[Cache start]
#296 - Makuhita
PadrãoShiny
Categoria: Guts Pokémon
Altura: 1,0 mPeso: 86,4 Kg
Habitat: Mountain (Habitat)
Cor: Yellow
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 75,0%25,0%
Felicidade base: 70
Experiência base: 47
Taxa de captura: 180
Leveling: Fast Then Very SlowMáx: 1.640.000 Exp.
EVs fornecidos: HP +1Total: 1
Competitivo
In-Game
Abilities
Thick Fat: Moves do tipo Fire e Ice causam metade do dano contra este Pokémon.
Guts: If this Pokémon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Sheer Force(H): This Pokémon's attacks with secondary effects have 1,3x power; nullifies the effects.
Base stats
HP
Atk
Def
SpA
SpD
Spe
72
60
30
20
30
25
Level 50
Level 100
132 179
254 348
58 123
112 240
31 90
58 174
22 79
40 152
31 90
58 174
27 84
49 163
Dano recebido
×½
×½
×1
×1
×2
×1
×1
×2
×1
×1
×1
×1
×1
×1
×2
×½
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Arm Thrust
Level up
1510020Atinge 2-5 vezes em um turno.
Belly Drum
Level up
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Egg
4010030Geralmente ataca primeiro.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Cross Chop
Egg
100805Tem altas chances de critical hit.
Detect
Level up
5Prevents Moves from affecting the user neste turno.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dynamic Punch
Egg
100505Tem 100% de chance de confundir o alvo.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Level up
4010010Hits first. First turn out only. 100% flinch chance.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Level up
Machine
15010020Fails if the user takes damage before it hits.
Force Palm
Level up
601001030% chance to paralyze the alvo.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
Egg
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Knock Off
Level up
Machine
65100201,5x damage if foe holds an item. Removes item.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Level up
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sand Attack
Level up
10015Lowers the alvo's accuracy by 1.
Seismic Toss
Level up
10020Does damage equal to the user's level.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the alvo's Ground immunity.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Upper Hand
Machine
6510015100% flinch. Fails unless alvo using priority.
Vacuum Wave
Machine
4010030Geralmente ataca primeiro.
Whirlwind
Level up
20Forces the alvo to switch to a random ally.
Wide Guard
Egg
10Protects allies from multi-alvo Moves neste turno.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Makuhita
Lv. 24
Hariyama
2 níveis evolutivos.
Descrição In-game:
Ultra Moon
There’s a rumor of a traditional recipe for stew that Trainers can use to raise strong Makuhita.
Ultra Sun
It practices its slaps by repeatedly slapping tree trunks. It has been known to slap an Exeggutor and get flung away.
Exibir mais
Moon
Their daily routine consists of training together first thing in the morning, eating and napping in the afternoon, and then more training afterward.
Sun
It was originally brought in from another region, but now Makuhita from Alola are more famous.
Alpha Sapphire
Makuhita has a tireless spirit—it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this Pokémon packs its body with energy.
Omega Ruby
Makuhita is tenacious—it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this Pokémon stores more energy in its body for evolving.
Y
It grows stronger by enduring harsh training. It is a gutsy Pokémon that can withstand any attack.
X
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
White 2
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Black 2
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
White
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Black
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
SoulSilver
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
HeartGold
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
Platinum
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Pearl
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Diamond
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
LeafGreen
It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.
FireRed
It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.
Emerald
It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of MAKUHITA undertaking strenuous training.
Sapphire
MAKUHITA has a tireless spirit - it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this POKéMON packs its body with energy.
Ruby
MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this POKéMON stores more energy in its body for evolving.
Locais de encontro
Ultra Moon
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 7 ~ Level 10
Alola Route 2 South:
  • Método: Bubbling Spots
  • 5% de chance
  • Level 7 ~ Level 10
Ultra Sun
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 7 ~ Level 10
Alola Route 2 South:
  • Método: Bubbling Spots
  • 5% de chance
  • Level 7 ~ Level 10
Exibir mais
Moon
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
  • Método: Bubbling Spots
  • 30% de chance
  • Level 9 ~ Level 10
Alola Route 2 South:
  • Método: Bubbling Spots
  • 30% de chance
  • Level 9 ~ Level 10
Sun
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
  • Método: Bubbling Spots
  • 30% de chance
  • Level 9 ~ Level 10
Alola Route 2 South:
  • Método: Bubbling Spots
  • 30% de chance
  • Level 9 ~ Level 10
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 5
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 7
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 7
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 19
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 25
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 14
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 15
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 31
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 16
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 25
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 36
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 38
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 50
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 20
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 43
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 12
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 16
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 33
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 19
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 33
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 33
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 39
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 45
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 5
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 7
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 7
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 19
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 25
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 14
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 15
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 31
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 16
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 25
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 36
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 38
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 50
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 20
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 43
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 47
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 12
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 16
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 33
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 19
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 33
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 33
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 39
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 45
Platinum
Road 225
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 49
Pearl
Road 225
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 50
Diamond
Road 225
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 50
Emerald
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (1F/small room)
Victory Road (1F)
Granite Cave (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Granite Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 11
Granite Cave (1F/small room):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Sapphire
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (1F/small room)
Victory Road (1F)
Granite Cave (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Granite Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 11
Granite Cave (1F/small room):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Ruby
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (1F/small room)
Victory Road (1F)
Granite Cave (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Granite Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 11
Granite Cave (1F/small room):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Itens que segura
Ultra Moon
Black Belt
(5% de chance)
Ultra Sun
Black Belt
(5% de chance)
Exibir mais
Moon
Black Belt
(5% de chance)
Sun
Black Belt
(5% de chance)
Alpha Sapphire
Black Belt
(5% de chance)
Omega Ruby
Black Belt
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Sand Attack
Level 4
10015Lowers the alvo's accuracy by 1.
Arm Thrust
Level 7
1510020Atinge 2-5 vezes em um turno.
Fake Out
Level 10
4010010Hits first. First turn out only. 100% flinch chance.
Force Palm
Level 13
601001030% chance to paralyze the alvo.
Whirlwind
Level 16
20Forces the alvo to switch to a random ally.
Knock Off
Level 19
65100201,5x damage if foe holds an item. Removes item.
Bulk Up
Level 22
20Aumenta o Attack e Defense do usuário em 1 estágio.
Belly Drum
Level 25
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Detect
Level 28
5Prevents Moves from affecting the user neste turno.
Seismic Toss
Level 31
10020Does damage equal to the user's level.
Focus Punch
Level 34
15010020Fails if the user takes damage before it hits.
Endure
Level 37
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Close Combat
Level 40
1201005Lowers the user's Defense and Sp Def by 1.
Reversal
Level 43
10015More power the less HP the user has left.
Heavy Slam
Level 46
10010More power the heavier the user than the alvo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the alvo's Ground immunity.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Upper Hand
Machine
6510015100% flinch. Fails unless alvo using priority.
Vacuum Wave
Machine
4010030Geralmente ataca primeiro.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bullet Punch
Egg
4010030Geralmente ataca primeiro.
Counter
Egg
10020If hit by physical attack, returns double damage.
Cross Chop
Egg
100805Tem altas chances de critical hit.
Dynamic Punch
Egg
100505Tem 100% de chance de confundir o alvo.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Helping Hand
Egg
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Wide Guard
Egg
10Protects allies from multi-alvo Moves neste turno.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.