

PadrãoShiny
Categoria: Guts Pokémon
Altura: 1,0 mPeso: 86,4 Kg
Habitat: Mountain (Habitat)
Cor:
Yellow
Formato: 

Egg group: Human-Like20 ciclos
Gêneros:
75,0%
25,0%


Felicidade base: 70
Experiência base: 47
Taxa de captura: 180
Leveling: Fast Then Very SlowMáx: 1.640.000 Exp.
EVs fornecidos: HP +1Total: 1
Competitivo
In-Game
Abilities
Guts: If this Pokémon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Sheer Force(H): This Pokémon's attacks with secondary effects have 1,3x power; nullifies the effects.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
132 179
254 348
58 123
112 240
31 90
58 174
22 79
40 152
31 90
58 174
27 84
49 163
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Arm Thrust Level up | ![]() | 15 | 100 | 20 | Atinge 2-5 vezes em um turno. | |
Belly Drum Level up | ![]() | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Level up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Bullet Punch Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Close Combat Level up Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Coaching Machine | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Cross Chop Egg | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Detect Level up | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dynamic Punch Egg | ![]() | 100 | 50 | 5 | Tem 100% de chance de confundir o alvo. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Level up Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Out Level up | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Energy Level up | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Focus Punch Level up Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Force Palm Level up | ![]() | 60 | 100 | 10 | 30% chance to paralyze the alvo. | |
Heavy Slam Level up Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine Egg | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Knock Off Level up Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Level up Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sand Attack Level up | ![]() | — | 100 | 15 | Lowers the alvo's accuracy by 1. | |
Seismic Toss Level up | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Vacuum Wave Machine | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Whirlwind Level up | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wide Guard Egg | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Ultra Moon
There’s a rumor of a traditional recipe for stew that Trainers can use to raise strong Makuhita.
Ultra Sun
It practices its slaps by repeatedly slapping tree trunks. It has been known to slap an Exeggutor and get flung away.
Exibir mais
Moon
Their daily routine consists of training together first thing in the morning, eating and napping in the afternoon, and then more training afterward.
Sun
It was originally brought in from another region, but now Makuhita from Alola are more famous.
Alpha Sapphire
Makuhita has a tireless spirit—it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this Pokémon packs its body with energy.
Omega Ruby
Makuhita is tenacious—it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this Pokémon stores more energy in its body for evolving.
Y
It grows stronger by enduring harsh training. It is a gutsy Pokémon that can withstand any attack.
X
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
White 2
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Black 2
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
White
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Black
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
SoulSilver
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
HeartGold
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
Platinum
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Pearl
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Diamond
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
LeafGreen
It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.
FireRed
It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.
Emerald
It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of MAKUHITA undertaking strenuous training.
Sapphire
MAKUHITA has a tireless spirit - it will never give up hope. It eats a lot of food, gets plenty of sleep, and ittrains very rigorously. By living that way, this POKéMON packs its body with energy.
Ruby
MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down.Every time it gets back up, this POKéMON stores more energy in its body for evolving.
Locais de encontro
Ultra Moon
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7 ~ Level 10
Alola Route 2 South:
- Método: Bubbling Spots
- 5% de chance
- Level 7 ~ Level 10
Ultra Sun
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7 ~ Level 10
Alola Route 2 South:
- Método: Bubbling Spots
- 5% de chance
- Level 7 ~ Level 10
Exibir mais
Moon
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
- Método: Bubbling Spots
- 30% de chance
- Level 9 ~ Level 10
Alola Route 2 South:
- Método: Bubbling Spots
- 30% de chance
- Level 9 ~ Level 10
Sun
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
- Método: Bubbling Spots
- 30% de chance
- Level 9 ~ Level 10
Alola Route 2 South:
- Método: Bubbling Spots
- 30% de chance
- Level 9 ~ Level 10
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 5
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 7
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 7
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 19
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 31
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 16
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 2
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 35
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 36
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 38
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 50
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 20
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 43
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 16
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Digletts Cave:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 19
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 39
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 42
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 45
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 5
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 7
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 7
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 19
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 31
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 16
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 2
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 35
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 36
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 38
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 50
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 20
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 43
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 47
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 16
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Digletts Cave:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 19
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 39
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 42
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 45
Platinum
Road 225
Road 225:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 49
Pearl
Road 225
Road 225:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 50
Diamond
Road 225
Road 225:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 50
Emerald
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (1F/small room)
Victory Road (1F)
Granite Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 6
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 11
Granite Cave (1F/small room):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 6
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Sapphire
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (1F/small room)
Victory Road (1F)
Granite Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 6
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 11
Granite Cave (1F/small room):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 6
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Ruby
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (1F/small room)
Victory Road (1F)
Granite Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 6
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 11
Granite Cave (1F/small room):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 6
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Itens que segura
Ultra Moon
Black Belt
(5% de chance)
Ultra Sun
Black Belt
(5% de chance)
Exibir mais
Moon
Black Belt
(5% de chance)
Sun
Black Belt
(5% de chance)
Alpha Sapphire
Black Belt
(5% de chance)
Omega Ruby
Black Belt
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Focus Energy Level 1 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Sand Attack Level 4 | ![]() | — | 100 | 15 | Lowers the alvo's accuracy by 1. | |
Arm Thrust Level 7 | ![]() | 15 | 100 | 20 | Atinge 2-5 vezes em um turno. | |
Fake Out Level 10 | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Force Palm Level 13 | ![]() | 60 | 100 | 10 | 30% chance to paralyze the alvo. | |
Whirlwind Level 16 | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Knock Off Level 19 | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Bulk Up Level 22 | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Belly Drum Level 25 | ![]() | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | |
Detect Level 28 | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Seismic Toss Level 31 | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Focus Punch Level 34 | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Endure Level 37 | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Close Combat Level 40 | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Reversal Level 43 | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Heavy Slam Level 46 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Coaching Machine | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Vacuum Wave Machine | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Cross Chop Egg | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Dynamic Punch Egg | ![]() | 100 | 50 | 5 | Tem 100% de chance de confundir o alvo. | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Helping Hand Egg | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Wide Guard Egg | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. |