28
4010020If a foe is switching out, hits it at 2x power.
Bullet Punch
Level 32
4010030Usually goes first.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 40
15Raises the user's Defense by 2.
Agility
Level 44
30Aumenta a Speed do usuário em 2 estágios.
Hammer Arm
Level 45
1009010Lowers the user's Speed by 1.
Meteor Mash
Level 53
90901020% chance to raise the user's Attack by 1.
Zen Headbutt
Level 62
80901520% chance to causar flinch.
Hyper Beam
Level 71
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Pursuit
Level 23
4010020If a foe is switching out, hits it at 2x power.
Miracle Eye
Level 26
40Psychic hits Dark. Evasiveness ignored.
Zen Headbutt
Level 29
80901520% chance to causar flinch.
Bullet Punch
Level 32
4010030Usually goes first.
Scary Face
Level 35
10010Lowers the target's Speed by 2.
Agility
Level 38
30Aumenta a Speed do usuário em 2 estágios.
Psychic
Level 41
901001010% chance to lower the target's Sp Def by 1.
Meteor Mash
Level 44
90901020% chance to raise the user's Attack by 1.
Hammer Arm
Level 45
1009010Lowers the user's Speed by 1.
Iron Defense
Level 53
15Raises the user's Defense by 2.
Hyper Beam
Level 62
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 24
10010Lowers the target's Speed by 2.
Pursuit
Level 28
4010020If a foe is switching out, hits it at 2x power.
Bullet Punch
Level 32
4010030Usually goes first.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 40
15Raises the user's Defense by 2.
Agility
Level 44
30Aumenta a Speed do usuário em 2 estágios.
Hammer Arm
Level 45
1009010Lowers the user's Speed by 1.
Meteor Mash
Level 53
90901020% chance to raise the user's Attack by 1.
Zen Headbutt
Level 62
80901520% chance to causar flinch.
Hyper Beam
Level 71
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 24
10010Lowers the target's Speed by 2.
Pursuit
Level 28
4010020If a foe is switching out, hits it at 2x power.
Bullet Punch
Level 32
4010030Usually goes first.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 40
15Raises the user's Defense by 2.
Agility
Level 44
30Aumenta a Speed do usuário em 2 estágios.
Hammer Arm
Level 45
1009010Lowers the user's Speed by 1.
Meteor Mash
Level 53
90901020% chance to raise the user's Attack by 1.
Zen Headbutt
Level 62
80901520% chance to causar flinch.
Hyper Beam
Level 71
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Magnet Rise
Level 1
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 24
10010Lowers the target's Speed by 2.
Pursuit
Level 28
4010020If a foe is switching out, hits it at 2x power.
Bullet Punch
Level 32
4010030Usually goes first.
Psychic
Level 36
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 40
15Raises the user's Defense by 2.
Agility
Level 44
30Aumenta a Speed do usuário em 2 estágios.
Hammer Arm
Level 45
1009010Lowers the user's Speed by 1.
Meteor Mash
Level 53
90901020% chance to raise the user's Attack by 1.
Zen Headbutt
Level 62
80901520% chance to causar flinch.
Hyper Beam
Level 71
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Headbutt
Tutor
701001530% chance to causar flinch.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 26
10010Lowers the target's Speed by 2.
Pursuit
Level 32
4010020If a foe is switching out, hits it at 2x power.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 44
15Raises the user's Defense by 2.
Meteor Mash
Level 55
90901020% chance to raise the user's Attack by 1.
Agility
Level 66
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 77
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 26
10010Lowers the target's Speed by 2.
Pursuit
Level 32
4010020If a foe is switching out, hits it at 2x power.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 44
15Raises the user's Defense by 2.
Meteor Mash
Level 55
90901020% chance to raise the user's Attack by 1.
Agility
Level 66
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 77
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 26
10010Lowers the target's Speed by 2.
Pursuit
Level 32
4010020If a foe is switching out, hits it at 2x power.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 44
15Raises the user's Defense by 2.
Meteor Mash
Level 55
90901020% chance to raise the user's Attack by 1.
Agility
Level 66
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 77
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 26
10010Lowers the target's Speed by 2.
Pursuit
Level 32
4010020If a foe is switching out, hits it at 2x power.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 44
15Raises the user's Defense by 2.
Meteor Mash
Level 55
90901020% chance to raise the user's Attack by 1.
Agility
Level 66
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 77
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Metal Claw
Level 20
50953510% chance to raise the user's Attack by 1.
Confusion
Level 20
501002510% chance to confuse the target.
Scary Face
Level 26
10010Lowers the target's Speed by 2.
Pursuit
Level 32
4010020If a foe is switching out, hits it at 2x power.
Psychic
Level 38
901001010% chance to lower the target's Sp Def by 1.
Iron Defense
Level 44
15Raises the user's Defense by 2.
Meteor Mash
Level 55
90901020% chance to raise the user's Attack by 1.
Agility
Level 66
30Aumenta a Speed do usuário em 2 estágios.
Hyper Beam
Level 77
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.