

PadrãoShiny
Gênero:
100%

Felicidade base: 140
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +1SpA +1SpD +1Total: 3
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
140 187
270 364
99 172
193 339
99 172
193 339
99 172
193 339
99 172
193 339
76 145
148 284
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Ally Switch Level up | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Charm Level up Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Copycat Level up | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Level up Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flatter Level up | ![]() | — | 100 | 15 | Raises the alvo's Sp Atk by 1 and confuses it. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Healing Wish Level up | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Imprison Level up Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Tail Level up | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Magic Room Level up | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mystical Power Level up | ![]() | 70 | 90 | 10 | 100% chance to raise the user's Sp Atk by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Level up Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level up Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psycho Cut Level up | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Level up Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Round Level up | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Level up | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Level up | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Level up Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Tri Attack Level up | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Wonder Room Level up | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Legends: Arceus
Known as the Being of Emotion. In legend, this Pokémon was feared, as any who showed disrespect would have their emotions thrown into disarray.
Alpha Sapphire
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
Exibir mais
Omega Ruby
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Y
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
X
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
White 2
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
Black 2
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
White
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
Black
When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
SoulSilver
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
HeartGold
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
Platinum
When MESPRIT flew, people learned the joy and sadness of living. It was the birth of emotions.
Pearl
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
Diamond
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Locais de encontro
Ultra Moon
Ultra Space Wilds Waterfall
Ultra Space Wilds Water World
Ultra Space Wilds Waterfall:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Ultra Space Wilds Water World:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Ultra Sun
Ultra Space Wilds Waterfall
Ultra Space Wilds Water World
Ultra Space Wilds Waterfall:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Ultra Space Wilds Water World:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Exibir mais
Alpha Sapphire
Nameless Cavern
Nameless Cavern:
- Método: Static encounter, only one chance
- Condição: The current time is between 20:00 and 21:59
- 100% de chance
- Level 50
Omega Ruby
Nameless Cavern
Nameless Cavern:
- Método: Static encounter, only one chance
- Condição: The current time is between 20:00 and 21:59
- 100% de chance
- Level 50
White 2
Celestial Tower (5F)
Celestial Tower (5F):
- Método: Static encounter, only one chance
- Condição: Spoke to Professor Juniper in the Cave of Being
- 100% de chance
- Level 65
Black 2
Celestial Tower (5F)
Celestial Tower (5F):
- Método: Static encounter, only one chance
- Condição: Spoke to Professor Juniper in the Cave of Being
- 100% de chance
- Level 65
Platinum
Roaming Sinnoh
Roaming Sinnoh:
- Método: On any overworld water tile
- Condição: Visited Lake Verity after defeating Team Galactic at Mt. Coronet
- 25% de chance
- Level 50
Pearl
Roaming Sinnoh
Roaming Sinnoh:
- Método: On any overworld water tile
- Condição: Visited Lake Verity after defeating Team Galactic at Mt. Coronet
- 25% de chance
- Level 50
Diamond
Roaming Sinnoh
Roaming Sinnoh:
- Método: On any overworld water tile
- Condição: Visited Lake Verity after defeating Team Galactic at Mt. Coronet
- 25% de chance
- Level 50
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Rest Level 1 | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Swift Level 7 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Protect Level 14 | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Imprison Level 28 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Extrasensory Level 35 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Charm Level 42 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Psychic Level 49 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Flatter Level 56 | ![]() | — | 100 | 15 | Raises the alvo's Sp Atk by 1 and confuses it. | |
Future Sight Level 63 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Copycat Level 70 | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Healing Wish Level 77 | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. | |
Mystical Power Level 84 | ![]() | 70 | 90 | 10 | 100% chance to raise the user's Sp Atk by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |