[Cache start]
#481 - Mesprit
PadrãoShiny
Pokémon lendário
Categoria: Emotion Pokémon
Altura: 0,3 mPeso: 0,3 Kg
Cor: Pink
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 140
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +1SpA +1SpD +1Total: 3
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
105
105
105
105
80
Level 50
Level 100
140 187
270 364
99 172
193 339
99 172
193 339
99 172
193 339
99 172
193 339
76 145
148 284
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Ally Switch
Level up
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Machine
10010Confunde o alvo.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Copycat
Level up
20Uses the last Move used in the battle.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Level up
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flatter
Level up
10015Raises the alvo's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Healing Wish
Level up
10User faints. Next hurt Pokémon is fully healed.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Imprison
Level up
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Tail
Level up
100751530% chance to lower the alvo's Defense by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magic Room
Level up
10For 5 turnos, all equipado items have no effect.
Metronome
Machine
10Picks a random Move.
Mystical Power
Level up
709010100% chance to raise the user's Sp Atk by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Level up
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psycho Cut
Level up
7010020Tem altas chances de critical hit.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Level up
6010015Power doubles if others used Round neste turno.
Safeguard
Level up
25For 5 turnos, protects user's time from status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Level up
5010015User must be asleep. 30% chance to flinch alvo.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Level up
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the alvo.
Water Pulse
Machine
601002020% chance to confuse the alvo.
Wonder Room
Level up
10For 5 turnos, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Mesprit
1 nível evolutivo.
Descrição In-game:
Legends: Arceus
Known as the Being of Emotion. In legend, this Pokémon was feared, as any who showed disrespect would have their emotions thrown into disarray.
Alpha Sapphire
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
Exibir mais
Omega Ruby
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Y
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
X
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
White 2
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
Black 2
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
White
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
Black
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
SoulSilver
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
HeartGold
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
Platinum
When MESPRIT flew, people learned the joy and sadness of living. It was the birth of emotions.
Pearl
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
Diamond
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Locais de encontro
Ultra Moon
Ultra Space Wilds Waterfall
Ultra Space Wilds Water World
Ultra Space Wilds Waterfall:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Space Wilds Water World:
  • Método: Static encounter, only one chance
  • 15% de chance
  • Level 60
Ultra Sun
Ultra Space Wilds Waterfall
Ultra Space Wilds Water World
Ultra Space Wilds Waterfall:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Space Wilds Water World:
  • Método: Static encounter, only one chance
  • 15% de chance
  • Level 60
Exibir mais
Alpha Sapphire
Nameless Cavern
Nameless Cavern:
  • Método: Static encounter, only one chance
  • Condição: The current time is between 20:00 and 21:59
  • 100% de chance
  • Level 50
Omega Ruby
Nameless Cavern
Nameless Cavern:
  • Método: Static encounter, only one chance
  • Condição: The current time is between 20:00 and 21:59
  • 100% de chance
  • Level 50
White 2
Celestial Tower (5F)
Celestial Tower (5F):
  • Método: Static encounter, only one chance
  • Condição: Spoke to Professor Juniper in the Cave of Being
  • 100% de chance
  • Level 65
Black 2
Celestial Tower (5F)
Celestial Tower (5F):
  • Método: Static encounter, only one chance
  • Condição: Spoke to Professor Juniper in the Cave of Being
  • 100% de chance
  • Level 65
Platinum
Roaming Sinnoh
Roaming Sinnoh:
  • Método: On any overworld water tile
  • Condição: Visited Lake Verity after defeating Team Galactic at Mt. Coronet
  • 25% de chance
  • Level 50
Pearl
Roaming Sinnoh
Roaming Sinnoh:
  • Método: On any overworld water tile
  • Condição: Visited Lake Verity after defeating Team Galactic at Mt. Coronet
  • 25% de chance
  • Level 50
Diamond
Roaming Sinnoh
Roaming Sinnoh:
  • Método: On any overworld water tile
  • Condição: Visited Lake Verity after defeating Team Galactic at Mt. Coronet
  • 25% de chance
  • Level 50
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Rest
Level 1
5User sleeps 2 turnos and restores HP and status.
Swift
Level 7
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Protect
Level 14
10Prevents Moves from affecting the user neste turno.
Psybeam
Level 21
651002010% chance to confuse the alvo.
Imprison
Level 28
10Os adversários não podem usar um Move conhecido pelo usuário.
Extrasensory
Level 35
801002010% chance to causar flinch.
Charm
Level 42
10020Reduz o Attack do alvo em 2 estágios.
Psychic
Level 49
901001010% chance to lower the alvo's Sp Def by 1.
Flatter
Level 56
10015Raises the alvo's Sp Atk by 1 and confuses it.
Future Sight
Level 63
12010010Ataca por dois turnos após ser usado.
Copycat
Level 70
20Uses the last Move used in the battle.
Healing Wish
Level 77
10User faints. Next hurt Pokémon is fully healed.
Mystical Power
Level 84
709010100% chance to raise the user's Sp Atk by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Machine
10010Confunde o alvo.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the alvo.
Water Pulse
Machine
601002020% chance to confuse the alvo.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
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